Source code for bauiv1lib.settings.vrtesting

# Released under the MIT License. See LICENSE for details.
#
"""Provides UI for testing vr settings."""

from __future__ import annotations

from typing import TYPE_CHECKING

import bauiv1 as bui
from bauiv1lib.settings.testing import TestingWindow

if TYPE_CHECKING:
    from typing import Any


[docs] class VRTestingWindow(TestingWindow): """Window for testing vr settings.""" def __init__(self, transition: str = 'in_right'): entries: list[dict[str, Any]] = [] app = bui.app assert app.classic is not None # These are gear-vr only. if ( app.classic.platform == 'android' and app.classic.subplatform == 'oculus' ): entries += [ { 'name': 'timeWarpDebug', 'label': 'Time Warp Debug', 'increment': 1.0, }, { 'name': 'chromaticAberrationCorrection', 'label': 'Chromatic Aberration Correction', 'increment': 1.0, }, { 'name': 'vrMinimumVSyncs', 'label': 'Minimum Vsyncs', 'increment': 1.0, }, # {'name':'eyeOffsX','label':'Eye IPD','increment':0.001} ] # Cardboard/gearvr get eye offset controls. # if app.platform == 'android': # entries += [ # {'name':'eyeOffsY','label':'Eye Offset Y','increment':0.01}, # {'name':'eyeOffsZ','label':'Eye Offset Z','increment':0.005}] # Everyone gets head-scale. entries += [ {'name': 'headScale', 'label': 'Head Scale', 'increment': 1.0} ] # And everyone gets all these. entries += [ { 'name': 'vrCamOffsetY', 'label': 'In-Game Cam Offset Y', 'increment': 0.1, }, { 'name': 'vrCamOffsetZ', 'label': 'In-Game Cam Offset Z', 'increment': 0.1, }, { 'name': 'vrOverlayScale', 'label': 'Overlay Scale', 'increment': 0.025, }, { 'name': 'allowCameraMovement', 'label': 'Allow Camera Movement', 'increment': 1.0, }, { 'name': 'cameraPanSpeedScale', 'label': 'Camera Movement Speed', 'increment': 0.1, }, { 'name': 'showOverlayBounds', 'label': 'Show Overlay Bounds', 'increment': 1, }, ] super().__init__( bui.Lstr(resource='settingsWindowAdvanced.vrTestingText'), entries, transition, )