# Released under the MIT License. See LICENSE for details.
#
"""Defines a popup window for entering tournaments."""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING, override
from bauiv1lib.popup import PopupWindow
import bauiv1 as bui
if TYPE_CHECKING:
from typing import Any, Callable
import bascenev1 as bs
[docs]
class TournamentEntryWindow(PopupWindow):
"""Popup window for entering tournaments."""
def __init__(
self,
tournament_id: str,
tournament_activity: bs.Activity | None = None,
position: tuple[float, float] = (0.0, 0.0),
delegate: Any = None,
scale: float | None = None,
offset: tuple[float, float] = (0.0, 0.0),
on_close_call: Callable[[], Any] | None = None,
):
# pylint: disable=too-many-positional-arguments
# pylint: disable=too-many-locals
# pylint: disable=too-many-branches
# pylint: disable=too-many-statements
assert bui.app.classic is not None
assert bui.app.plus
bui.set_analytics_screen('Tournament Entry Window')
self._tournament_id = tournament_id
self._tournament_info = bui.app.classic.accounts.tournament_info[
self._tournament_id
]
# Set a few vars depending on the tourney fee.
self._fee = self._tournament_info['fee']
self._allow_ads = self._tournament_info['allowAds']
if self._fee == 4:
self._purchase_name = 'tournament_entry_4'
self._purchase_price_name = 'price.tournament_entry_4'
elif self._fee == 3:
self._purchase_name = 'tournament_entry_3'
self._purchase_price_name = 'price.tournament_entry_3'
elif self._fee == 2:
self._purchase_name = 'tournament_entry_2'
self._purchase_price_name = 'price.tournament_entry_2'
elif self._fee == 1:
self._purchase_name = 'tournament_entry_1'
self._purchase_price_name = 'price.tournament_entry_1'
else:
if self._fee != 0:
raise ValueError('invalid fee: ' + str(self._fee))
self._purchase_name = 'tournament_entry_0'
self._purchase_price_name = 'price.tournament_entry_0'
self._purchase_price: int | None = None
self._on_close_call = on_close_call
if scale is None:
uiscale = bui.app.ui_v1.uiscale
scale = (
2.3
if uiscale is bui.UIScale.SMALL
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23
)
self._delegate = delegate
self._transitioning_out = False
self._tournament_activity = tournament_activity
self._width: float = 340.0
self._height: float = 225.0
bg_color = (0.5, 0.4, 0.6)
# Show the practice button as long as we're not
# restarting while on a paid tournament run.
self._do_practice = (
self._tournament_activity is None
and bui.app.config.get('tournament_practice_enabled', False)
)
off_p = 0 if not self._do_practice else 48
self._height += off_p * 0.933
# Creates our root_widget.
super().__init__(
position=position,
size=(self._width, self._height),
scale=scale,
bg_color=bg_color,
offset=offset,
toolbar_visibility='menu_store_no_back',
)
self._last_ad_press_time = -9999.0
self._last_ticket_press_time = -9999.0
self._entering = False
self._launched = False
# Show the ad button only if we support ads *and* it has a level 1 fee.
self._do_ad_btn = bui.app.plus.has_video_ads() and self._allow_ads
x_offs = 0 if self._do_ad_btn else 85
self._cancel_button = bui.buttonwidget(
parent=self.root_widget,
position=(40, self._height - 34),
size=(60, 60),
scale=0.5,
label='',
color=bg_color,
on_activate_call=self._on_cancel,
autoselect=True,
icon=bui.gettexture('crossOut'),
iconscale=1.2,
)
self._title_text = bui.textwidget(
parent=self.root_widget,
position=(self._width * 0.5, self._height - 20),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
text=bui.Lstr(resource='tournamentEntryText'),
maxwidth=180,
color=(1, 1, 1, 0.4),
)
btn = self._pay_with_tickets_button = bui.buttonwidget(
parent=self.root_widget,
position=(30 + x_offs, 60 + off_p),
autoselect=True,
button_type='square',
size=(120, 120),
label='',
on_activate_call=self._on_pay_with_tickets_press,
)
self._ticket_img_pos = (50 + x_offs, 94 + off_p)
self._ticket_img_pos_free = (50 + x_offs, 80 + off_p)
self._ticket_img = bui.imagewidget(
parent=self.root_widget,
draw_controller=btn,
size=(80, 80),
position=self._ticket_img_pos,
texture=bui.gettexture('tickets'),
)
self._ticket_cost_text_position = (87 + x_offs, 88 + off_p)
self._ticket_cost_text_position_free = (87 + x_offs, 120 + off_p)
self._ticket_cost_text = bui.textwidget(
parent=self.root_widget,
draw_controller=btn,
position=self._ticket_cost_text_position,
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
text='',
maxwidth=95,
color=(0, 1, 0),
)
self._free_plays_remaining_text = bui.textwidget(
parent=self.root_widget,
draw_controller=btn,
position=(87 + x_offs, 78 + off_p),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.33,
text='',
maxwidth=95,
color=(0, 0.8, 0),
)
self._pay_with_ad_btn: bui.Widget | None
if self._do_ad_btn:
btn = self._pay_with_ad_btn = bui.buttonwidget(
parent=self.root_widget,
position=(190, 60 + off_p),
autoselect=True,
button_type='square',
size=(120, 120),
label='',
on_activate_call=self._on_pay_with_ad_press,
)
self._pay_with_ad_img = bui.imagewidget(
parent=self.root_widget,
draw_controller=btn,
size=(80, 80),
position=(210, 94 + off_p),
texture=bui.gettexture('tv'),
)
self._ad_text_position = (251, 88 + off_p)
self._ad_text_position_remaining = (251, 92 + off_p)
have_ad_tries_remaining = (
self._tournament_info['adTriesRemaining'] is not None
)
self._ad_text = bui.textwidget(
parent=self.root_widget,
draw_controller=btn,
position=(
self._ad_text_position_remaining
if have_ad_tries_remaining
else self._ad_text_position
),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
# Note: AdMob now requires rewarded ad usage
# specifically says 'Ad' in it.
text=bui.Lstr(resource='watchAnAdText'),
maxwidth=95,
color=(0, 1, 0),
)
ad_plays_remaining_text = (
''
if not have_ad_tries_remaining
else '' + str(self._tournament_info['adTriesRemaining'])
)
self._ad_plays_remaining_text = bui.textwidget(
parent=self.root_widget,
draw_controller=btn,
position=(251, 78 + off_p),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.33,
text=ad_plays_remaining_text,
maxwidth=95,
color=(0, 0.8, 0),
)
bui.textwidget(
parent=self.root_widget,
position=(self._width * 0.5, 120 + off_p),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
text=bui.Lstr(
resource='orText', subs=[('${A}', ''), ('${B}', '')]
),
maxwidth=35,
color=(1, 1, 1, 0.5),
)
else:
self._pay_with_ad_btn = None
btn_size = (150, 45)
btn_pos = (self._width / 2 - btn_size[0] / 2, self._width / 2 - 110)
self._practice_button = None
if self._do_practice:
self._practice_button = bui.buttonwidget(
parent=self.root_widget,
position=btn_pos,
autoselect=True,
size=btn_size,
label=bui.Lstr(resource='practiceText'),
on_activate_call=self._on_practice_press,
)
self._get_tickets_button: bui.Widget | None = None
self._ticket_count_text: bui.Widget | None = None
self._seconds_remaining = None
bui.containerwidget(
edit=self.root_widget, cancel_button=self._cancel_button
)
# Let's also ask the server for info about this tournament
# (time remaining, etc) so we can show the user time remaining,
# disallow entry if time has run out, etc.
# xoffs = 104 if bui.app.ui.use_toolbars else 0
self._time_remaining_text = bui.textwidget(
parent=self.root_widget,
position=(self._width / 2, 28),
size=(0, 0),
h_align='center',
v_align='center',
text='-',
scale=0.65,
maxwidth=100,
flatness=1.0,
color=(0.7, 0.7, 0.7),
)
self._time_remaining_label_text = bui.textwidget(
parent=self.root_widget,
position=(self._width / 2, 45),
size=(0, 0),
h_align='center',
v_align='center',
text=bui.Lstr(resource='coopSelectWindow.timeRemainingText'),
scale=0.45,
flatness=1.0,
maxwidth=100,
color=(0.7, 0.7, 0.7),
)
self._last_query_time: float | None = None
# If there seems to be a relatively-recent valid cached info for this
# tournament, use it. Otherwise we'll kick off a query ourselves.
if (
self._tournament_id in bui.app.classic.accounts.tournament_info
and bui.app.classic.accounts.tournament_info[self._tournament_id][
'valid'
]
and (
bui.apptime()
- bui.app.classic.accounts.tournament_info[self._tournament_id][
'timeReceived'
]
< 60 * 5
)
):
try:
info = bui.app.classic.accounts.tournament_info[
self._tournament_id
]
self._seconds_remaining = max(
0,
info['timeRemaining']
- int((bui.apptime() - info['timeReceived'])),
)
self._have_valid_data = True
self._last_query_time = bui.apptime()
except Exception:
logging.exception('Error using valid tourney data.')
