Source code for bauiv1lib.settings.vrtesting

# Released under the MIT License. See LICENSE for details.
#
"""Provides UI for testing vr settings."""

from __future__ import annotations

from typing import TYPE_CHECKING

import bauiv1 as bui
from bauiv1lib.settings.testing import TestingWindow

if TYPE_CHECKING:
    from typing import Any


[docs] class VRTestingWindow(TestingWindow): """Window for testing vr settings.""" def __init__(self, transition: str = 'in_right'): entries: list[dict[str, Any]] = [] app = bui.app assert app.classic is not None # These are gear-vr only. if ( app.classic.platform == 'android' and app.classic.subplatform == 'oculus' ): entries += [ { 'name': 'timeWarpDebug', 'label': 'Time Warp Debug', 'increment': 1.0, }, { 'name': 'chromaticAberrationCorrection', 'label': 'Chromatic Aberration Correction', 'increment': 1.0, }, { 'name': 'vrMinimumVSyncs', 'label': 'Minimum Vsyncs', 'increment': 1.0, }, # {'name':'eyeOffsX','label':'Eye IPD','increment':0.001} ] # Cardboard/gearvr get eye offset controls. # if app.platform == 'android': # entries += [ # {'name':'eyeOffsY','label':'Eye Offset Y','increment':0.01}, # {'name':'eyeOffsZ','label':'Eye Offset Z','increment':0.005}] # Everyone gets head-scale. entries += [ {'name': 'headScale', 'label': 'Head Scale', 'increment': 1.0} ] # And everyone gets all these. entries += [ { 'name': 'vrCamOffsetY', 'label': 'In-Game Cam Offset Y', 'increment': 0.1, }, { 'name': 'vrCamOffsetZ', 'label': 'In-Game Cam Offset Z', 'increment': 0.1, }, { 'name': 'vrOverlayScale', 'label': 'Overlay Scale', 'increment': 0.025, }, { 'name': 'allowCameraMovement', 'label': 'Allow Camera Movement', 'increment': 1.0, }, { 'name': 'cameraPanSpeedScale', 'label': 'Camera Movement Speed', 'increment': 0.1, }, { 'name': 'showOverlayBounds', 'label': 'Show Overlay Bounds', 'increment': 1, }, ] super().__init__( bui.Lstr(resource='settingsWindowAdvanced.vrTestingText'), entries, transition, )
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum