Source code for bauiv1lib.connectivity

# Released under the MIT License. See LICENSE for details.
#
"""UI functionality related to master-server connectivity."""

from __future__ import annotations

from typing import TYPE_CHECKING

import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Callable, Any


[docs] def wait_for_connectivity( on_connected: Callable[[], Any], on_cancel: Callable[[], Any] | None = None, ) -> None: """Wait for the engine to establish a master-server connection. If need be, shows a window to keep the user informed of connectivity state and allows the user to cancel the operation. Note that canceling does not prevent the engine from continuing its attempt to establish connectivity; it simply cancels the operation that depends on it. """ plus = bui.app.plus assert plus is not None # Quick-out: if we're already connected, don't bother with the UI. # We do, however, push this call instead of calling it immediately # so as to be consistent with the waiting path. if plus.cloud.connected: bui.pushcall(on_connected) return WaitForConnectivityWindow(on_connected=on_connected, on_cancel=on_cancel)
[docs] class WaitForConnectivityWindow(bui.Window): """Window informing the user that the game is establishing connectivity.""" def __init__( self, on_connected: Callable[[], Any], on_cancel: Callable[[], Any] | None, ) -> None: self._on_connected = on_connected self._on_cancel = on_cancel self._width = 650 self._height = 300 super().__init__( root_widget=bui.containerwidget( size=(self._width, self._height), transition='in_scale', parent=bui.get_special_widget('overlay_stack'), ) ) bui.textwidget( parent=self._root_widget, position=(self._width * 0.5, self._height * 0.65), size=(0, 0), scale=1.2, h_align='center', v_align='center', text=bui.Lstr(resource='internal.connectingToPartyText'), maxwidth=self._width * 0.9, ) self._info_text = bui.textwidget( parent=self._root_widget, position=(self._width * 0.5, self._height * 0.45), size=(0, 0), color=(0.6, 0.5, 0.6), flatness=1.0, shadow=0.0, scale=0.75, h_align='center', v_align='center', text='', maxwidth=self._width * 0.9, ) self._info_text_str = '' cancel_button = bui.buttonwidget( parent=self._root_widget, autoselect=True, position=(50, 30), size=(150, 50), label=bui.Lstr(resource='cancelText'), on_activate_call=self._cancel, ) bui.containerwidget(edit=self._root_widget, cancel_button=cancel_button) self._update_timer = bui.AppTimer( 0.113, bui.WeakCall(self._update), repeat=True ) def _update(self) -> None: plus = bui.app.plus assert plus is not None if plus.cloud.connected: self._connected() return # Show what connectivity is up to if we don't have any published # zone-pings yet (or if we do but there's no transport state to # show yet). if not bui.app.net.zone_pings or not bui.app.net.transport_state: infotext = bui.app.net.connectivity_state else: infotext = bui.app.net.transport_state if infotext != self._info_text_str: self._info_text_str = infotext bui.textwidget(edit=self._info_text, text=infotext) def _connected(self) -> None: if not self._root_widget or self._root_widget.transitioning_out: return bui.containerwidget( edit=self._root_widget, transition=('out_scale'), ) bui.pushcall(self._on_connected) def _cancel(self) -> None: if not self._root_widget or self._root_widget.transitioning_out: return bui.containerwidget( edit=self._root_widget, transition=('out_scale'), ) if self._on_cancel is not None: bui.pushcall(self._on_cancel)