self._have_valid_data = False
else:
self._have_valid_data = False
self._fg_state = bui.app.fg_state
self._running_query = False
self._update_timer = bui.AppTimer(
1.0, bui.WeakCall(self._update), repeat=True
)
self._update()
self._restore_state()
def _on_tournament_query_response(
self, data: dict[str, Any] | None
) -> None:
assert bui.app.classic is not None
accounts = bui.app.classic.accounts
self._running_query = False
if data is not None:
data = data['t'] # This used to be the whole payload.
accounts.cache_tournament_info(data)
self._seconds_remaining = accounts.tournament_info[
self._tournament_id
]['timeRemaining']
self._have_valid_data = True
def _save_state(self) -> None:
if not self.root_widget:
return
sel = self.root_widget.get_selected_child()
if sel == self._pay_with_ad_btn:
sel_name = 'Ad'
elif sel == self._practice_button:
sel_name = 'Practice'
else:
sel_name = 'Tickets'
cfg = bui.app.config
cfg['Tournament Pay Selection'] = sel_name
cfg.commit()
def _restore_state(self) -> None:
sel_name = bui.app.config.get('Tournament Pay Selection', 'Tickets')
if sel_name == 'Ad' and self._pay_with_ad_btn is not None:
sel = self._pay_with_ad_btn
elif sel_name == 'Practice' and self._practice_button is not None:
sel = self._practice_button
else:
sel = self._pay_with_tickets_button
bui.containerwidget(edit=self.root_widget, selected_child=sel)
def _update(self) -> None:
plus = bui.app.plus
assert plus is not None
# We may outlive our widgets.
if not self.root_widget:
return
# If we've been foregrounded/backgrounded we need to re-grab data.
if self._fg_state != bui.app.fg_state:
self._fg_state = bui.app.fg_state
self._have_valid_data = False
# If we need to run another tournament query, do so.
if not self._running_query and (
(self._last_query_time is None)
or (not self._have_valid_data)
or (bui.apptime() - self._last_query_time > 30.0)
):
plus.tournament_query(
args={
'source': (
'entry window'
if self._tournament_activity is None
else 'retry entry window'
)
},
callback=bui.WeakCall(self._on_tournament_query_response),
)
self._last_query_time = bui.apptime()
self._running_query = True
# Grab the latest info on our tourney.
assert bui.app.classic is not None
self._tournament_info = bui.app.classic.accounts.tournament_info[
self._tournament_id
]
# If we don't have valid data always show a '-' for time.
if not self._have_valid_data:
bui.textwidget(edit=self._time_remaining_text, text='-')
else:
if self._seconds_remaining is not None:
self._seconds_remaining = max(0, self._seconds_remaining - 1)
bui.textwidget(
edit=self._time_remaining_text,
text=bui.timestring(self._seconds_remaining, centi=False),
)
# Keep price up-to-date and update the button with it.
self._purchase_price = plus.get_v1_account_misc_read_val(
self._purchase_price_name, None
)
bui.textwidget(
edit=self._ticket_cost_text,
text=(
bui.Lstr(resource='getTicketsWindow.freeText')
if self._purchase_price == 0
else bui.Lstr(
resource='getTicketsWindow.ticketsText',
subs=[
(
'${COUNT}',
(
str(self._purchase_price)
if self._purchase_price is not None
else '?'
),
)
],
)
),
position=(
self._ticket_cost_text_position_free
if self._purchase_price == 0
else self._ticket_cost_text_position
),
scale=1.0 if self._purchase_price == 0 else 0.6,
)
bui.textwidget(
edit=self._free_plays_remaining_text,
text=(
''
if (
self._tournament_info['freeTriesRemaining'] in [None, 0]
or self._purchase_price != 0
)
else '' + str(self._tournament_info['freeTriesRemaining'])
),
)
bui.imagewidget(
edit=self._ticket_img,
opacity=0.2 if self._purchase_price == 0 else 1.0,
position=(
self._ticket_img_pos_free
if self._purchase_price == 0
else self._ticket_img_pos
),
)
if self._do_ad_btn:
enabled = plus.have_incentivized_ad()
have_ad_tries_remaining = (
self._tournament_info['adTriesRemaining'] is not None
and self._tournament_info['adTriesRemaining'] > 0
)
bui.textwidget(
edit=self._ad_text,
position=(
self._ad_text_position_remaining
if have_ad_tries_remaining
else self._ad_text_position
),
color=(0, 1, 0) if enabled else (0.5, 0.5, 0.5),
)
bui.imagewidget(
edit=self._pay_with_ad_img, opacity=1.0 if enabled else 0.2
)
bui.buttonwidget(
edit=self._pay_with_ad_btn,
color=(0.5, 0.7, 0.2) if enabled else (0.5, 0.5, 0.5),
)
ad_plays_remaining_text = (
''
if not have_ad_tries_remaining
else '' + str(self._tournament_info['adTriesRemaining'])
)
bui.textwidget(
edit=self._ad_plays_remaining_text,
text=ad_plays_remaining_text,
color=(0, 0.8, 0) if enabled else (0.4, 0.4, 0.4),
)
try:
t_str = str(plus.get_v1_account_ticket_count())
except Exception:
t_str = '?'
if self._get_tickets_button:
bui.buttonwidget(
edit=self._get_tickets_button,
label=bui.charstr(bui.SpecialChar.TICKET) + t_str,
)
if self._ticket_count_text:
bui.textwidget(
edit=self._ticket_count_text,
text=bui.charstr(bui.SpecialChar.TICKET) + t_str,
)
def _launch(self, practice: bool = False) -> None:
assert bui.app.classic is not None
if self._launched:
return
self._launched = True
launched = False
# If they gave us an existing, non-consistent
# practice activity, just restart it.
if (
self._tournament_activity is not None
and not practice == self._tournament_activity.session.submit_score
):
try:
if not practice:
bui.apptimer(0.1, bui.getsound('cashRegister').play)
bui.screenmessage(
bui.Lstr(
translate=(
'serverResponses',
'Entering tournament...',
)
),
color=(0, 1, 0),
)
bui.apptimer(0 if practice else 0.3, self._transition_out)
launched = True
with self._tournament_activity.context:
self._tournament_activity.end(
{'outcome': 'restart'}, force=True
)
# We can hit exceptions here if _tournament_activity ends before
# our restart attempt happens.
# In this case we'll fall back to launching a new session.
# This is not ideal since players will have to rejoin, etc.,
# but it works for now.
except Exception:
logging.exception('Error restarting tournament activity.')
# If we had no existing activity (or were unable to restart it)
# launch a new session.
if not launched:
if not practice:
bui.apptimer(0.1, bui.getsound('cashRegister').play)
bui.screenmessage(
bui.Lstr(
translate=('serverResponses', 'Entering tournament...')
),
color=(0, 1, 0),
)
bui.apptimer(
0 if practice else 1.0,
lambda: (
bui.app.classic.launch_coop_game(
self._tournament_info['game'],
args={
'min_players': self._tournament_info['minPlayers'],
'max_players': self._tournament_info['maxPlayers'],
'tournament_id': self._tournament_id,
'submit_score': not practice,
},
)
if bui.app.classic is not None
else None
),
)
bui.apptimer(0 if practice else 1.25, self._transition_out)
def _on_pay_with_tickets_press(self) -> None:
# from bauiv1lib import gettickets
plus = bui.app.plus
assert plus is not None
# If we're already entering, ignore.
if self._entering:
return
if not self._have_valid_data:
bui.screenmessage(
bui.Lstr(resource='tournamentCheckingStateText'),
color=(1, 0, 0),
)
bui.getsound('error').play()
return
# If we don't have a price.
if self._purchase_price is None:
bui.screenmessage(
bui.Lstr(resource='tournamentCheckingStateText'),
color=(1, 0, 0),
)
bui.getsound('error').play()
return
# Deny if it looks like the tourney has ended.
if self._seconds_remaining == 0:
bui.screenmessage(
bui.Lstr(resource='tournamentEndedText'), color=(1, 0, 0)
)
bui.getsound('error').play()
return
# Deny if we don't have enough tickets.
ticket_count: int | None
try:
ticket_count = plus.get_v1_account_ticket_count()
except Exception:
# FIXME: should add a bui.NotSignedInError we can use here.
ticket_count = None
ticket_cost = self._purchase_price
if ticket_count is not None and ticket_count < ticket_cost:
# gettickets.show_get_tickets_prompt()
print('FIXME - show not-enough-tickets msg.')
bui.getsound('error').play()
self._transition_out()
return
cur_time = bui.apptime()
self._last_ticket_press_time = cur_time
assert isinstance(ticket_cost, int)
plus.in_game_purchase(self._purchase_name, ticket_cost)
self._entering = True
plus.add_v1_account_transaction(
{
'type': 'ENTER_TOURNAMENT',
'fee': self._fee,
'tournamentID': self._tournament_id,
}
)
plus.run_v1_account_transactions()
self._launch()
def _on_pay_with_ad_press(self) -> None:
# If we're already entering, ignore.
if self._entering:
return
if not self._have_valid_data:
bui.screenmessage(
bui.Lstr(resource='tournamentCheckingStateText'),
color=(1, 0, 0),
)
bui.getsound('error').play()
return
# Deny if it looks like the tourney has ended.
if self._seconds_remaining == 0:
bui.screenmessage(
bui.Lstr(resource='tournamentEndedText'), color=(1, 0, 0)
)
bui.getsound('error').play()
return
cur_time = bui.apptime()
if cur_time - self._last_ad_press_time > 5.0:
self._last_ad_press_time = cur_time
assert bui.app.classic is not None
bui.app.classic.ads.show_ad_2(
'tournament_entry',
on_completion_call=bui.WeakCall(self._on_ad_complete),
)
def _on_practice_press(self) -> None:
plus = bui.app.plus
assert plus is not None
# If we're already entering, ignore.
if self._entering:
return
# Deny if it looks like the tourney has ended.
if self._seconds_remaining == 0:
bui.screenmessage(
bui.Lstr(resource='tournamentEndedText'), color=(1, 0, 0)
)
bui.getsound('error').play()
return
self._entering = True
self._launch(practice=True)
def _on_ad_complete(self, actually_showed: bool) -> None:
plus = bui.app.plus
assert plus is not None
# Make sure any transactions the ad added got locally applied
# (rewards added, etc.).
plus.run_v1_account_transactions()
# If we're already entering the tourney, ignore.
if self._entering:
return
if not actually_showed:
return
# This should have awarded us the tournament_entry_ad purchase;
# make sure that's present.
# (otherwise the server will ignore our tournament entry anyway)
if not plus.get_v1_account_product_purchased('tournament_entry_ad'):
print('no tournament_entry_ad purchase present in _on_ad_complete')
bui.screenmessage(bui.Lstr(resource='errorText'), color=(1, 0, 0))
bui.getsound('error').play()
return
self._entering = True
plus.add_v1_account_transaction(
{
'type': 'ENTER_TOURNAMENT',
'fee': 'ad',
'tournamentID': self._tournament_id,
}
)
plus.run_v1_account_transactions()
self._launch()
# def _on_get_tickets_press(self) -> None:
# from bauiv1lib import gettickets
# # If we're already entering, ignore presses.
# if self._entering:
# return
# # Bring up get-tickets window and then kill ourself (we're on the
# # overlay layer so we'd show up above it).
# gettickets.GetTicketsWindow(
# modal=True, origin_widget=self._get_tickets_button
# )
# self._transition_out()
def _on_cancel(self) -> None:
plus = bui.app.plus
assert plus is not None
# Don't allow canceling for several seconds after poking an enter
# button if it looks like we're waiting on a purchase or entering
# the tournament.
if (bui.apptime() - self._last_ticket_press_time < 6.0) and (
plus.have_outstanding_v1_account_transactions()
or plus.get_v1_account_product_purchased(self._purchase_name)
or self._entering
):
bui.getsound('error').play()
return
self._transition_out()
def _transition_out(self) -> None:
if not self.root_widget:
return
if not self._transitioning_out:
self._transitioning_out = True
self._save_state()
bui.containerwidget(edit=self.root_widget, transition='out_scale')
if self._on_close_call is not None:
self._on_close_call()