# Released under the MIT License. See LICENSE for details.
#
"""Provides help related ui."""
from __future__ import annotations
from typing import override
import bauiv1 as bui
[docs]
class InventoryWindow(bui.MainWindow):
"""Shows what you got."""
def __init__(
self,
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
bui.set_analytics_screen('Help Window')
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
self._width = 1400 if uiscale is bui.UIScale.SMALL else 750
self._height = (
1200
if uiscale is bui.UIScale.SMALL
else 530 if uiscale is bui.UIScale.MEDIUM else 600
)
# xoffs = 70 if uiscale is bui.UIScale.SMALL else 0
# yoffs = -45 if uiscale is bui.UIScale.SMALL else 0
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
1.55
if uiscale is bui.UIScale.SMALL
else 1.15 if uiscale is bui.UIScale.MEDIUM else 1.0
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
# target_width = min(self._width - 60, screensize[0] / scale)
target_height = min(self._height - 100, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height),
toolbar_visibility=(
'menu_full' if uiscale is bui.UIScale.SMALL else 'menu_full'
),
scale=scale,
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
bui.textwidget(
parent=self._root_widget,
position=(
self._width * 0.5,
yoffs - (50 if uiscale is bui.UIScale.SMALL else 30),
),
size=(0, 0),
text=bui.Lstr(resource='inventoryText'),
color=bui.app.ui_v1.title_color,
scale=0.9 if uiscale is bui.UIScale.SMALL else 1.0,
maxwidth=(130 if uiscale is bui.UIScale.SMALL else 200),
h_align='center',
v_align='center',
)
if uiscale is bui.UIScale.SMALL:
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self.main_window_back
)
else:
btn = bui.buttonwidget(
parent=self._root_widget,
position=(50, yoffs - 50),
size=(60, 55),
scale=0.8,
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
extra_touch_border_scale=2.0,
autoselect=True,
on_activate_call=self.main_window_back,
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
button_width = 300
self._player_profiles_button = btn = bui.buttonwidget(
parent=self._root_widget,
position=(self._width * 0.5 - button_width * 0.5, yoffs - 200),
autoselect=True,
size=(button_width, 60),
label=bui.Lstr(resource='playerProfilesWindow.titleText'),
color=(0.55, 0.5, 0.6),
icon=bui.gettexture('cuteSpaz'),
textcolor=(0.75, 0.7, 0.8),
on_activate_call=self._player_profiles_press,
)
bui.textwidget(
parent=self._root_widget,
position=(self._width * 0.5, yoffs - 250),
size=(0, 0),
text=bui.Lstr(resource='moreSoonText'),
scale=0.7,
maxwidth=self._width * 0.9,
h_align='center',
v_align='center',
)
def _player_profiles_press(self) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.profile.browser import ProfileBrowserWindow
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
return
self.main_window_replace(
ProfileBrowserWindow(origin_widget=self._player_profiles_button)
)
[docs]
@override
def get_main_window_state(self) -> bui.MainWindowState:
# Support recreating our window for back/refresh purposes.
cls = type(self)
return bui.BasicMainWindowState(
create_call=lambda transition, origin_widget: cls(
transition=transition, origin_widget=origin_widget
)
)