Source code for bauiv1lib.settings.benchmarks

# Released under the MIT License. See LICENSE for details.
#
"""UIs for debugging purposes."""

from __future__ import annotations  # Docs-generation hack.

import logging
from typing import cast, override

import bauiv1 as bui
from bauiv1 import _commonassets, _classicassets
from bauiv1lib.utils import get_screen_margins, scroll_fade_top

import bascenev1 as bs

_bmstrs = _classicassets.strings.settings.benchmarks


[docs] class BenchmarksAndStressTestsWindow(bui.MainWindow): """Window for launching benchmarks or stress tests.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=cyclic-import from bauiv1lib import popup uiscale = bui.app.ui_v1.uiscale self._width = width = 1200 if uiscale is bui.UIScale.SMALL else 580 self._height = height = ( 900 if uiscale is bui.UIScale.SMALL else 420 if uiscale is bui.UIScale.MEDIUM else 520 ) self._stress_test_game_type = 'Random' self._stress_test_playlist = '__default__' self._stress_test_player_count = 8 self._stress_test_round_duration = 30 # Do some fancy math to fill all available screen area up to the # size of our backing container. This lets us fit to the exact # screen shape at small ui scale. screensize = bui.get_virtual_screen_size() scale = ( 2.32 if uiscale is bui.UIScale.SMALL else 1.4 if uiscale is bui.UIScale.MEDIUM else 1.0 ) # Calc screen size in our local container space and clamp to a # bit smaller than our container size. target_width = min(self._width - 70, screensize[0] / scale) target_height = min(self._height - 70, screensize[1] / scale) # To get top/left coords, go to the center of our window and # offset by half the width/height of our target area. yoffs = 0.5 * self._height + 0.5 * target_height + 30.0 self._scroll_width = target_width self._scroll_height = target_height - 31 self._scroll_bottom = yoffs - 60 - self._scroll_height # In small ui we extend our scrollable area out into the screen # margins (space between the virtual bounds and the actual # screen edges) while keeping content laid out within the # virtual bounds. margin_left, margin_right, margin_bottom, margin_top = ( get_screen_margins(scale) if uiscale is bui.UIScale.SMALL else (0.0, 0.0, 0.0, 0.0) ) # In small ui we also extend the scroll's top edge all the way # up to the top of the screen; soft blobs then keep our title # legible over any content scrolled up there. Content gets # padded to stay exactly where it would be with the top edge # in its standard spot below the title. top_extend = ( (0.5 * self._height + 0.5 * (screensize[1] / scale)) - (self._scroll_bottom + self._scroll_height) + margin_top if uiscale is bui.UIScale.SMALL else 0.0 ) # A bit of extra padding above our content so the soft blobs # fading things out under the title don't eat into our top # button when scrolled to the top. top_pad = 15.0 self._sub_width = min(510.0, self._scroll_width) self._sub_height = 520 + margin_bottom + top_extend + top_pad self._r = 'debugWindow' uiscale = bui.app.ui_v1.uiscale super().__init__( root_widget=bui.containerwidget( size=(width, height), scale=scale, toolbar_visibility=( 'menu_minimal' if uiscale is bui.UIScale.SMALL else 'menu_full' ), ), transition=transition, origin_widget=origin_widget, # We're affected by screen size only at small ui-scale. refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL, ) if bui.app.ui_v1.uiscale is bui.UIScale.SMALL: bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back ) self._back_button = bui.get_special_widget('back_button') else: self._back_button = btn = bui.buttonwidget( parent=self._root_widget, id=f'{self.main_window_id_prefix}|back', position=(40, yoffs - 53), size=(60, 60), scale=0.8, autoselect=True, label=bui.charstr(bui.SpecialChar.BACK), button_type='backSmall', on_activate_call=self.main_window_back, ) bui.containerwidget(edit=self._root_widget, cancel_button=btn) self._scrollwidget = bui.scrollwidget( parent=self._root_widget, highlight=False, size=( self._scroll_width + margin_left + margin_right, self._scroll_height + margin_bottom + top_extend, ), position=( self._width * 0.5 - self._scroll_width * 0.5 - margin_left, self._scroll_bottom - margin_bottom, ), border_opacity=0.4, center_small_content_horizontally=True, ) bui.containerwidget(edit=self._scrollwidget, claims_left_right=True) # Our scroll area extends up past our title; these soft blobs # (plus the title being drawn after the scroll area) keep the # title legible over content scrolled up there. Note that we # intentionally use the original un-margin-extended scroll # geometry here so the blobs coincide with the title, which # doesn't move when we extend out into screen margins. if uiscale is bui.UIScale.SMALL: scroll_fade_top( self._root_widget, self._width * 0.5 - self._scroll_width * 0.5, self._scroll_bottom, self._scroll_width, self._scroll_height, # Nudge the blobs up so their most-opaque core sits # just above our title instead of below it. yoffs_extra=30.0, ) bui.textwidget( parent=self._root_widget, position=( self._width * 0.5, yoffs - (45 if uiscale is bui.UIScale.SMALL else 30), ), size=(0, 0), maxwidth=360, scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0, text=_bmstrs.title, h_align='center', v_align='center', color=bui.app.ui_v1.title_color, ) self._subcontainer = bui.containerwidget( parent=self._scrollwidget, size=(self._sub_width, self._sub_height), background=False, ) # (start below the top-edge extension plus padding so content # sits just below where the soft blobs fade things out). v = self._sub_height - top_extend - top_pad - 70 button_width = 300 btn = bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|cpu', position=((self._sub_width - button_width) * 0.5, v), size=(button_width, 60), autoselect=True, label=_bmstrs.run_cpu_benchmark, on_activate_call=self._run_cpu_benchmark_pressed, ) bui.widget( edit=btn, up_widget=self._back_button, left_widget=self._back_button ) v -= 60 bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|mediareload', position=((self._sub_width - button_width) * 0.5, v), size=(button_width, 60), autoselect=True, label=_bmstrs.run_media_reload_benchmark, on_activate_call=self._run_media_reload_benchmark_pressed, ) v -= 60 bui.textwidget( parent=self._subcontainer, position=(self._sub_width * 0.5, v + 22), size=(0, 0), text=_bmstrs.stress_test, maxwidth=200, color=bui.app.ui_v1.heading_color, scale=0.85, h_align='center', v_align='center', ) v -= 45 x_offs = 165 bui.textwidget( parent=self._subcontainer, position=(x_offs - 10, v + 22), size=(0, 0), text=_bmstrs.playlist_type, maxwidth=130, color=bui.app.ui_v1.heading_color, scale=0.65, h_align='right', v_align='center', ) popup.PopupMenu( parent=self._subcontainer, button_id=f'{self.main_window_id_prefix}|playlisttype', position=(x_offs, v), width=150, choices=['Random', 'Teams', 'Free-For-All'], choices_display=[ _commonassets.strings.values.random, _classicassets.strings.play_modes.teams, _classicassets.strings.play_modes.free_for_all, ], current_choice='Auto', on_value_change_call=self._stress_test_game_type_selected, ) v -= 46 bui.textwidget( parent=self._subcontainer, position=(x_offs - 10, v + 22), size=(0, 0), text=_bmstrs.playlist_name, maxwidth=130, color=bui.app.ui_v1.heading_color, scale=0.65, h_align='right', v_align='center', ) self._stress_test_playlist_name_field = bui.textwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|playlistname', position=(x_offs + 5, v - 5), size=(250, 46), text=self._stress_test_playlist, h_align='left', v_align='center', autoselect=True, color=(0.9, 0.9, 0.9, 1.0), description=_bmstrs.playlist_description, editable=True, padding=4, ) v -= 29 x_sub = 60 # Player count. bui.textwidget( parent=self._subcontainer, position=(x_offs - 10, v), size=(0, 0), text=_bmstrs.player_count, color=(0.8, 0.8, 0.8, 1.0), h_align='right', v_align='center', scale=0.65, maxwidth=130, ) self._stress_test_player_count_text = bui.textwidget( parent=self._subcontainer, position=(246 - x_sub, v - 14), size=(60, 28), editable=False, color=(0.3, 1.0, 0.3, 1.0), h_align='right', v_align='center', text=str(self._stress_test_player_count), padding=2, ) bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|pdec', position=(330 - x_sub, v - 11), size=(28, 28), label='-', autoselect=True, on_activate_call=bui.CallStrict( self._stress_test_player_count_decrement ), repeat=True, enable_sound=True, ) bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|pinc', position=(380 - x_sub, v - 11), size=(28, 28), label='+', autoselect=True, on_activate_call=bui.CallStrict( self._stress_test_player_count_increment ), repeat=True, enable_sound=True, ) v -= 42 # Round duration. bui.textwidget( parent=self._subcontainer, position=(x_offs - 10, v), size=(0, 0), text=_bmstrs.round_duration, color=(0.8, 0.8, 0.8, 1.0), h_align='right', v_align='center', scale=0.65, maxwidth=130, ) self._stress_test_round_duration_text = bui.textwidget( parent=self._subcontainer, position=(246 - x_sub, v - 14), size=(60, 28), editable=False, color=(0.3, 1.0, 0.3, 1.0), h_align='right', v_align='center', text=str(self._stress_test_round_duration), padding=2, ) bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|rdurdec', position=(330 - x_sub, v - 11), size=(28, 28), label='-', autoselect=True, on_activate_call=bui.CallStrict( self._stress_test_round_duration_decrement ), repeat=True, enable_sound=True, ) bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|rdurinc', position=(380 - x_sub, v - 11), size=(28, 28), label='+', autoselect=True, on_activate_call=bui.CallStrict( self._stress_test_round_duration_increment ), repeat=True, enable_sound=True, ) v -= 82 btn = bui.buttonwidget( parent=self._subcontainer, id=f'{self.main_window_id_prefix}|runstress', position=((self._sub_width - button_width) * 0.5, v), size=(button_width, 60), autoselect=True, label=_bmstrs.run_stress_test, on_activate_call=self._stress_test_pressed, ) bui.widget(edit=btn, show_buffer_bottom=50)
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget ) )
[docs] @override def main_window_should_preserve_selection(self) -> bool: return True
def _stress_test_player_count_decrement(self) -> None: self._stress_test_player_count = max( 1, self._stress_test_player_count - 1 ) bui.textwidget( edit=self._stress_test_player_count_text, text=str(self._stress_test_player_count), ) def _stress_test_player_count_increment(self) -> None: self._stress_test_player_count = self._stress_test_player_count + 1 bui.textwidget( edit=self._stress_test_player_count_text, text=str(self._stress_test_player_count), ) def _stress_test_round_duration_decrement(self) -> None: self._stress_test_round_duration = max( 10, self._stress_test_round_duration - 10 ) bui.textwidget( edit=self._stress_test_round_duration_text, text=str(self._stress_test_round_duration), ) def _stress_test_round_duration_increment(self) -> None: self._stress_test_round_duration = self._stress_test_round_duration + 10 bui.textwidget( edit=self._stress_test_round_duration_text, text=str(self._stress_test_round_duration), ) def _stress_test_game_type_selected(self, game_type: str) -> None: self._stress_test_game_type = game_type def _run_cpu_benchmark_pressed(self) -> None: if bui.app.classic is None: logging.warning('run-cpu-benchmark requires classic') return bui.app.classic.run_cpu_benchmark() def _run_media_reload_benchmark_pressed(self) -> None: if bui.app.classic is None: logging.warning('run-media-reload-benchmark requires classic') return bui.app.classic.run_media_reload_benchmark() def _stress_test_pressed(self) -> None: from bascenev1lib.mainmenu import MainMenuActivity if bui.app.classic is None: logging.warning('stress-test requires classic') return activity = bs.get_foreground_host_activity() if isinstance(activity, MainMenuActivity): bui.app.classic.run_stress_test( playlist_type=self._stress_test_game_type, playlist_name=cast( str, bui.textwidget(query=self._stress_test_playlist_name_field), ), player_count=self._stress_test_player_count, round_duration=self._stress_test_round_duration, ) bui.containerwidget(edit=self._root_widget, transition='out_right') else: bui.screenmessage(_bmstrs.already_running_in_activity)
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum