# Released under the MIT License. See LICENSE for details.
#
"""Bits of utility functionality related to co-op levels."""
from __future__ import annotations # Docs-generation hack.
import bauiv1 as bui
from bauiv1 import builtinassets
from bauiv1 import classicassets
[docs]
class CoopLevelLockedWindow(bui.Window):
"""Window showing that a level is locked.
Note: both names arrive as legacy translate=coopLevelNames
Lstrs, so the surrounding text stays Lstr until that category
ports (strings-asset-migration D35). The authored
coop/level_is_locked and coop/level_must_be_completed_first
entries are ready and waiting for that.
"""
def __init__(self, name: bui.Lstr, dep_name: bui.Lstr):
width = 550.0
height = 250.0
lock_tex = classicassets.textures.lock.get()
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
super().__init__(
root_widget=bui.containerwidget(
size=(width, height),
transition='in_right',
scale=(
1.7
if uiscale is bui.UIScale.SMALL
else 1.3 if uiscale is bui.UIScale.MEDIUM else 1.0
),
)
)
bui.textwidget(
parent=self._root_widget,
position=(150 - 20, height * 0.63),
size=(0, 0),
h_align='left',
v_align='center',
text=bui.Lstr(
resource='levelIsLockedText', subs=[('${LEVEL}', name)]
),
maxwidth=400,
color=(1, 0.8, 0.3, 1),
scale=1.1,
)
bui.textwidget(
parent=self._root_widget,
position=(150 - 20, height * 0.48),
size=(0, 0),
h_align='left',
v_align='center',
text=bui.Lstr(
resource='levelMustBeCompletedFirstText',
subs=[('${LEVEL}', dep_name)],
),
maxwidth=400,
color=bui.app.ui_v1.infotextcolor,
scale=0.8,
)
bui.imagewidget(
parent=self._root_widget,
position=(56 - 20, height * 0.39),
size=(80, 80),
texture=lock_tex,
opacity=1.0,
)
btn = bui.buttonwidget(
parent=self._root_widget,
position=((width - 140) / 2, 30),
size=(140, 50),
label=classicassets.strings.ui.ok,
on_activate_call=self._ok,
)
bui.containerwidget(
edit=self._root_widget, selected_child=btn, start_button=btn
)
builtinassets.audio.error.get().play()
def _ok(self) -> None:
bui.containerwidget(edit=self._root_widget, transition='out_left')
# Docs-generation hack; import some stuff that we likely only forward-declared
# in our actual source code so that docs tools can find it.
from typing import (Coroutine, Any, Literal, Callable,
Generator, Awaitable, Sequence, Self)
import asyncio
from concurrent.futures import Future
from pathlib import Path
from enum import Enum