Source code for bauiv1lib.docui.prep._calls

# Released under the MIT License. See LICENSE for details.
#
"""Prep functionality for our UI.

We do all layout math and bake out partial ui calls in a background
thread so there's as little work to do in the ui thread as possible.
"""

from __future__ import annotations  # Docs-generation hack.

import copy
from functools import partial
from typing import TYPE_CHECKING, assert_never

from efro.util import strict_partial
from efro.dataclassio import dataclass_to_json
import bacommon.docui.v2 as dui2
import bauiv1 as bui
from bauiv1 import builtinassets
from bauiv1 import classicassets

from bauiv1lib.docui.prep._types import PagePrep, RowPrep, ButtonPrep

if TYPE_CHECKING:
    from typing import Callable

    from bacommon.langstr import LangStrSpec
    from bacommon.assetspec import TextureSpec, MeshSpec
    from bauiv1lib.docui import DocUIWindow


def _btex(name: str) -> str:
    """Qualified ref for a texture in the builtin asset-package."""
    return f'{builtinassets.__asset_package__}:textures/{name}'


def refstr(ref: 'TextureSpec | MeshSpec') -> str:
    """Qualified engine name for a typed asset ref."""
    return f'{ref.apverid}:{ref.name}'


[docs] def prep_page( page: dui2.Page, *, packages: list[str], uiscale: bui.UIScale, scroll_width: float, scroll_height: float, idprefix: str, immediate: bool = False, ) -> PagePrep: # pylint: disable=too-many-statements """Prep a page.""" # pylint: disable=too-many-branches # pylint: disable=too-many-locals # pylint: disable=cyclic-import import bauiv1lib.docui.prep._calls2 as prepcalls2 def _n(lstr: 'LangStrSpec') -> bui.LangStr: """Native handle bound against this payload's package list.""" return bui.LangStr(dataclass_to_json(lstr), packages=packages) # Create a filtered list of rows we know how to display. page_rows_filtered: list[dui2.ButtonRow] = [] for pagerow in page.rows: if isinstance(pagerow, dui2.ButtonRow): if not pagerow.buttons: pagerow = copy.deepcopy(pagerow) pagerow.buttons.append( dui2.Button( label=classicassets.strings.ui.nothing_here.spec, label_color=(1, 1, 1, 0.3), size=(220, 100), label_scale=0.6, texture=builtinassets.textures.button_square_wide, padding_top=-8, padding_bottom=-10, color=(0.2, 0.2, 0.2, 0.15), action=dui2.Local(default_sound=False), ) ) page_rows_filtered.append(pagerow) if len(page_rows_filtered) != len(page.rows): bui.uilog.error('Got unknown row type(s) in doc-ui; ignoring.') # Ok; we've got some buttons. Build our full UI. row_title_height_with_subtitle = 30.0 row_title_height_no_subtitle = 38.0 row_subtitle_height = 30.0 # Buffers for *everything*. Set bases here that look decent and # allow page to offset them. top_buffer = 20.0 + page.padding_top bot_buffer = 20.0 + page.padding_bottom left_buffer = 10.0 + page.padding_left # Nudge a bit due to scrollbar. right_buffer = 20.0 + page.padding_right # Extra buffers for title/headers stuff (not in h-scroll). header_inset_left = 45.0 header_inset_right = 30.0 default_button_width = 150.0 default_button_height = 100.0 if uiscale is bui.UIScale.SMALL: top_bar_overlap = 70 bot_bar_overlap = 70 top_buffer += top_bar_overlap bot_buffer += bot_bar_overlap else: top_bar_overlap = 0 bot_bar_overlap = 0 # Should look into why this is necessary. fudge = 15.0 hscrollinset = 15.0 rootcall: Callable[..., bui.Widget] | None = None rows: list[RowPrep] = [] width: float = scroll_width + fudge height: float = ( top_buffer + bot_buffer + page.row_spacing * max(0, (len(page_rows_filtered) - 1)) ) simple_culling_v: float = page.simple_culling_v center_vertically: bool = page.center_vertically title: bui.LangStr = _n(page.title) # Called with root container after construction completes. root_post_calls: list[Callable[[bui.Widget], None]] = [] nextbuttonid = 0 have_start_button = False have_selected_button = False # Precalc basic info like dimensions for all rows. for row in page_rows_filtered: # assert row.buttons this_row_width = ( left_buffer + right_buffer + row.padding_left + row.padding_right + row.button_spacing * (len(row.buttons) - 