Source code for bauiv1lib.gather.nearbytab

# Released under the MIT License. See LICENSE for details.
#
"""Defines the nearby tab in the gather UI."""

from __future__ import annotations  # Docs-generation hack.

import weakref
from typing import TYPE_CHECKING, override, assert_never

from bacommon.analytics import ClassicAnalyticsEvent
import bauiv1 as bui
from bauiv1 import _classicassets
import bascenev1 as bs

from bauiv1lib.gather import GatherTab

if TYPE_CHECKING:
    from bauiv1lib.gather import GatherWindow
    from bauiv1lib.localnetwork import LocalNetworkPermissionWarning


[docs] class NetScanner: """Class for scanning for nearby games (lan, bluetooth, etc).""" def __init__( self, *, tab: GatherTab, scrollwidget: bui.Widget, tab_button: bui.Widget, width: float, idprefix: str, ): self._idprefix = idprefix self._tab = weakref.ref(tab) self._scrollwidget = scrollwidget self._tab_button = tab_button self._columnwidget = bui.columnwidget( parent=self._scrollwidget, id=f'{self._idprefix}|col', border=2, margin=0, left_border=10, ) bui.widget(edit=self._columnwidget, up_widget=tab_button) self._width = width self._last_selected_key: str | None = None self._last_rows: list[tuple[str, str]] | None = None # Results arrive as hosts are found (or lost); discovery runs # while this scan does. self._scan: bs.NearbyScan | None = bs.app.nearby.scan( {bs.NearbyService.GAME}, on_change=bui.WeakCallStrict(self._update), ) self._update()
[docs] def stop(self) -> None: """Stop scanning.""" if self._scan is not None: self._scan.stop() self._scan = None
def __del__(self) -> None: self.stop() def _on_select(self, key: str) -> None: self._last_selected_key = key def _on_activate(self, key: str) -> None: if self._scan is None: return host = next((h for h in self._scan.hosts if h.key == key), None) if host is None: return # Offer every plain-address route on the best one's port, best # first; the join races them and uses whichever answers first # (so a route that just went stale can't sink the join). port = host.route.port addresses: list[str] = [] for route in host.routes: match route.type: case bs.NearbyRouteType.UDP: if route.port == port: addresses.append(route.address) case _: assert_never(route.type) if not addresses: return # Repeat taps while a join to this host is underway are ignored # there; only count/act on actual attempts. if not bs.connect_to_party(addresses, port=port): return bui.app.analytics.submit_event( ClassicAnalyticsEvent( ClassicAnalyticsEvent.EventType.JOIN_NEARBY_PARTY ) ) # Store UI location to return to when done. (The connect itself # happens asynchronously, after this.) if bs.app.classic is not None: bs.app.classic.save_ui_state() def _update(self) -> None: """(internal)""" # In case our UI was killed from under us. if not self._columnwidget: bui.uilog.error( 'nearbytab NetScanner running without UI at time %s.', bui.apptime(), ) return if self._scan is None: return # What we show for each host: its party name when it advertises # one (newer hosts), otherwise its player name. rows: list[tuple[str, str]] = [] for host in self._scan.hosts: assert host.game is not None rows.append( ( host.key, host.game.party_name or bs.player_spec_display_string(host.game.player_spec), ) ) # If nothing we show has changed, do nothing (round-trip times # move constantly). Redundant rebuilds are likely to lose some # clicks by rebuilding after a click starts but before it ends. if rows == self._last_rows: return self._last_rows = rows t_scale = 1.6 for child in self._columnwidget.get_children(): child.delete() # Grab this now this since adding widgets will change it. last_selected_key = self._last_selected_key for i, (key, text) in enumerate(rows): txt3 = bui.textwidget( parent=self._columnwidget, size=(self._width / t_scale, 30), selectable=True, color=(1, 1, 1), on_select_call=bui.CallStrict(self._on_select, key), on_activate_call=bui.CallStrict(self._on_activate, key), click_activate=True, text=text, literal=True, h_align='left', v_align='center', corner_scale=t_scale, maxwidth=(self._width / t_scale) * 0.93, ) # We don't give these ids since they pop in and out and it # doesn't make sense to save/restore selections for them. # But we need to suppress the warning from that. bui.widget(edit=txt3, allow_preserve_selection=False) if key == last_selected_key: bui.containerwidget( edit=self._columnwidget, selected_child=txt3, visible_child=txt3, ) if i == 0: bui.widget(edit=txt3, up_widget=self._tab_button)
[docs] class NearbyGatherTab(GatherTab): """The nearby tab in the gather UI""" def __init__(self, window: GatherWindow) -> None: super().__init__(window) self._idprefix = f'{window.main_window_id_prefix}|nearby' self._net_scanner: NetScanner | None = None self._container: bui.Widget | None = None self._permission_warning: LocalNetworkPermissionWarning | None = None
[docs] @override def on_activate( self, parent_widget: bui.Widget, tab_button: bui.Widget, region_width: float, region_height: float, region_left: float, region_bottom: float, ) -> bui.Widget: # pylint: disable=too-many-positional-arguments from bauiv1lib.localnetwork import ( WARNING_HEIGHT, LocalNetworkPermissionWarning, local_network_permission_missing, ) c_width = region_width c_height = region_height - 20 sub_scroll_height = c_height - 85 sub_scroll_width = 650 # Lacking local-network permission (Android 17+)? Shorten the # list to make room for a warning below it. (Once granted, it # stays shortened until the tab is rebuilt; harmless.) show_permission_warning = local_network_permission_missing() if show_permission_warning: sub_scroll_height -= WARNING_HEIGHT self._container = bui.containerwidget( parent=parent_widget, position=( region_left, region_bottom + (region_height - c_height) * 0.5, ), size=(c_width, c_height), background=False, selection_loops_to_parent=True, ) v = c_height - 30 bui.textwidget( parent=self._container, position=(c_width * 0.5, v - 3), color=(0.6, 1.0, 0.6), scale=1.3, size=(0, 0), maxwidth=c_width * 0.9, h_align='center', v_align='center', text=_classicassets.strings.gather.local_network_description, ) v -= 15 v -= sub_scroll_height + 23 scrollw = bui.scrollwidget( parent=self._container, position=((region_width - sub_scroll_width) * 0.5, v), size=(sub_scroll_width, sub_scroll_height), ) self._net_scanner = NetScanner( idprefix=self._idprefix, tab=self, scrollwidget=scrollw, tab_button=tab_button, width=sub_scroll_width, ) bui.widget(edit=scrollw, autoselect=True, up_widget=tab_button) if show_permission_warning: self._permission_warning = LocalNetworkPermissionWarning( parent=self._container, position=(c_width * 0.5, v - WARNING_HEIGHT * 0.5), width=sub_scroll_width, idprefix=self._idprefix, ) return self._container
[docs] @override def on_deactivate(self) -> None: if self._net_scanner is not None: self._net_scanner.stop() self._net_scanner = None self._permission_warning = None
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self, TypeIs) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum