Source code for bauiv1lib.credits

# Released under the MIT License. See LICENSE for details.
#
"""Provides a window to display game credits."""

from __future__ import annotations

import os
import json
import logging
from typing import TYPE_CHECKING, override

import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Sequence


[docs] class CreditsWindow(bui.MainWindow): """Window for displaying game credits.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-locals # pylint: disable=too-many-statements bui.set_analytics_screen('Credits Window') assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale width = 990 if uiscale is bui.UIScale.SMALL else 670 height = 750 if uiscale is bui.UIScale.SMALL else 500 # Do some fancy math to fill all available screen area up to the # size of our backing container. This lets us fit to the exact # screen shape at small ui scale. screensize = bui.get_virtual_screen_size() scale = ( 2.0 if uiscale is bui.UIScale.SMALL else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0 ) # Scale down if necessary so the full width of our UI is # visible. min_width = 800 if screensize[0] / scale < min_width: scale *= (screensize[0] / scale) / min_width # Calc screen size in our local container space and clamp to a # bit smaller than our container size. target_width = min(width - 80, screensize[0] / scale) target_height = min(height - 80, screensize[1] / scale) # To get top/left coords, go to the center of our window and # offset by half the width/height of our target area. yoffs = 0.5 * height + 0.5 * target_height scroll_width = target_width # Use the full screen area in small mode (we'll include our # title in the scrollable content). if uiscale is bui.UIScale.SMALL: scroll_height = target_height scroll_y = yoffs - scroll_height else: yoffs += 30 scroll_height = target_height - 29 scroll_y = yoffs - 58 - scroll_height self._r = 'creditsWindow' super().__init__( root_widget=bui.containerwidget( size=(width, height), toolbar_visibility=( 'menu_minimal' if uiscale is bui.UIScale.SMALL else 'menu_full' ), scale=scale, ), transition=transition, origin_widget=origin_widget, # We're affected by screen size only at small ui-scale. refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL, ) if uiscale is bui.UIScale.SMALL: bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back ) else: btn = bui.buttonwidget( parent=self._root_widget, position=(40, yoffs - 46), size=(60, 48), scale=0.8, label=bui.charstr(bui.SpecialChar.BACK), button_type='backSmall', on_activate_call=self.main_window_back, autoselect=True, ) bui.containerwidget(edit=self._root_widget, cancel_button=btn) scroll = bui.scrollwidget( parent=self._root_widget, size=(scroll_width, scroll_height), position=(width * 0.5 - scroll_width * 0.5, scroll_y), capture_arrows=True, border_opacity=0.4, center_small_content_horizontally=True, ) bui.widget( edit=scroll, right_widget=bui.get_special_widget('squad_button'), ) if uiscale is bui.UIScale.SMALL: bui.widget( edit=scroll, left_widget=bui.get_special_widget('back_button'), ) def _format_names(names2: Sequence[str], inset: float) -> str: sval = '' # measure a series since there's overlaps and stuff.. space_width = ( bui.get_string_width(' ' * 10, suppress_warning=True) / 10.0 ) spacing = 330.0 col1 = inset col2 = col1 + spacing col3 = col2 + spacing line_width = 0.0 nline = '' for name in names2: # move to the next column (or row) and print if line_width > col3: sval += nline + '\n' nline = '' line_width = 0 if line_width > col2: target = col3 elif line_width > col1: target = col2 else: target = col1 spacingstr = ' ' * int((target - line_width) / space_width) nline += spacingstr nline += name line_width = bui.get_string_width(nline, suppress_warning=True) if nline != '': sval += nline + '\n' return sval sound_and_music = bui.Lstr( resource=f'{self._r}.songCreditText' ).evaluate() sound_and_music = sound_and_music.replace( '${TITLE}', "'William Tell (Trumpet Entry)'" ) sound_and_music = sound_and_music.replace( '${PERFORMER}', 'The Apollo Symphony Orchestra' ) sound_and_music = sound_and_music.replace( '${PERFORMER}', 'The Apollo Symphony Orchestra' ) sound_and_music = sound_and_music.replace( '${COMPOSER}', 'Gioacchino Rossini' ) sound_and_music = sound_and_music.replace('${ARRANGER}', 'Chris Worth') sound_and_music = sound_and_music.replace('${PUBLISHER}', 'BMI') sound_and_music = sound_and_music.replace( '${SOURCE}', 'www.AudioSparx.com' ) spc = ' ' sound_and_music = spc + sound_and_music.replace('\n', '\n' + spc) names = [ 'HubOfTheUniverseProd', 'Jovica', 'LG', 'Leady', 'Percy Duke', 'PhreaKsAccount', 'Pogotron', 'Rock Savage', 'anamorphosis', 'benboncan', 'cdrk', 'chipfork', 'guitarguy1985', 'jascha', 'joedeshon', 'loofa', 'm_O_m', 'mich3d', 'sandyrb', 'shakaharu', 'sirplus', 'stickman', 'thanvannispen', 'virotic', 'zimbot', ] names.sort(key=lambda x: x.lower()) freesound_names = _format_names(names, 90) try: with open( os.path.join( bui.app.env.data_directory, 'ba_data', 'data', 'langdata.json', ), encoding='utf-8', ) as infile: translation_contributors = json.loads(infile.read())[ 'translation_contributors' ] except Exception: logging.exception('Error reading translation contributors.') translation_contributors = [] translation_names = _format_names(translation_contributors, 60) # Need to bake this out and chop it up since we're passing our # 65535 vertex limit for meshes.. # We can remove that limit once we drop support for GL ES2.. :-/ # (or add mesh splitting under the hood) credits_text = ( ' ' + bui.Lstr(resource=f'{self._r}.codingGraphicsAudioText') .evaluate() .replace('${NAME}', 'Eric Froemling') + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.additionalAudioArtIdeasText') .evaluate() .replace('${NAME}', 'Raphael Suter') + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.soundAndMusicText').evaluate() + '\n' '\n' + sound_and_music + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.publicDomainMusicViaText') .evaluate() .replace('${NAME}', 'Musopen.com') + '\n' ' ' + bui.Lstr(resource=f'{self._r}.thanksEspeciallyToText') .evaluate() .replace('${NAME}', 'the US Army, Navy, and Marine Bands') + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.additionalMusicFromText') .evaluate() .replace('${NAME}', 'The YouTube Audio Library') + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.soundsText') .evaluate() .replace('${SOURCE}', 'Freesound.org') + '\n' '\n' + freesound_names + '\n' '\n' ' ' + bui.Lstr( resource=f'{self._r}.languageTranslationsText' ).evaluate() + '\n' '\n' + '\n'.join(translation_names.splitlines()[:146]) + '\n'.join(translation_names.splitlines()[146:]) + '\n' '\n' ' Shout Out to Awesome Mods / Modders / Contributors:\n\n' ' BombDash ModPack\n' ' TheMikirog & SoK - BombSquad Joyride Modpack\n' ' Mrmaxmeier - BombSquad-Community-Mod-Manager\n' ' Ritiek Malhotra \n' ' Dliwk\n' ' vishal332008\n' ' itsre3\n' ' Drooopyyy\n' ' Loup\n' '\n' ' Holiday theme vector art designed by Freepik\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.specialThanksText').evaluate() + '\n' '\n' ' Todd, Laura, and Robert Froemling\n' ' ' + bui.Lstr(resource=f'{self._r}.allMyFamilyText') .evaluate() .replace('\n', '\n ') + '\n' ' ' + bui.Lstr( resource=f'{self._r}.whoeverInventedCoffeeText' ).evaluate() + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.legalText').evaluate() + '\n' '\n' ' ' + bui.Lstr(resource=f'{self._r}.softwareBasedOnText') .evaluate() .replace('${NAME}', 'the Khronos Group') + '\n' '\n' ' ' ' www.ballistica.net\n' ) txt = credits_text lines = txt.splitlines() line_height = 20 scale = 0.55 self._sub_width = min(700, width - 80) self._sub_height = line_height * len(lines) + 40 inline_title_height = 50 # Make space for our title when we're stuffing it inline. if uiscale is bui.UIScale.SMALL: self._sub_height += inline_title_height container = self._subcontainer = bui.containerwidget( parent=scroll, size=(self._sub_width, self._sub_height), background=False, claims_left_right=False, ) # Stick our title on the scrollable content in small ui mode so # we can use the full screen area for said content. bui.textwidget( parent=( self._subcontainer if uiscale is bui.UIScale.SMALL else self._root_widget ), position=( (self._sub_width * 0.5, self._sub_height - 20) if uiscale is bui.UIScale.SMALL else (width * 0.5, yoffs - 28) ), size=(0, 0), scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0, text=bui.Lstr( resource=f'{self._r}.titleText', subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))], ), h_align='center', v_align='center', color=bui.app.ui_v1.title_color, maxwidth=scroll_width * 0.7, ) voffs = -inline_title_height if uiscale is bui.UIScale.SMALL else 0 for line in lines: bui.textwidget( parent=container, padding=4, color=(0.7, 0.9, 0.7, 1.0), scale=scale, flatness=1.0, size=(0, 0), position=(0, self._sub_height - 20 + voffs), h_align='left', v_align='top', text=bui.Lstr(value=line), ) voffs -= line_height
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget ) )
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum