Source code for bauiv1lib.playlist.addgame

# Released under the MIT License. See LICENSE for details.
#
"""Provides a window for selecting a game type to add to a playlist."""

from __future__ import annotations

from typing import TYPE_CHECKING

import bascenev1 as bs
import bauiv1 as bui

if TYPE_CHECKING:
    from bauiv1lib.playlist.editcontroller import PlaylistEditController


[docs] class PlaylistAddGameWindow(bui.Window): """Window for selecting a game type to add to a playlist.""" def __init__( self, editcontroller: PlaylistEditController, transition: str = 'in_right', ): self._editcontroller = editcontroller self._r = 'addGameWindow' assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale self._width = 750 if uiscale is bui.UIScale.SMALL else 650 x_inset = 50 if uiscale is bui.UIScale.SMALL else 0 self._height = ( 346 if uiscale is bui.UIScale.SMALL else 380 if uiscale is bui.UIScale.MEDIUM else 440 ) top_extra = 30 if uiscale is bui.UIScale.SMALL else 20 self._scroll_width = 210 super().__init__( root_widget=bui.containerwidget( size=(self._width, self._height + top_extra), transition=transition, scale=( 2.17 if uiscale is bui.UIScale.SMALL else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 ), stack_offset=(0, 1) if uiscale is bui.UIScale.SMALL else (0, 0), ) ) self._back_button = bui.buttonwidget( parent=self._root_widget, position=(58 + x_inset, self._height - 53), size=(165, 70), scale=0.75, text_scale=1.2, label=bui.Lstr(resource='backText'), autoselect=True, button_type='back', on_activate_call=self._back, ) self._select_button = select_button = bui.buttonwidget( parent=self._root_widget, position=(self._width - (172 + x_inset), self._height - 50), autoselect=True, size=(160, 60), scale=0.75, text_scale=1.2, label=bui.Lstr(resource='selectText'), on_activate_call=self._add, ) if bui.app.ui_v1.use_toolbars: bui.widget( edit=select_button, right_widget=bui.get_special_widget('party_button'), ) bui.textwidget( parent=self._root_widget, position=(self._width * 0.5, self._height - 28), size=(0, 0), scale=1.0, text=bui.Lstr(resource=self._r + '.titleText'), h_align='center', color=bui.app.ui_v1.title_color, maxwidth=250, v_align='center', ) v = self._height - 64 self._selected_title_text = bui.textwidget( parent=self._root_widget, position=(x_inset + self._scroll_width + 50 + 30, v - 15), size=(0, 0), scale=1.0, color=(0.7, 1.0, 0.7, 1.0), maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, h_align='left', v_align='center', ) v -= 30 self._selected_description_text = bui.textwidget( parent=self._root_widget, position=(x_inset + self._scroll_width + 50 + 30, v), size=(0, 0), scale=0.7, color=(0.5, 0.8, 0.5, 1.0), maxwidth=self._width - self._scroll_width - 150 - x_inset * 2, h_align='left', ) scroll_height = self._height - 100 v = self._height - 60 self._scrollwidget = bui.scrollwidget( parent=self._root_widget, position=(x_inset + 61, v - scroll_height), size=(self._scroll_width, scroll_height), highlight=False, ) bui.widget( edit=self._scrollwidget, up_widget=self._back_button, left_widget=self._back_button, right_widget=select_button, ) self._column: bui.Widget | None = None v -= 35 bui.containerwidget( edit=self._root_widget, cancel_button=self._back_button, start_button=select_button, ) self._selected_game_type: type[bs.GameActivity] | None = None bui.containerwidget( edit=self._root_widget, selected_child=self._scrollwidget ) self._game_types: list[type[bs.GameActivity]] = [] # Get actual games loading in the bg. bui.app.meta.load_exported_classes( bs.GameActivity, self._on_game_types_loaded, completion_cb_in_bg_thread=True, ) # Refresh with our initial empty list. We'll refresh again once # game loading is complete. self._refresh() def _on_game_types_loaded( self, gametypes: list[type[bs.GameActivity]] ) -> None: assert bui.app.classic is not None store = bui.app.classic.store # We asked for a bg thread completion cb so we can do some # filtering here in the bg thread where its not gonna cause hitches. assert not bui.in_logic_thread() sessiontype = self._editcontroller.get_session_type() unowned = store.get_unowned_game_types() self._game_types = [ gt for gt in gametypes if gt not in unowned and gt.supports_session_type(sessiontype) ] # Sort in the current language. self._game_types.sort(key=lambda g: g.get_display_string().evaluate()) # Tell ourself to refresh back in the logic thread. bui.pushcall(self._refresh, from_other_thread=True) def _refresh(self, select_get_more_games_button: bool = False) -> None: if self._column is not None: self._column.delete() self._column = bui.columnwidget( parent=self._scrollwidget, border=2, margin=0 ) for i, gametype in enumerate(self._game_types): def _doit() -> None: if self._select_button: bui.apptimer(0.1, self._select_button.activate) txt = bui.textwidget( parent=self._column, position=(0, 0), size=(self._scroll_width * 1.1, 24), text=gametype.get_display_string(), h_align='left', v_align='center', color=(0.8, 0.8, 0.8, 1.0), maxwidth=self._scroll_width * 0.8, on_select_call=bui.Call(self._set_selected_game_type, gametype), always_highlight=True, selectable=True, on_activate_call=_doit, ) if i == 0: bui.widget(edit=txt, up_widget=self._back_button) self._get_more_games_button = bui.buttonwidget( parent=self._column, autoselect=True, label=bui.Lstr(resource=self._r + '.getMoreGamesText'), color=(0.54, 0.52, 0.67), textcolor=(0.7, 0.65, 0.7), on_activate_call=self._on_get_more_games_press, size=(178, 50), ) if select_get_more_games_button: bui.containerwidget( edit=self._column, selected_child=self._get_more_games_button, visible_child=self._get_more_games_button, ) def _on_get_more_games_press(self) -> None: from bauiv1lib.account import show_sign_in_prompt from bauiv1lib.store.browser import StoreBrowserWindow plus = bui.app.plus assert plus is not None if plus.get_v1_account_state() != 'signed_in': show_sign_in_prompt() return StoreBrowserWindow( modal=True, show_tab=StoreBrowserWindow.TabID.MINIGAMES, on_close_call=self._on_store_close, origin_widget=self._get_more_games_button, ) def _on_store_close(self) -> None: self._refresh(select_get_more_games_button=True) def _add(self) -> None: bui.lock_all_input() # Make sure no more commands happen. bui.apptimer(0.1, bui.unlock_all_input) assert self._selected_game_type is not None self._editcontroller.add_game_type_selected(self._selected_game_type) def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None: self._selected_game_type = gametype bui.textwidget( edit=self._selected_title_text, text=gametype.get_display_string() ) bui.textwidget( edit=self._selected_description_text, text=gametype.get_description_display_string( self._editcontroller.get_session_type() ), ) def _back(self) -> None: self._editcontroller.add_game_cancelled()