Source code for bauiv1lib.settings.graphics

# Released under the MIT License. See LICENSE for details.
#
"""Provides UI for graphics settings."""

from __future__ import annotations

from typing import TYPE_CHECKING, cast, override

from bauiv1lib.popup import PopupMenu
from bauiv1lib.config import ConfigCheckBox
import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Any


[docs] class GraphicsSettingsWindow(bui.MainWindow): """Window for graphics settings.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-locals # pylint: disable=too-many-branches # pylint: disable=too-many-statements self._r = 'graphicsSettingsWindow' app = bui.app assert app.classic is not None spacing = 32 self._have_selected_child = False uiscale = app.ui_v1.uiscale width = 450.0 height = 302.0 self._max_fps_dirty = False self._last_max_fps_set_time = bui.apptime() self._last_max_fps_str = '' self._show_fullscreen = False fullscreen_spacing_top = spacing * 0.2 fullscreen_spacing = spacing * 1.2 if bui.fullscreen_control_available(): self._show_fullscreen = True height += fullscreen_spacing + fullscreen_spacing_top show_vsync = bui.supports_vsync() show_tv_mode = not bui.app.env.vr show_max_fps = bui.supports_max_fps() if show_max_fps: height += 50 show_resolution = True if app.env.vr: show_resolution = ( app.classic.platform == 'android' and app.classic.subplatform == 'cardboard' ) assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale base_scale = ( 1.5 if uiscale is bui.UIScale.SMALL else 1.3 if uiscale is bui.UIScale.MEDIUM else 1.0 ) popup_menu_scale = base_scale * 1.2 v = height - 50 v -= spacing * 1.15 super().__init__( root_widget=bui.containerwidget( size=(width, height), scale=base_scale, stack_offset=( (0, -10) if uiscale is bui.UIScale.SMALL else (0, 0) ), toolbar_visibility=( None if uiscale is bui.UIScale.SMALL else 'menu_full' ), ), transition=transition, origin_widget=origin_widget, ) back_button = bui.buttonwidget( parent=self._root_widget, position=(35, height - 50), size=(60, 60), scale=0.8, text_scale=1.2, autoselect=True, label=bui.charstr(bui.SpecialChar.BACK), button_type='backSmall', on_activate_call=self.main_window_back, ) bui.containerwidget(edit=self._root_widget, cancel_button=back_button) bui.textwidget( parent=self._root_widget, position=(0, height - 44), size=(width, 25), text=bui.Lstr(resource=f'{self._r}.titleText'), color=bui.app.ui_v1.title_color, h_align='center', v_align='top', ) self._fullscreen_checkbox: bui.Widget | None = None if self._show_fullscreen: v -= fullscreen_spacing_top # Fullscreen control does not necessarily talk to the # app config so we have to wrangle it manually instead of # using a config-checkbox. label = bui.Lstr(resource=f'{self._r}.fullScreenText') # Show keyboard shortcut alongside the control if they # provide one. shortcut = bui.fullscreen_control_key_shortcut() if shortcut is not None: label = bui.Lstr( value='$(NAME) [$(SHORTCUT)]', subs=[('$(NAME)', label), ('$(SHORTCUT)', shortcut)], ) self._fullscreen_checkbox = bui.checkboxwidget( parent=self._root_widget, position=(100, v), value=bui.fullscreen_control_get(), on_value_change_call=bui.fullscreen_control_set, maxwidth=250, size=(300, 30), text=label, ) if not self._have_selected_child: bui.containerwidget( edit=self._root_widget, selected_child=self._fullscreen_checkbox, ) self._have_selected_child = True v -= fullscreen_spacing self._selected_color = (0.5, 1, 0.5, 1) self._unselected_color = (0.7, 0.7, 0.7, 1) # Quality bui.textwidget( parent=self._root_widget, position=(60, v), size=(160, 25), text=bui.Lstr(resource=f'{self._r}.visualsText'), color=bui.app.ui_v1.heading_color, scale=0.65, maxwidth=150, h_align='center', v_align='center', ) PopupMenu( parent=self._root_widget, position=(60, v - 50), width=150, scale=popup_menu_scale, choices=['Auto', 'Higher', 'High', 'Medium', 'Low'], choices_disabled=( ['Higher', 'High'] if bui.get_max_graphics_quality() == 'Medium' else [] ), choices_display=[ bui.Lstr(resource='autoText'), bui.Lstr(resource=f'{self._r}.higherText'), bui.Lstr(resource=f'{self._r}.highText'), bui.Lstr(resource=f'{self._r}.mediumText'), bui.Lstr(resource=f'{self._r}.lowText'), ], current_choice=bui.app.config.resolve('Graphics Quality'), on_value_change_call=self._set_quality, ) # Texture controls bui.textwidget( parent=self._root_widget, position=(230, v), size=(160, 25), text=bui.Lstr(resource=f'{self._r}.texturesText'), color=bui.app.ui_v1.heading_color, scale=0.65, maxwidth=150, h_align='center', v_align='center', ) textures_popup = PopupMenu( parent=self._root_widget, position=(230, v - 50), width=150, scale=popup_menu_scale, choices=['Auto', 'High', 'Medium', 'Low'], choices_display=[ bui.Lstr(resource='autoText'), bui.Lstr(resource=f'{self._r}.highText'), bui.Lstr(resource=f'{self._r}.mediumText'), bui.Lstr(resource=f'{self._r}.lowText'), ], current_choice=bui.app.config.resolve('Texture Quality'), on_value_change_call=self._set_textures, ) bui.widget( edit=textures_popup.get_button(), right_widget=bui.get_special_widget('squad_button'), ) v -= 80 h_offs = 0 resolution_popup: PopupMenu | None = None if show_resolution: bui.textwidget( parent=self._root_widget, position=(h_offs + 60, v), size=(160, 25), text=bui.Lstr(resource=f'{self._r}.resolutionText'), color=bui.app.ui_v1.heading_color, scale=0.65, maxwidth=150, h_align='center', v_align='center', ) # On standard android we have 'Auto', 'Native', and a few # HD standards. if app.classic.platform == 'android': # on cardboard/daydream android we have a few # render-target-scale options if app.classic.subplatform == 'cardboard': rawval = bui.app.config.resolve('GVR Render Target Scale') current_res_cardboard = ( str(min(100, max(10, int(round(rawval * 100.0))))) + '%' ) resolution_popup = PopupMenu( parent=self._root_widget, position=(h_offs + 60, v - 50), width=120, scale=popup_menu_scale, choices=['100%', '75%', '50%', '35%'], current_choice=current_res_cardboard, on_value_change_call=self._set_gvr_render_target_scale, ) else: native_res = bui.get_display_resolution() assert native_res is not None choices = ['Auto', 'Native'] choices_display = [ bui.Lstr(resource='autoText'), bui.Lstr(resource='nativeText'), ] for res in [1440, 1080, 960, 720, 480]: if native_res[1] >= res: res_str = f'{res}p' choices.append(res_str) choices_display.append(bui.Lstr(value=res_str)) current_res_android = bui.app.config.resolve( 'Resolution (Android)' ) resolution_popup = PopupMenu( parent=self._root_widget, position=(h_offs + 60, v - 50), width=120, scale=popup_menu_scale, choices=choices, choices_display=choices_display, current_choice=current_res_android, on_value_change_call=self._set_android_res, ) else: # If we're on a system that doesn't allow setting resolution, # set pixel-scale instead. current_res = bui.get_display_resolution() if current_res is None: rawval = bui.app.config.resolve('Screen Pixel Scale') current_res2 = ( str(min(100, max(10, int(round(rawval * 100.0))))) + '%' ) resolution_popup = PopupMenu( parent=self._root_widget, position=(h_offs + 60, v - 50), width=120, scale=popup_menu_scale, choices=['100%', '88%', '75%', '63%', '50%'], current_choice=current_res2, on_value_change_call=self._set_pixel_scale, ) else: raise RuntimeError( 'obsolete code path; discrete resolutions' ' no longer supported' ) if resolution_popup is not None: bui.widget( edit=resolution_popup.get_button(), left_widget=back_button, ) vsync_popup: PopupMenu | None = None if show_vsync: bui.textwidget( parent=self._root_widget, position=(230, v), size=(160, 25), text=bui.Lstr(resource=f'{self._r}.verticalSyncText'), color=bui.app.ui_v1.heading_color, scale=0.65, maxwidth=150, h_align='center', v_align='center', ) vsync_popup = PopupMenu( parent=self._root_widget, position=(230, v - 50), width=150, scale=popup_menu_scale, choices=['Auto', 'Always', 'Never'], choices_display=[ bui.Lstr(resource='autoText'), bui.Lstr(resource=f'{self._r}.alwaysText'), bui.Lstr(resource=f'{self._r}.neverText'), ], current_choice=bui.app.config.resolve('Vertical Sync'), on_value_change_call=self._set_vsync, ) if resolution_popup is not None: bui.widget( edit=vsync_popup.get_button(), left_widget=resolution_popup.get_button(), ) if resolution_popup is not None and vsync_popup is not None: bui.widget( edit=resolution_popup.get_button(), right_widget=vsync_popup.get_button(), ) v -= 90 self._max_fps_text: bui.Widget | None = None if show_max_fps: v -= 5 bui.textwidget( parent=self._root_widget, position=(155, v + 10), size=(0, 0), text=bui.Lstr(resource=f'{self._r}.maxFPSText'), color=bui.app.ui_v1.heading_color, scale=0.9, maxwidth=90, h_align='right', v_align='center', ) max_fps_str = str(bui.app.config.resolve('Max FPS')) self._last_max_fps_str = max_fps_str self._max_fps_text = bui.textwidget( parent=self._root_widget, position=(170, v - 5), size=(105, 30), text=max_fps_str, max_chars=5, editable=True, h_align='left', v_align='center', on_return_press_call=self._on_max_fps_return_press, ) v -= 45 if self._max_fps_text is not None and resolution_popup is not None: bui.widget( edit=resolution_popup.get_button(), down_widget=self._max_fps_text, ) bui.widget( edit=self._max_fps_text, up_widget=resolution_popup.get_button(), ) fpsc = ConfigCheckBox( parent=self._root_widget, position=(69, v - 6), size=(210, 30), scale=0.86, configkey='Show FPS', displayname=bui.Lstr(resource=f'{self._r}.showFPSText'), maxwidth=130, ) if self._max_fps_text is not None: bui.widget( edit=self._max_fps_text, down_widget=fpsc.widget, ) bui.widget( edit=fpsc.widget, up_widget=self._max_fps_text, ) if show_tv_mode: tvc = ConfigCheckBox( parent=self._root_widget, position=(240, v - 6), size=(210, 30), scale=0.86, configkey='TV Border', displayname=bui.Lstr(resource=f'{self._r}.tvBorderText'), maxwidth=130, ) bui.widget(edit=fpsc.widget, right_widget=tvc.widget) bui.widget(edit=tvc.widget, left_widget=fpsc.widget) v -= spacing # Make a timer to update our controls in case the config changes # under us. self._update_timer = bui.AppTimer( 0.25, bui.WeakCall(self._update_controls), repeat=True )
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget ) )
[docs] @override def on_main_window_close(self) -> None: self._apply_max_fps()
def _set_quality(self, quality: str) -> None: cfg = bui.app.config cfg['Graphics Quality'] = quality cfg.apply_and_commit() def _set_textures(self, val: str) -> None: cfg = bui.app.config cfg['Texture Quality'] = val cfg.apply_and_commit() def _set_android_res(self, val: str) -> None: cfg = bui.app.config cfg['Resolution (Android)'] = val cfg.apply_and_commit() def _set_pixel_scale(self, res: str) -> None: cfg = bui.app.config cfg['Screen Pixel Scale'] = float(res[:-1]) / 100.0 cfg.apply_and_commit() def _set_gvr_render_target_scale(self, res: str) -> None: cfg = bui.app.config cfg['GVR Render Target Scale'] = float(res[:-1]) / 100.0 cfg.apply_and_commit() def _set_vsync(self, val: str) -> None: cfg = bui.app.config cfg['Vertical Sync'] = val cfg.apply_and_commit() def _on_max_fps_return_press(self) -> None: self._apply_max_fps() bui.containerwidget( edit=self._root_widget, selected_child=cast(bui.Widget, 0) ) def _apply_max_fps(self) -> None: if not self._max_fps_dirty or not self._max_fps_text: return val: Any = bui.textwidget(query=self._max_fps_text) assert isinstance(val, str) # If there's a broken value, replace it with the default. try: ival = int(val) except ValueError: ival = bui.app.config.default_value('Max FPS') assert isinstance(ival, int) # Clamp to reasonable limits (allow -1 to mean no max). if ival != -1: ival = max(10, ival) ival = min(99999, ival) # Store it to the config. cfg = bui.app.config cfg['Max FPS'] = ival cfg.apply_and_commit() # Update the display if we changed the value. if str(ival) != val: bui.textwidget(edit=self._max_fps_text, text=str(ival)) self._max_fps_dirty = False def _update_controls(self) -> None: if self._max_fps_text is not None: # Keep track of when the max-fps value changes. Once it # remains stable for a few moments, apply it. val: Any = bui.textwidget(query=self._max_fps_text) assert isinstance(val, str) if val != self._last_max_fps_str: # Oop; it changed. Note the time and the fact that we'll # need to apply it at some point. self._max_fps_dirty = True self._last_max_fps_str = val self._last_max_fps_set_time = bui.apptime() else: # If its been stable long enough, apply it. if ( self._max_fps_dirty and bui.apptime() - self._last_max_fps_set_time > 1.0 ): self._apply_max_fps() if self._show_fullscreen: # Keep the fullscreen checkbox up to date with the current value. bui.checkboxwidget( edit=self._fullscreen_checkbox, value=bui.fullscreen_control_get(), )