Source code for bauiv1lib.soundtrack.browser

# Released under the MIT License. See LICENSE for details.
#
"""Provides UI for browsing soundtracks."""

from __future__ import annotations

import copy
import logging
from typing import TYPE_CHECKING, override

import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Any

REQUIRE_PRO = False


[docs] class SoundtrackBrowserWindow(bui.MainWindow): """Window for browsing soundtracks.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-statements # pylint: disable=too-many-locals self._r = 'editSoundtrackWindow' assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale self._width = 800 if uiscale is bui.UIScale.SMALL else 600 x_inset = 100 if uiscale is bui.UIScale.SMALL else 0 yoffs = -30 if uiscale is bui.UIScale.SMALL else 0 self._height = ( 400 if uiscale is bui.UIScale.SMALL else 370 if uiscale is bui.UIScale.MEDIUM else 440 ) spacing = 40.0 v = self._height - 40.0 + yoffs v -= spacing * 1.0 super().__init__( root_widget=bui.containerwidget( size=(self._width, self._height), toolbar_visibility=( 'menu_minimal' if uiscale is bui.UIScale.SMALL else 'menu_full' ), scale=( 2.1 if uiscale is bui.UIScale.SMALL else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.0 ), stack_offset=( (0, 0) if uiscale is bui.UIScale.SMALL else (0, 0) ), ), transition=transition, origin_widget=origin_widget, ) assert bui.app.classic is not None if uiscale is bui.UIScale.SMALL: self._back_button = None else: self._back_button = bui.buttonwidget( parent=self._root_widget, position=(45 + x_inset, self._height - 60 + yoffs), size=(120, 60), scale=0.8, label=bui.Lstr(resource='backText'), button_type='back', autoselect=True, ) bui.buttonwidget( edit=self._back_button, button_type='backSmall', size=(60, 60), label=bui.charstr(bui.SpecialChar.BACK), ) bui.textwidget( parent=self._root_widget, position=( self._width * 0.5, self._height - (46 if uiscale is bui.UIScale.SMALL else 35) + yoffs, ), size=(0, 0), maxwidth=300, text=bui.Lstr(resource=f'{self._r}.titleText'), color=bui.app.ui_v1.title_color, h_align='center', v_align='center', ) h = 43 + x_inset v = self._height - 60 + yoffs b_color = (0.6, 0.53, 0.63) b_textcolor = (0.75, 0.7, 0.8) lock_tex = bui.gettexture('lock') self._lock_images: list[bui.Widget] = [] scl = ( 1.0 if uiscale is bui.UIScale.SMALL else 1.13 if uiscale is bui.UIScale.MEDIUM else 1.4 ) v -= 60.0 * scl self._new_button = btn = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(100, 55.0 * scl), on_activate_call=self._new_soundtrack, color=b_color, button_type='square', autoselect=True, textcolor=b_textcolor, text_scale=0.7, label=bui.Lstr(resource=f'{self._r}.newText'), ) self._lock_images.append( bui.imagewidget( parent=self._root_widget, size=(30, 30), draw_controller=btn, position=(h - 10, v + 55.0 * scl - 28), texture=lock_tex, ) ) if self._back_button is None: bui.widget( edit=btn, left_widget=bui.get_special_widget('back_button'), ) v -= 60.0 * scl self._edit_button = btn = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(100, 55.0 * scl), on_activate_call=self._edit_soundtrack, color=b_color, button_type='square', autoselect=True, textcolor=b_textcolor, text_scale=0.7, label=bui.Lstr(resource=f'{self._r}.editText'), ) self._lock_images.append( bui.imagewidget( parent=self._root_widget, size=(30, 30), draw_controller=btn, position=(h - 10, v + 55.0 * scl - 28), texture=lock_tex, ) ) if self._back_button is None: bui.widget( edit=btn, left_widget=bui.get_special_widget('back_button'), ) v -= 60.0 * scl self._duplicate_button = btn = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(100, 55.0 * scl), on_activate_call=self._duplicate_soundtrack, button_type='square', autoselect=True, color=b_color, textcolor=b_textcolor, text_scale=0.7, label=bui.Lstr(resource=f'{self._r}.duplicateText'), ) self._lock_images.append( bui.imagewidget( parent=self._root_widget, size=(30, 30), draw_controller=btn, position=(h - 10, v + 55.0 * scl - 28), texture=lock_tex, ) ) if self._back_button is None: bui.widget( edit=btn, left_widget=bui.get_special_widget('back_button'), ) v -= 60.0 * scl self._delete_button = btn = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(100, 55.0 * scl), on_activate_call=self._delete_soundtrack, color=b_color, button_type='square', autoselect=True, textcolor=b_textcolor, text_scale=0.7, label=bui.Lstr(resource=f'{self._r}.deleteText'), ) self._lock_images.append( bui.imagewidget( parent=self._root_widget, size=(30, 30), draw_controller=btn, position=(h - 10, v + 55.0 * scl - 28), texture=lock_tex, ) ) if self._back_button is None: bui.widget( edit=btn, left_widget=bui.get_special_widget('back_button'), ) # Keep our lock images up to date/etc. self._update_timer = bui.AppTimer( 1.0, bui.WeakCall(self._update), repeat=True ) self._update() v = self._height - 65 + yoffs scroll_height = self._height - ( 160 if uiscale is bui.UIScale.SMALL else 105 ) v -= scroll_height self._scrollwidget = scrollwidget = bui.scrollwidget( parent=self._root_widget, position=(152 + x_inset, v), highlight=False, size=(self._width - (205 + 2 * x_inset), scroll_height), ) bui.widget( edit=self._scrollwidget, left_widget=self._new_button, right_widget=bui.get_special_widget('squad_button'), ) self._col = bui.columnwidget(parent=scrollwidget, border=2, margin=0) self._soundtracks: dict[str, Any] | None = None self._selected_soundtrack: str | None = None self._selected_soundtrack_index: int | None = None self._soundtrack_widgets: list[bui.Widget] = [] self._allow_changing_soundtracks = False self._refresh() if self._back_button is not None: bui.buttonwidget( edit=self._back_button, on_activate_call=self.main_window_back ) bui.containerwidget( edit=self._root_widget, cancel_button=self._back_button ) else: bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back )
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget ) )
[docs] @override def on_main_window_close(self) -> None: self._save_state()
def _update(self) -> None: have_pro = ( bui.app.classic is None or bui.app.classic.accounts.have_pro_options() ) for lock in self._lock_images: bui.imagewidget( edit=lock, opacity=0.0 if (have_pro or not REQUIRE_PRO) else 1.0 ) def _do_delete_soundtrack(self) -> None: cfg = bui.app.config soundtracks = cfg.setdefault('Soundtracks', {}) if self._selected_soundtrack in soundtracks: del soundtracks[self._selected_soundtrack] cfg.commit() bui.getsound('shieldDown').play() assert self._selected_soundtrack_index is not None assert self._soundtracks is not None self._selected_soundtrack_index = min( self._selected_soundtrack_index, len(self._soundtracks) ) self._refresh() def _delete_soundtrack(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.purchase import PurchaseWindow from bauiv1lib.confirm import ConfirmWindow if REQUIRE_PRO and ( bui.app.classic is not None and not bui.app.classic.accounts.have_pro_options() ): PurchaseWindow(items=['pro']) return if self._selected_soundtrack is None: return if self._selected_soundtrack == '__default__': bui.getsound('error').play() bui.screenmessage( bui.Lstr(resource=f'{self._r}.cantDeleteDefaultText'), color=(1, 0, 0), ) else: ConfirmWindow( bui.Lstr( resource=f'{self._r}.deleteConfirmText', subs=[('${NAME}', self._selected_soundtrack)], ), self._do_delete_soundtrack, 450, 150, ) def _duplicate_soundtrack(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.purchase import PurchaseWindow if REQUIRE_PRO and ( bui.app.classic is not None and not bui.app.classic.accounts.have_pro_options() ): PurchaseWindow(items=['pro']) return cfg = bui.app.config cfg.setdefault('Soundtracks', {}) if self._selected_soundtrack is None: return sdtk: dict[str, Any] if self._selected_soundtrack == '__default__': sdtk = {} else: sdtk = cfg['Soundtracks'][self._selected_soundtrack] # Find a valid dup name that doesn't exist. test_index = 1 copy_text = bui.Lstr(resource='copyOfText').evaluate() # Get just 'Copy' or whatnot. copy_word = copy_text.replace('${NAME}', '').strip() base_name = self._get_soundtrack_display_name( self._selected_soundtrack ).evaluate() assert isinstance(base_name, str) # If it looks like a copy, strip digits and spaces off the end. if copy_word in base_name: while base_name[-1].isdigit() or base_name[-1] == ' ': base_name = base_name[:-1] while True: if copy_word in base_name: test_name = base_name else: test_name = copy_text.replace('${NAME}', base_name) if test_index > 1: test_name += ' ' + str(test_index) if test_name not in cfg['Soundtracks']: break test_index += 1 cfg['Soundtracks'][test_name] = copy.deepcopy(sdtk) cfg.commit() self._refresh(select_soundtrack=test_name) def _select(self, name: str, index: int) -> None: assert bui.app.classic is not None music = bui.app.classic.music self._selected_soundtrack_index = index self._selected_soundtrack = name cfg = bui.app.config current_soundtrack = cfg.setdefault('Soundtrack', '__default__') # If it varies from current, commit and play. if current_soundtrack != name and self._allow_changing_soundtracks: bui.getsound('gunCocking').play() cfg['Soundtrack'] = self._selected_soundtrack cfg.commit() # Just play whats already playing.. this'll grab it from the # new soundtrack. music.do_play_music( music.music_types[bui.app.classic.MusicPlayMode.REGULAR] ) def _edit_soundtrack_with_sound(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.purchase import PurchaseWindow if REQUIRE_PRO and ( bui.app.classic is not None and not bui.app.classic.accounts.have_pro_options() ): PurchaseWindow(items=['pro']) return bui.getsound('swish').play() self._edit_soundtrack() def _edit_soundtrack(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.purchase import PurchaseWindow from bauiv1lib.soundtrack.edit import SoundtrackEditWindow # no-op if we don't have control. if not self.main_window_has_control(): return if REQUIRE_PRO and ( bui.app.classic is not None and not bui.app.classic.accounts.have_pro_options() ): PurchaseWindow(items=['pro']) return if self._selected_soundtrack is None: return if self._selected_soundtrack == '__default__': bui.getsound('error').play() bui.screenmessage( bui.Lstr(resource=f'{self._r}.cantEditDefaultText'), color=(1, 0, 0), ) return self.main_window_replace( SoundtrackEditWindow(existing_soundtrack=self._selected_soundtrack) ) def _get_soundtrack_display_name(self, soundtrack: str) -> bui.Lstr: if soundtrack == '__default__': return bui.Lstr(resource=f'{self._r}.defaultSoundtrackNameText') return bui.Lstr(value=soundtrack) def _refresh(self, select_soundtrack: str | None = None) -> None: from efro.util import asserttype self._allow_changing_soundtracks = False old_selection = self._selected_soundtrack # If there was no prev selection, look in prefs. if old_selection is None: old_selection = bui.app.config.get('Soundtrack') old_selection_index = self._selected_soundtrack_index # Delete old. while self._soundtrack_widgets: self._soundtrack_widgets.pop().delete() self._soundtracks = bui.app.config.get('Soundtracks', {}) assert self._soundtracks is not None items = list(self._soundtracks.items()) items.sort(key=lambda x: asserttype(x[0], str).lower()) items = [('__default__', None)] + items # default is always first index = 0 for pname, _pval in items: assert pname is not None txtw = bui.textwidget( parent=self._col, size=(self._width - 40, 24), text=self._get_soundtrack_display_name(pname), h_align='left', v_align='center', maxwidth=self._width - 110, always_highlight=True, on_select_call=bui.WeakCall(self._select, pname, index), on_activate_call=self._edit_soundtrack_with_sound, selectable=True, ) if index == 0: bui.widget(edit=txtw, up_widget=self._back_button) self._soundtrack_widgets.append(txtw) # Select this one if the user requested it if select_soundtrack is not None: if pname == select_soundtrack: bui.columnwidget( edit=self._col, selected_child=txtw, visible_child=txtw ) else: # Select this one if it was previously selected. # Go by index if there's one. if old_selection_index is not None: if index == old_selection_index: bui.columnwidget( edit=self._col, selected_child=txtw, visible_child=txtw, ) else: # Otherwise look by name. if pname == old_selection: bui.columnwidget( edit=self._col, selected_child=txtw, visible_child=txtw, ) index += 1 # Explicitly run select callback on current one and re-enable # callbacks. # Eww need to run this in a timer so it happens after our select # callbacks. With a small-enough time sometimes it happens before # anyway. Ew. need a way to just schedule a callable i guess. bui.apptimer(0.1, bui.WeakCall(self._set_allow_changing)) def _set_allow_changing(self) -> None: self._allow_changing_soundtracks = True assert self._selected_soundtrack is not None assert self._selected_soundtrack_index is not None self._select(self._selected_soundtrack, self._selected_soundtrack_index) def _new_soundtrack(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.purchase import PurchaseWindow from bauiv1lib.soundtrack.edit import SoundtrackEditWindow # no-op if we're not in control. if not self.main_window_has_control(): return if REQUIRE_PRO and ( bui.app.classic is not None and not bui.app.classic.accounts.have_pro_options() ): PurchaseWindow(items=['pro']) return self.main_window_replace(SoundtrackEditWindow(existing_soundtrack=None)) def _create_done(self, new_soundtrack: str) -> None: if new_soundtrack is not None: bui.getsound('gunCocking').play() self._refresh(select_soundtrack=new_soundtrack) def _save_state(self) -> None: try: sel = self._root_widget.get_selected_child() if sel == self._scrollwidget: sel_name = 'Scroll' elif sel == self._new_button: sel_name = 'New' elif sel == self._edit_button: sel_name = 'Edit' elif sel == self._duplicate_button: sel_name = 'Duplicate' elif sel == self._delete_button: sel_name = 'Delete' elif sel == self._back_button: sel_name = 'Back' else: raise ValueError(f'unrecognized selection \'{sel}\'') assert bui.app.classic is not None bui.app.ui_v1.window_states[type(self)] = sel_name except Exception: logging.exception('Error saving state for %s.', self) def _restore_state(self) -> None: try: assert bui.app.classic is not None sel_name = bui.app.ui_v1.window_states.get(type(self)) if sel_name == 'Scroll': sel = self._scrollwidget elif sel_name == 'New': sel = self._new_button elif sel_name == 'Edit': sel = self._edit_button elif sel_name == 'Duplicate': sel = self._duplicate_button elif sel_name == 'Delete': sel = self._delete_button else: sel = self._scrollwidget bui.containerwidget(edit=self._root_widget, selected_child=sel) except Exception: logging.exception('Error restoring state for %s.', self)