Source code for bauiv1lib.playlist.edit

# Released under the MIT License. See LICENSE for details.
#
"""Provides a window for editing individual game playlists."""

from __future__ import annotations

import logging
from typing import TYPE_CHECKING, cast, override

import bascenev1 as bs
import bauiv1 as bui

if TYPE_CHECKING:
    from bauiv1lib.playlist.editcontroller import PlaylistEditController


[docs] class PlaylistEditWindow(bui.MainWindow): """Window for editing an individual game playlist.""" def __init__( self, editcontroller: PlaylistEditController, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-statements # pylint: disable=too-many-locals prev_selection: str | None self._editcontroller = editcontroller self._r = 'editGameListWindow' prev_selection = self._editcontroller.get_edit_ui_selection() assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale self._width = 870 if uiscale is bui.UIScale.SMALL else 670 x_inset = 100 if uiscale is bui.UIScale.SMALL else 0 self._height = ( 500 if uiscale is bui.UIScale.SMALL else 470 if uiscale is bui.UIScale.MEDIUM else 540 ) yoffs = -68 if uiscale is bui.UIScale.SMALL else 0 super().__init__( root_widget=bui.containerwidget( size=(self._width, self._height), scale=( 1.76 if uiscale is bui.UIScale.SMALL else 1.3 if uiscale is bui.UIScale.MEDIUM else 1.0 ), stack_offset=( (0, 0) if uiscale is bui.UIScale.SMALL else (0, 0) ), ), transition=transition, origin_widget=origin_widget, ) cancel_button = bui.buttonwidget( parent=self._root_widget, position=(35 + x_inset, self._height - 60 + yoffs), scale=0.8, size=(175, 60), autoselect=True, label=bui.Lstr(resource='cancelText'), text_scale=1.2, ) save_button = btn = bui.buttonwidget( parent=self._root_widget, position=(self._width - (195 + x_inset), self._height - 60 + yoffs), scale=0.8, size=(190, 60), autoselect=True, left_widget=cancel_button, label=bui.Lstr(resource='saveText'), text_scale=1.2, ) bui.widget( edit=btn, right_widget=bui.get_special_widget('squad_button'), ) bui.widget( edit=cancel_button, left_widget=cancel_button, right_widget=save_button, ) bui.textwidget( parent=self._root_widget, position=(-10, self._height - 50 + yoffs), size=(self._width, 25), text=bui.Lstr(resource=f'{self._r}.titleText'), color=bui.app.ui_v1.title_color, scale=1.05, h_align='center', v_align='center', maxwidth=270, ) v = self._height - 115.0 + yoffs self._scroll_width = self._width - (205 + 2 * x_inset) bui.textwidget( parent=self._root_widget, text=bui.Lstr(resource=f'{self._r}.listNameText'), position=(196 + x_inset, v + 31), maxwidth=150, color=(0.8, 0.8, 0.8, 0.5), size=(0, 0), scale=0.75, h_align='right', v_align='center', ) self._text_field = bui.textwidget( parent=self._root_widget, position=(210 + x_inset, v + 7), size=(self._scroll_width - 53, 43), text=self._editcontroller.getname(), h_align='left', v_align='center', max_chars=40, maxwidth=380, autoselect=True, color=(0.9, 0.9, 0.9, 1.0), description=bui.Lstr(resource=f'{self._r}.listNameText'), editable=True, padding=4, on_return_press_call=self._save_press_with_sound, ) bui.widget(edit=cancel_button, down_widget=self._text_field) self._list_widgets: list[bui.Widget] = [] h = 40 + x_inset v = self._height - 172.0 + yoffs b_color = (0.6, 0.53, 0.63) b_textcolor = (0.75, 0.7, 0.8) v -= 2.0 v += 63 scl = ( 1.03 if uiscale is bui.UIScale.SMALL else 1.36 if uiscale is bui.UIScale.MEDIUM else 1.74 ) v -= 63.0 * scl add_game_button = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(110, 61.0 * scl), on_activate_call=self._add, on_select_call=bui.Call(self._set_ui_selection, 'add_button'), autoselect=True, button_type='square', color=b_color, textcolor=b_textcolor, text_scale=0.8, label=bui.Lstr(resource=f'{self._r}.addGameText'), ) bui.widget(edit=add_game_button, up_widget=self._text_field) v -= 63.0 * scl self._edit_button = edit_game_button = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(110, 61.0 * scl), on_activate_call=self._edit, on_select_call=bui.Call(self._set_ui_selection, 'editButton'), autoselect=True, button_type='square', color=b_color, textcolor=b_textcolor, text_scale=0.8, label=bui.Lstr(resource=f'{self._r}.editGameText'), ) v -= 63.0 * scl remove_game_button = bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(110, 61.0 * scl), text_scale=0.8, on_activate_call=self._remove, autoselect=True, button_type='square', color=b_color, textcolor=b_textcolor, label=bui.Lstr(resource=f'{self._r}.removeGameText'), ) v -= 40 h += 9 bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(42, 35), on_activate_call=self._move_up, label=bui.charstr(bui.SpecialChar.UP_ARROW), button_type='square', color=b_color, textcolor=b_textcolor, autoselect=True, repeat=True, ) h += 52 bui.buttonwidget( parent=self._root_widget, position=(h, v), size=(42, 35), on_activate_call=self._move_down, autoselect=True, button_type='square', color=b_color, textcolor=b_textcolor, label=bui.charstr(bui.SpecialChar.DOWN_ARROW), repeat=True, ) v = self._height - 100 + yoffs scroll_height = self._height - ( 250 if uiscale is bui.UIScale.SMALL else 155 ) scrollwidget = bui.scrollwidget( parent=self._root_widget, position=(160 + x_inset, v - scroll_height), highlight=False, on_select_call=bui.Call(self._set_ui_selection, 'gameList'), size=(self._scroll_width, (scroll_height - 15)), ) bui.widget( edit=scrollwidget, left_widget=add_game_button, right_widget=scrollwidget, ) self._columnwidget = bui.columnwidget( parent=scrollwidget, border=2, margin=0 ) bui.widget(edit=self._columnwidget, up_widget=self._text_field) for button in [add_game_button, edit_game_button, remove_game_button]: bui.widget( edit=button, left_widget=button, right_widget=scrollwidget ) self._refresh() bui.buttonwidget(edit=cancel_button, on_activate_call=self._cancel) bui.containerwidget( edit=self._root_widget, cancel_button=cancel_button, selected_child=scrollwidget, ) bui.buttonwidget(edit=save_button, on_activate_call=self._save_press) bui.containerwidget(edit=self._root_widget, start_button=save_button) if prev_selection == 'add_button': bui.containerwidget( edit=self._root_widget, selected_child=add_game_button ) elif prev_selection == 'editButton': bui.containerwidget( edit=self._root_widget, selected_child=edit_game_button ) elif prev_selection == 'gameList': bui.containerwidget( edit=self._root_widget, selected_child=scrollwidget )
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) editcontroller = self._editcontroller return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget, editcontroller=editcontroller, ) )
def _set_ui_selection(self, selection: str) -> None: self._editcontroller.set_edit_ui_selection(selection) def _cancel(self) -> None: # no-op if our underlying widget is dead or on its way out. if not self._root_widget or self._root_widget.transitioning_out: return bui.getsound('powerdown01').play() self.main_window_back() def _add(self) -> None: # Store list name then tell the session to perform an add. self._editcontroller.setname( cast(str, bui.textwidget(query=self._text_field)) ) self._editcontroller.add_game_pressed(from_window=self) def _edit(self) -> None: # Store list name then tell the session to perform an add. self._editcontroller.setname( cast(str, bui.textwidget(query=self._text_field)) ) self._editcontroller.edit_game_pressed(from_window=self) def _save_press(self) -> None: # No-op if we're not in control. if not self.main_window_has_control(): return # no-op if our underlying widget is dead or on its way out. if not self._root_widget or self._root_widget.transitioning_out: return plus = bui.app.plus assert plus is not None new_name = cast(str, bui.textwidget(query=self._text_field)) if ( new_name != self._editcontroller.get_existing_playlist_name() and new_name in bui.app.config[ self._editcontroller.get_config_name() + ' Playlists' ] ): bui.screenmessage( bui.Lstr(resource=f'{self._r}.cantSaveAlreadyExistsText') ) bui.getsound('error').play() return if not new_name: bui.getsound('error').play() return if not self._editcontroller.get_playlist(): bui.screenmessage( bui.Lstr(resource=f'{self._r}.cantSaveEmptyListText') ) bui.getsound('error').play() return # We couldn't actually replace the default list anyway, but disallow # using its exact name to avoid confusion. if new_name == self._editcontroller.get_default_list_name().evaluate(): bui.screenmessage( bui.Lstr(resource=f'{self._r}.cantOverwriteDefaultText') ) bui.getsound('error').play() return # If we had an old one, delete it. if self._editcontroller.get_existing_playlist_name() is not None: plus.add_v1_account_transaction( { 'type': 'REMOVE_PLAYLIST', 'playlistType': self._editcontroller.get_config_name(), 'playlistName': ( self._editcontroller.get_existing_playlist_name() ), } ) plus.add_v1_account_transaction( { 'type': 'ADD_PLAYLIST', 'playlistType': self._editcontroller.get_config_name(), 'playlistName': new_name, 'playlist': self._editcontroller.get_playlist(), } ) plus.run_v1_account_transactions() bui.getsound('gunCocking').play() self.main_window_back() def _save_press_with_sound(self) -> None: bui.getsound('swish').play() self._save_press() def _select(self, index: int) -> None: self._editcontroller.set_selected_index(index) def _refresh(self) -> None: # Need to grab this here as rebuilding the list will # change it otherwise. old_selection_index = self._editcontroller.get_selected_index() while self._list_widgets: self._list_widgets.pop().delete() for index, pentry in enumerate(self._editcontroller.get_playlist()): try: cls = bui.getclass(pentry['type'], subclassof=bs.GameActivity) desc = cls.get_settings_display_string(pentry) except Exception: logging.exception('Error in playlist refresh.') desc = "(invalid: '" + pentry['type'] + "')" txtw = bui.textwidget( parent=self._columnwidget, size=(self._width - 80, 30), on_select_call=bui.Call(self._select, index), always_highlight=True, color=(0.8, 0.8, 0.8, 1.0), padding=0, maxwidth=self._scroll_width * 0.93, text=desc, on_activate_call=self._edit_button.activate, v_align='center', selectable=True, ) bui.widget(edit=txtw, show_buffer_top=50, show_buffer_bottom=50) # Wanna be able to jump up to the text field from the top one. if index == 0: bui.widget(edit=txtw, up_widget=self._text_field) self._list_widgets.append(txtw) if old_selection_index == index: bui.columnwidget( edit=self._columnwidget, selected_child=txtw, visible_child=txtw, ) def _move_down(self) -> None: playlist = self._editcontroller.get_playlist() index = self._editcontroller.get_selected_index() if index >= len(playlist) - 1: return tmp = playlist[index] playlist[index] = playlist[index + 1] playlist[index + 1] = tmp index += 1 self._editcontroller.set_playlist(playlist) self._editcontroller.set_selected_index(index) self._refresh() def _move_up(self) -> None: playlist = self._editcontroller.get_playlist() index = self._editcontroller.get_selected_index() if index < 1: return tmp = playlist[index] playlist[index] = playlist[index - 1] playlist[index - 1] = tmp index -= 1 self._editcontroller.set_playlist(playlist) self._editcontroller.set_selected_index(index) self._refresh() def _remove(self) -> None: playlist = self._editcontroller.get_playlist() index = self._editcontroller.get_selected_index() if not playlist: return del playlist[index] if index >= len(playlist): index = len(playlist) - 1 self._editcontroller.set_playlist(playlist) self._editcontroller.set_selected_index(index) bui.getsound('shieldDown').play() self._refresh()