1) ) button_row_height = 30.0 for button in row.buttons: if button.size is None: bwidth = default_button_width bheight = default_button_height else: bwidth = button.size[0] bheight = button.size[1] bscale = button.scale bwidthfull = bwidth * bscale bheightfull = bheight * bscale # Include button padding when calcing full needed height. button_row_height = max( button_row_height, bheightfull + (button.padding_top + button.padding_bottom) * button.scale, ) this_row_width += ( bwidthfull + (button.padding_left + button.padding_right) * button.scale ) # Note: this includes everything in the *scrollable* part of # the row. this_row_height = ( row.padding_top + row.padding_bottom + button_row_height ) rows.append( RowPrep( width=this_row_width, height=this_row_height, titlecalls=[], hscrollcall=None, hscrolleditcall=None, hsubcall=None, buttons=[], simple_culling_h=row.simple_culling_h, decorations=[], ) ) assert this_row_height > 0.0 assert this_row_width > 0.0 # Add height that is *not* part of the h-scrollable area. height += row.header_height * row.header_scale if row.title is not None: height += ( row_title_height_no_subtitle if row.subtitle is None else row_title_height_with_subtitle ) if row.subtitle is not None: height += row_subtitle_height height += this_row_height height += row.spacing_top + row.spacing_bottom # Ok; we've got all row dimensions. Now prep calls to make the # subcontainers to fit everything and fill out all rows. rootcall = partial( bui.containerwidget, size=(width, height), claims_left_right=True, background=False, ) y = height - top_buffer for i, (row, rowprep) in enumerate( zip(page_rows_filtered, rows, strict=True) ): tdelaybase = 0.15 + 0.06 * i y -= row.spacing_top if i != 0: y -= page.row_spacing # Header decorations. header_height_full = row.header_height * row.header_scale y -= header_height_full hdecs_l = ( [] if row.header_decorations_left is None else row.header_decorations_left ) prepcalls2.prep_decorations( hdecs_l, left_buffer + header_inset_left, y + header_height_full * 0.5, row.header_scale, tdelay=None if immediate else (tdelaybase + 0.05), packages=packages, highlight=False, out_decoration_preps=rowprep.decorations, ) hdecs_c = ( [] if row.header_decorations_center is None else row.header_decorations_center ) prepcalls2.prep_decorations( hdecs_c, width * 0.5, y + header_height_full * 0.5, row.header_scale, tdelay=None if immediate else (tdelaybase + 0.05), packages=packages, highlight=False, out_decoration_preps=rowprep.decorations, ) hdecs_r = ( [] if row.header_decorations_right is None else row.header_decorations_right ) prepcalls2.prep_decorations( hdecs_r, width - right_buffer - header_inset_right, y + header_height_full * 0.5, row.header_scale, tdelay=None if immediate else (tdelaybase + 0.05), packages=packages, highlight=False, out_decoration_preps=rowprep.decorations, ) if row.title is not None: rowprep.titlecalls.append( partial( bui.textwidget, position=( ( ((width - left_buffer - right_buffer) * 0.5) + 7.0 # Fudge factor to match hscroll if row.center_title else (left_buffer + header_inset_left) ), y - row_subtitle_height * 0.5, ), size=(0, 0), text=_n(row.title), color=( (0.85, 0.95, 0.89, 1.0) if row.title_color is None else row.title_color ), flatness=row.title_flatness, shadow=row.title_shadow, scale=1.0, maxwidth=( (width - left_buffer - right_buffer) if row.center_title else ( width - left_buffer - right_buffer - header_inset_left - header_inset_right ) ), h_align='center' if row.center_title else 'left', v_align='center', literal=True, transition_delay=( None if immediate else (tdelaybase + 0.1) ), transition_type='scale', ) ) y -= ( row_title_height_no_subtitle if row.subtitle is None else row_title_height_with_subtitle ) if row.subtitle is not None: rowprep.titlecalls.append( partial( bui.textwidget, position=( ( ((width - left_buffer - right_buffer) * 0.5) + 7.0 # Fudge factor to match hscroll if row.center_title else (left_buffer + header_inset_left) ), y - row_subtitle_height * 0.5, ), size=(0, 0), text=_n(row.subtitle), color=( (0.6, 0.74, 0.6) if row.subtitle_color is None else row.subtitle_color ), flatness=row.subtitle_flatness, shadow=row.subtitle_shadow, scale=0.7, maxwidth=( (width - left_buffer - right_buffer) if row.center_title else ( width - left_buffer - right_buffer - header_inset_left - header_inset_right ) ), h_align='center' if row.center_title else 'left', v_align='center', literal=True, transition_delay=( None if immediate else (tdelaybase + 0.2) ), transition_type='scale', ) ) y -= row_subtitle_height y -= rowprep.height # includes padding-top/bottom if row.debug: rowheightfull = ( rowprep.height + row.header_height * row.header_scale ) if row.title is not None: rowheightfull += ( row_title_height_no_subtitle if row.subtitle is None else row_title_height_with_subtitle ) if row.subtitle is not None: rowheightfull += row_subtitle_height prepcalls2.prep_row_debug( ( width - left_buffer - right_buffer, rowheightfull, ), (left_buffer, y), None if immediate else tdelaybase, rowprep.decorations, ) rowprep.hscrollcall = partial( bui.hscrollwidget, size=(width - hscrollinset, rowprep.height), position=(hscrollinset, y), claims_left_right=True, highlight=False, border_opacity=0.0, center_small_content=row.center_content, simple_culling_h=row.simple_culling_h, ) rowprep.hsubcall = partial( bui.containerwidget, size=( # Ideally we could just always use row-width, but # currently that gets us right-aligned stuff when # center-small-content is off. ( rowprep.width if row.center_content else max(width - hscrollinset - fudge, rowprep.width) ), rowprep.height, ), background=False, ) x = left_buffer + row.padding_left # Calc height of buttons themselves (includes button padding but # not row padding). button_row_height = ( rowprep.height - row.padding_top - row.padding_bottom ) bcount = len(row.buttons) # Clamp or max delay if we've got lots of buttons. bdelaymax = min(0.5, 0.03 * bcount) for j, button in enumerate(row.buttons): # Leftmost buttons appear first; pop-in sweeps left-to-right. tdelayamt = j / max(1, bcount - 1) tdelay = tdelaybase + tdelayamt * bdelaymax xorig = x x += button.padding_left * button.scale bscale = button.scale if button.size is None: bwidth = default_button_width bheight = default_button_height else: bwidth = button.size[0] bheight = button.size[1] bwidthfull = bscale * bwidth bheightfull = bscale * bheight # Vertically center the button plus its padding. to_button_plus_padding_bottom = ( button_row_height - ( bheightfull + (button.padding_top + button.padding_bottom) * button.scale ) ) * 0.5 # Move up past bottom padding to get button bottom. to_button_bottom = ( to_button_plus_padding_bottom + button.padding_bottom * button.scale ) center_x = x + bwidthfull * 0.5 center_y = row.padding_bottom + to_button_bottom + bheightfull * 0.5 bstyle: str if button.style is dui2.ButtonStyle.SQUARE: bstyle = 'square' elif button.style is dui2.ButtonStyle.TAB: bstyle = 'tab' elif button.style is dui2.ButtonStyle.SMALL: bstyle = 'small' elif button.style is dui2.ButtonStyle.MEDIUM: bstyle = 'medium' elif button.style is dui2.ButtonStyle.LARGE: bstyle = 'large' elif button.style is dui2.ButtonStyle.LARGER: bstyle = 'larger' elif button.style is dui2.ButtonStyle.BACK: bstyle = 'back' elif button.style is dui2.ButtonStyle.BACK_SMALL: bstyle = 'backSmall' elif button.style is dui2.ButtonStyle.SQUARE_WIDE: bstyle = 'squareWide' else: assert_never(button.style) widgetid: str if button.widget_id is None: widgetid = f'{idprefix}|button{nextbuttonid}' nextbuttonid += 1 else: widgetid = f'{idprefix}|{button.widget_id}' if button.default: if have_start_button: bui.uilog.warning( 'Multiple buttons flagged as default.' ' There can be only one per page.' ) else: have_start_button = True root_post_calls.append(partial(_set_start_button, widgetid)) if button.selected: if have_selected_button: bui.uilog.warning( 'Multiple buttons flagged as selected.' ' There can be only one per page.' ) else: have_selected_button = True root_post_calls.append( partial(_set_selected_button, widgetid) ) show_buffer_left = button.padding_left * bscale show_buffer_right = button.padding_right * bscale # Calc the total height of what we're trying to keep on # screen, and then nudge that towards the total visible # height of the scroll area. total_show_width = ( bwidth + button.padding_left + button.padding_right ) * bscale # How much to push show-height towards full available space. # 1.0 should lead to always perfect centering (but that # might feel too aggressive). amt = 0.6 buffer_extra = max( 0.0, (scroll_width - total_show_width) * 0.5 * amt ) show_buffer_left += buffer_extra show_buffer_right += buffer_extra buttonprep = ButtonPrep( buttoncall=partial( bui.buttonwidget, id=widgetid, position=(x, row.padding_bottom + to_button_bottom), size=(bwidth, bheight), scale=bscale, color=(None if button.color is None else button.color[:3]), textcolor=button.label_color, text_flatness=(button.label_flatness), text_scale=button.label_scale, button_type=bstyle, opacity=(1.0 if button.color is None else button.color[3]), label=('' if button.label is None else _n(button.label)), text_literal=True, autoselect=True, enable_sound=False, transition_delay=None if immediate else tdelay, transition_type='scale', icon_color=button.icon_color, iconscale=button.icon_scale, better_bg_fit=True, ), buttoneditcall=partial( bui.widget, # TODO: Calc left/right vals properly based on # our size and padding. show_buffer_left=show_buffer_left, show_buffer_right=show_buffer_right, depth_range=button.depth_range, # We explicitly assign all neighbor selection; # anything left over should go to toolbars. auto_select_toolbars_only=True, ), decorations=[], textures={}, widgetid=widgetid, action=button.action, ) if button.texture is not None: buttonprep.textures['texture'] = refstr(button.texture) if button.icon is not None: buttonprep.textures['icon'] = refstr(button.icon) # With row-debug on, visualize the area we try to scroll to # show when each button is selected. Note that we're clamped # by the h-scroll here so we have to draw a separate box for # the row title/subtitle. if row.debug: prepcalls2.prep_row_debug_button( ( bwidthfull + (button.padding_left + button.padding_right) * button.scale, rowprep.height, ), (xorig, 0.0), None if immediate else tdelay, buttonprep.decorations, ) if button.debug: prepcalls2.prep_button_debug( (bwidthfull, bheightfull), (center_x, center_y), None if immediate else tdelay, buttonprep.decorations, ) decorations = ( [] if button.decorations is None else button.decorations ) prepcalls2.prep_decorations( decorations, center_x, center_y, bscale, None if immediate else tdelay, packages=packages, highlight=True, out_decoration_preps=buttonprep.decorations, ) rowprep.buttons.append(buttonprep) x += ( bwidthfull + (button.padding_right * button.scale) + row.button_spacing ) # Add an edit call for our new hscroll to give it proper # show-buffers. # Incorporate top buffer so we scroll all the way up # when selecting the top row (and stay clear of # toolbars). show_buffer_top = top_buffer show_buffer_bottom = bot_buffer # Scroll so title/subtitle is in view when selecting. # Note that we don't need to account for # padding-top/bottom since the h-scroll that we're # applying to encompasses both. show_buffer_top += row.header_height * row.header_scale if row.title is not None: show_buffer_top += ( row_title_height_no_subtitle if row.subtitle is None else row_title_height_with_subtitle ) if row.subtitle is not None: show_buffer_top += row_subtitle_height # Calc the total height of what we're trying to keep on # screen, and then nudge that towards the total visible # height of the scroll area. total_show_height = ( rowprep.height + show_buffer_top + show_buffer_bottom ) # How much to push show-height towards full available space. # 1.0 should lead to always perfect centering (but that # might feel too aggressive). amt = 0.5 buffer_extra = max(0.0, (scroll_height - total_show_height) * 0.5 * amt) show_buffer_top += buffer_extra show_buffer_bottom += buffer_extra rowprep.hscrolleditcall = partial( bui.widget, show_buffer_top=show_buffer_top, show_buffer_bottom=show_buffer_bottom, ) y -= row.spacing_bottom return PagePrep( rootcall=rootcall, rows=rows, width=width, height=height, simple_culling_v=simple_culling_v, center_vertically=center_vertically, title=title, root_post_calls=root_post_calls, )
[docs] def instantiate_page_prep( pageprep: PagePrep, *, rootwidget: bui.Widget, scrollwidget: bui.Widget, backbutton: bui.Widget, windowbackbutton: bui.Widget | None, window: DocUIWindow, ) -> bui.Widget: """Create a UI using prepped data.""" # pylint: disable=too-many-locals # pylint: disable=too-many-branches outrows: list[tuple[bui.Widget, list[bui.Widget]]] = [] # Now go through and run our prepped ui calls to build our # widgets, plugging in appropriate parent widgets args and # whatnot as we go. assert pageprep.rootcall is not None subcontainer = pageprep.rootcall(parent=scrollwidget) for rowprep in pageprep.rows: for uicall in rowprep.titlecalls: uicall(parent=subcontainer) assert rowprep.hscrollcall is not None hscroll = rowprep.hscrollcall(parent=subcontainer) for decoration in rowprep.decorations: kwds: dict = {'parent': subcontainer} for texarg, texname in decoration.textures.items(): kwds[texarg] = bui.gettexture(texname) for mesharg, meshname in decoration.meshes.items(): kwds[mesharg] = bui.getmesh(meshname) decoration.call(**kwds) outrow: tuple[bui.Widget, list[bui.Widget]] = (hscroll, []) assert rowprep.hsubcall is not None hsub = rowprep.hsubcall(parent=hscroll) for i, buttonprep in enumerate(rowprep.buttons): kwds = { 'parent': hsub, 'on_activate_call': strict_partial( window.controller.run_action, window, buttonprep.widgetid, buttonprep.action, ), } for texarg, texname in buttonprep.textures.items(): kwds[texarg] = bui.gettexture(texname) btn = buttonprep.buttoncall(**kwds) assert buttonprep.buttoneditcall is not None buttonprep.buttoneditcall(edit=btn) for decoration in buttonprep.decorations: kwds = {'parent': hsub} if decoration.highlight: kwds['draw_controller'] = btn for texarg, texname in decoration.textures.items(): kwds[texarg] = bui.gettexture(texname) for mesharg, meshname in decoration.meshes.items(): kwds[mesharg] = bui.getmesh(meshname) decoration.call(**kwds) # Make sure row is scrolled so leftmost button is # visible (though it kinda seems like this should happen # by default). if i == 0: bui.containerwidget(edit=hsub, visible_child=btn) outrow[1].append(btn) outrows.append(outrow) assert rowprep.hscrolleditcall is not None rowprep.hscrolleditcall(edit=hscroll) for root_post_call in pageprep.root_post_calls: root_post_call(rootwidget) # Ok; we've got all widgets. Now wire up directional nav between # rows/buttons. # Up press on any top-row button should select window back button # (if there is one). if outrows and windowbackbutton is not None: _scroll, buttons = outrows[0] for button in buttons: bui.widget(edit=button, up_widget=windowbackbutton) for _scroll, buttons in outrows: # Left press on first button in any row should select back # button (either system one or window one). if buttons: bui.widget(edit=buttons[0], left_widget=backbutton) # Left/right presses should select neighbor button in # row (when there is one). for i in range(0, len(buttons) - 1): leftbutton = buttons[i] rightbutton = buttons[i + 1] bui.widget(edit=leftbutton, right_widget=rightbutton) bui.widget(edit=rightbutton, left_widget=leftbutton) # Down/up presses should select next/prev row (when there is # one). for i in range(0, len(outrows) - 1): topscroll, topbuttons = outrows[i] botscroll, botbuttons = outrows[i + 1] for topbutton in topbuttons: bui.widget(edit=topbutton, down_widget=botscroll) for botbutton in botbuttons: bui.widget(edit=botbutton, up_widget=topscroll) return subcontainer
def _set_start_button(buttonid: str, root: bui.Widget) -> None: widget = bui.widget_by_id(buttonid) if widget: bui.containerwidget(edit=root, start_button=widget) def _set_selected_button(buttonid: str, root: bui.Widget) -> None: del root # Unused. widget = bui.widget_by_id(buttonid) if widget: widget.global_select() # Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum