Source code for bauiv1lib.play

# Released under the MIT License. See LICENSE for details.
#
"""Provides the top level play window."""

from __future__ import annotations

import logging
from typing import override, TYPE_CHECKING

import bascenev1 as bs
import bauiv1 as bui

if TYPE_CHECKING:
    from bauiv1 import MainWindowState


[docs] class PlaylistSelectContext: """For using PlayWindow to select a playlist instead of running game.""" back_state: MainWindowState | None = None
[docs] class PlayWindow(bui.MainWindow): """Window for selecting overall play type.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, playlist_select_context: PlaylistSelectContext | None = None, ): # pylint: disable=too-many-statements # pylint: disable=too-many-locals import bacommon.cloud # TEMP TESTING if bool(False): print('HELLO FROM TEST') plus = bui.app.plus assert plus is not None plus.cloud.send_message_cb( bacommon.cloud.SecureDataCheckMessage( data=b'fo', signature=b'mo' ), on_response=lambda r: print('GOT CHECK RESPONSE', r), ) plus.cloud.send_message_cb( bacommon.cloud.SecureDataCheckerRequest(), on_response=lambda r: print('GOT CHECKER RESPONSE', r), ) # Preload some modules we use in a background thread so we won't # have a visual hitch when the user taps them. bui.app.threadpool.submit_no_wait(self._preload_modules) classic = bui.app.classic assert classic is not None self._playlist_select_context = playlist_select_context uiscale = bui.app.ui_v1.uiscale width = 1300 if uiscale is bui.UIScale.SMALL else 1000 height = 1000 if uiscale is bui.UIScale.SMALL else 550 button_width = 400.0 button_height = 360.0 button_spacing = 3.0 if origin_widget is not None: # Need to store this ourself since we can function as a # non-main window. self._transition_out = 'out_scale' else: self._transition_out = 'out_right' self._r = 'playWindow' # Do some fancy math to fill all available screen area up to the # size of our backing container. This lets us fit to the exact # screen shape at small ui scale. screensize = bui.get_virtual_screen_size() safesize = bui.get_virtual_safe_area_size() # We're a generally widescreen shaped window, so bump our # overall scale up a bit when screen width is wider than safe # bounds to take advantage of the extra space. smallscale = min(1.6, 1.35 * screensize[0] / safesize[0]) scale = ( smallscale if uiscale is bui.UIScale.SMALL else 0.9 if uiscale is bui.UIScale.MEDIUM else 0.8 ) # Calc screen size in our local container space and clamp to a # bit smaller than our container size. target_height = min(height - 80, screensize[1] / scale) # To get top/left coords, go to the center of our window and # offset by half the width/height of our target area. yoffs = 0.5 * height + 0.5 * target_height + 30.0 super().__init__( root_widget=bui.containerwidget( size=(width, height), toolbar_visibility=( 'menu_full' if playlist_select_context is None else 'menu_minimal' ), scale=scale, ), transition=transition, origin_widget=origin_widget, # We're affected by screen size only at small ui-scale. refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL, ) self._back_button: bui.Widget | None if uiscale is bui.UIScale.SMALL: self._back_button = None bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back, ) else: self._back_button = bui.buttonwidget( parent=self._root_widget, position=(50, yoffs - 100), size=(60, 60), scale=1.1, text_res_scale=1.5, text_scale=1.2, autoselect=True, label=bui.charstr(bui.SpecialChar.BACK), button_type='backSmall', on_activate_call=self.main_window_back, ) bui.containerwidget( edit=self._root_widget, cancel_button=self._back_button ) bui.textwidget( parent=self._root_widget, position=( width * 0.5, yoffs - (50 if uiscale is bui.UIScale.SMALL else 70), ), size=(0, 0), text=bui.Lstr( resource=( (f'{self._r}.titleText') if self._playlist_select_context is None else 'playlistsText' ) ), scale=1.2 if uiscale is bui.UIScale.SMALL else 1.7, res_scale=2.0, maxwidth=250, color=bui.app.ui_v1.heading_color, h_align='center', v_align='center', ) scl = 0.75 if self._playlist_select_context is None else 0.68 v = height * 0.5 - button_height * scl * 0.5 - 20.0 clr = (0.6, 0.7, 0.6, 1.0) bcount = 3 if self._playlist_select_context is None else 2 total_b_width = ( bcount * button_width * scl + (bcount - 1) * button_spacing ) hoffs = (width - total_b_width) * 0.5 self._lineup_tex = bui.gettexture('playerLineup') angry_computer_transparent_mesh = bui.getmesh( 'angryComputerTransparent' ) self._lineup_1_transparent_mesh = bui.getmesh( 'playerLineup1Transparent' ) self._lineup_2_transparent_mesh = bui.getmesh( 'playerLineup2Transparent' ) self._lineup_3_transparent_mesh = bui.getmesh( 'playerLineup3Transparent' ) self._lineup_4_transparent_mesh = bui.getmesh( 'playerLineup4Transparent' ) self._eyes_mesh = bui.getmesh('plasticEyesTransparent') self._coop_button: bui.Widget | None = None # Only show coop button in regular variant. if self._playlist_select_context is None: self._coop_button = btn = bui.buttonwidget( parent=self._root_widget, position=(hoffs, v), size=( scl * button_width, scl * button_height, ), extra_touch_border_scale=0.1, autoselect=True, label='', button_type='square', on_activate_call=self._coop, ) if uiscale is bui.UIScale.SMALL: bui.widget( edit=btn, left_widget=bui.get_special_widget('back_button'), ) bui.widget( edit=btn, up_widget=bui.get_special_widget('account_button'), ) bui.widget( edit=btn, down_widget=bui.get_special_widget('settings_button'), ) self._draw_dude( 0, btn, hoffs, v, scl, position=(140, 30), color=(0.72, 0.4, 1.0), ) self._draw_dude( 1, btn, hoffs, v, scl, position=(185, 53), color=(0.71, 0.5, 1.0), ) self._draw_dude( 2, btn, hoffs, v, scl, position=(220, 27), color=(0.67, 0.44, 1.0), ) self._draw_dude( 3, btn, hoffs, v, scl, position=(255, 57), color=(0.7, 0.3, 1.0) ) bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * 230, v + scl * 153), size=(scl * 115, scl * 115), texture=self._lineup_tex, mesh_transparent=angry_computer_transparent_mesh, ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + scl * 95), size=(scl * button_width, scl * 50), text=bui.Lstr( resource='playModes.singlePlayerCoopText', fallback_resource='playModes.coopText', ), maxwidth=scl * button_width * 0.7, res_scale=1.5, h_align='center', v_align='center', color=(0.7, 0.9, 0.7, 1.0), scale=scl * 1.5, ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + (scl * 54)), size=(scl * button_width, scl * 30), text=bui.Lstr(resource=f'{self._r}.oneToFourPlayersText'), h_align='center', v_align='center', scale=0.83 * scl, flatness=1.0, maxwidth=scl * button_width * 0.7, color=clr, ) hoffs += scl * button_width + button_spacing self._teams_button = btn = bui.buttonwidget( parent=self._root_widget, position=(hoffs, v), size=( scl * button_width, scl * button_height, ), extra_touch_border_scale=0.1, autoselect=True, label='', button_type='square', on_activate_call=self._team_tourney, ) xxx = -14 self._draw_dude( 2, btn, hoffs, v, scl, position=(xxx + 148, 30), color=(0.2, 0.4, 1.0), ) self._draw_dude( 3, btn, hoffs, v, scl, position=(xxx + 181, 53), color=(0.3, 0.4, 1.0), ) self._draw_dude( 1, btn, hoffs, v, scl, position=(xxx + 216, 33), color=(0.3, 0.5, 1.0), ) self._draw_dude( 0, btn, hoffs, v, scl, position=(xxx + 245, 57), color=(0.3, 0.5, 1.0), ) xxx = 155 self._draw_dude( 0, btn, hoffs, v, scl, position=(xxx + 151, 30), color=(1.0, 0.5, 0.4), ) self._draw_dude( 1, btn, hoffs, v, scl, position=(xxx + 189, 53), color=(1.0, 0.58, 0.58), ) self._draw_dude( 3, btn, hoffs, v, scl, position=(xxx + 223, 27), color=(1.0, 0.5, 0.5), ) self._draw_dude( 2, btn, hoffs, v, scl, position=(xxx + 257, 57), color=(1.0, 0.5, 0.5), ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + scl * 95), size=(scl * button_width, scl * 50), text=bui.Lstr( resource='playModes.teamsText', fallback_resource='teamsText' ), res_scale=1.5, maxwidth=scl * button_width * 0.7, h_align='center', v_align='center', color=(0.7, 0.9, 0.7, 1.0), scale=scl * 1.5, ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + (scl * 54)), size=(scl * button_width, scl * 30), text=bui.Lstr(resource=f'{self._r}.twoToEightPlayersText'), h_align='center', v_align='center', res_scale=1.5, scale=0.83 * scl, flatness=1.0, maxwidth=scl * button_width * 0.7, color=clr, ) hoffs += scl * button_width + button_spacing self._free_for_all_button = btn = bui.buttonwidget( parent=self._root_widget, position=(hoffs, v), size=(scl * button_width, scl * button_height), extra_touch_border_scale=0.1, autoselect=True, label='', button_type='square', on_activate_call=self._free_for_all, ) xxx = -5 self._draw_dude( 0, btn, hoffs, v, scl, position=(xxx + 140, 30), color=(0.4, 1.0, 0.4), ) self._draw_dude( 3, btn, hoffs, v, scl, position=(xxx + 185, 53), color=(1.0, 0.4, 0.5), ) self._draw_dude( 1, btn, hoffs, v, scl, position=(xxx + 220, 27), color=(0.4, 0.5, 1.0), ) self._draw_dude( 2, btn, hoffs, v, scl, position=(xxx + 255, 57), color=(0.5, 1.0, 0.4), ) xxx = 140 self._draw_dude( 2, btn, hoffs, v, scl, position=(xxx + 148, 30), color=(1.0, 0.9, 0.4), ) self._draw_dude( 0, btn, hoffs, v, scl, position=(xxx + 182, 53), color=(0.7, 1.0, 0.5), ) self._draw_dude( 3, btn, hoffs, v, scl, position=(xxx + 233, 27), color=(0.7, 0.5, 0.9), ) self._draw_dude( 1, btn, hoffs, v, scl, position=(xxx + 266, 53), color=(0.4, 0.5, 0.8), ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + scl * 95), size=(scl * button_width, scl * 50), text=bui.Lstr( resource='playModes.freeForAllText', fallback_resource='freeForAllText', ), maxwidth=scl * button_width * 0.7, h_align='center', v_align='center', color=(0.7, 0.9, 0.7, 1.0), scale=scl * 1.5, ) bui.textwidget( parent=self._root_widget, draw_controller=btn, position=(hoffs + scl * (-10), v + (scl * 54)), size=(scl * button_width, scl * 30), text=bui.Lstr(resource=f'{self._r}.twoToEightPlayersText'), h_align='center', v_align='center', scale=0.83 * scl, flatness=1.0, maxwidth=scl * button_width * 0.7, color=clr, ) if uiscale is bui.UIScale.SMALL: bui.containerwidget( edit=self._root_widget, selected_child=( self._coop_button if self._playlist_select_context is None else self._teams_button ), ) else: bui.containerwidget( edit=self._root_widget, selected_child=( self._coop_button if self._playlist_select_context is None else self._teams_button ), ) self._restore_state()
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) # Pull any values out of self here; if we do it in the lambda # we'll keep our window alive inadvertantly. playlist_select_context = self._playlist_select_context return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget, playlist_select_context=playlist_select_context, ) )
[docs] @override def on_main_window_close(self) -> None: self._save_state()
@staticmethod def _preload_modules() -> None: """Preload modules we use; avoids hitches (called in bg thread).""" import bauiv1lib.mainmenu as _unused1 import bauiv1lib.account as _unused2 import bauiv1lib.coop.browser as _unused3 import bauiv1lib.playlist.browser as _unused4 def _coop(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.account.signin import show_sign_in_prompt from bauiv1lib.coop.browser import CoopBrowserWindow # no-op if we're not currently in control. if not self.main_window_has_control(): return plus = bui.app.plus assert plus is not None if plus.get_v1_account_state() != 'signed_in': show_sign_in_prompt() return self.main_window_replace( CoopBrowserWindow(origin_widget=self._coop_button) ) def _team_tourney(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.playlist.browser import PlaylistBrowserWindow # no-op if we're not currently in control. if not self.main_window_has_control(): return self.main_window_replace( PlaylistBrowserWindow( origin_widget=self._teams_button, sessiontype=bs.DualTeamSession, playlist_select_context=self._playlist_select_context, ) ) def _free_for_all(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.playlist.browser import PlaylistBrowserWindow # no-op if we're not currently in control. if not self.main_window_has_control(): return self.main_window_replace( PlaylistBrowserWindow( origin_widget=self._free_for_all_button, sessiontype=bs.FreeForAllSession, playlist_select_context=self._playlist_select_context, ) ) def _draw_dude( self, i: int, btn: bui.Widget, hoffs: float, v: float, scl: float, position: tuple[float, float], color: tuple[float, float, float], ) -> None: # pylint: disable=too-many-positional-arguments h_extra = -100 v_extra = 130 eye_color = ( 0.7 * 1.0 + 0.3 * color[0], 0.7 * 1.0 + 0.3 * color[1], 0.7 * 1.0 + 0.3 * color[2], ) if i == 0: bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0]), v + scl * (v_extra + position[1]), ), size=(scl * 60, scl * 80), color=color, texture=self._lineup_tex, mesh_transparent=self._lineup_1_transparent_mesh, ) bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0] + 12), v + scl * (v_extra + position[1] + 53), ), size=(scl * 36, scl * 18), texture=self._lineup_tex, color=eye_color, mesh_transparent=self._eyes_mesh, ) elif i == 1: bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0]), v + scl * (v_extra + position[1]), ), size=(scl * 45, scl * 90), color=color, texture=self._lineup_tex, mesh_transparent=self._lineup_2_transparent_mesh, ) bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0] + 5), v + scl * (v_extra + position[1] + 67), ), size=(scl * 32, scl * 16), texture=self._lineup_tex, color=eye_color, mesh_transparent=self._eyes_mesh, ) elif i == 2: bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0]), v + scl * (v_extra + position[1]), ), size=(scl * 45, scl * 90), color=color, texture=self._lineup_tex, mesh_transparent=self._lineup_3_transparent_mesh, ) bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0] + 5), v + scl * (v_extra + position[1] + 59), ), size=(scl * 34, scl * 17), texture=self._lineup_tex, color=eye_color, mesh_transparent=self._eyes_mesh, ) elif i == 3: bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0]), v + scl * (v_extra + position[1]), ), size=(scl * 48, scl * 96), color=color, texture=self._lineup_tex, mesh_transparent=self._lineup_4_transparent_mesh, ) bui.imagewidget( parent=self._root_widget, draw_controller=btn, position=( hoffs + scl * (h_extra + position[0] + 2), v + scl * (v_extra + position[1] + 62), ), size=(scl * 38, scl * 19), texture=self._lineup_tex, color=eye_color, mesh_transparent=self._eyes_mesh, ) def _save_state(self) -> None: try: sel = self._root_widget.get_selected_child() if sel == self._teams_button: sel_name = 'Team Games' elif self._coop_button is not None and sel == self._coop_button: sel_name = 'Co-op Games' elif sel == self._free_for_all_button: sel_name = 'Free-for-All Games' elif sel == self._back_button: sel_name = 'Back' else: raise ValueError(f'unrecognized selection {sel}') assert bui.app.classic is not None bui.app.ui_v1.window_states[type(self)] = sel_name except Exception: logging.exception('Error saving state for %s.', self) def _restore_state(self) -> None: try: assert bui.app.classic is not None sel_name = bui.app.ui_v1.window_states.get(type(self)) if sel_name == 'Team Games': sel = self._teams_button elif sel_name == 'Co-op Games' and self._coop_button is not None: sel = self._coop_button elif sel_name == 'Free-for-All Games': sel = self._free_for_all_button elif sel_name == 'Back' and self._back_button is not None: sel = self._back_button else: sel = ( self._coop_button if self._coop_button is not None else self._teams_button ) bui.containerwidget(edit=self._root_widget, selected_child=sel) except Exception: logging.exception('Error restoring state for %s.', self)
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum