Source code for bauiv1lib.config

# Released under the MIT License. See LICENSE for details.
#
"""Functionality for editing config values and applying them to the game."""

from __future__ import annotations

from typing import TYPE_CHECKING

import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Any, Callable


[docs] class ConfigCheckBox: """A checkbox wired up to control a config value. It will automatically save and apply the config when its value changes. """ widget: bui.Widget """The underlying bui.Widget instance.""" def __init__( self, parent: bui.Widget, configkey: str, position: tuple[float, float], size: tuple[float, float], displayname: str | bui.Lstr | None = None, scale: float | None = None, maxwidth: float | None = None, autoselect: bool = True, value_change_call: Callable[[Any], Any] | None = None, ): if displayname is None: displayname = configkey self._value_change_call = value_change_call self._configkey = configkey self.widget = bui.checkboxwidget( parent=parent, autoselect=autoselect, position=position, size=size, text=displayname, textcolor=(0.8, 0.8, 0.8), value=bui.app.config.resolve(configkey), on_value_change_call=self._value_changed, scale=scale, maxwidth=maxwidth, ) # complain if we outlive our checkbox bui.uicleanupcheck(self, self.widget) def _value_changed(self, val: bool) -> None: cfg = bui.app.config cfg[self._configkey] = val if self._value_change_call is not None: self._value_change_call(val) cfg.apply_and_commit()
[docs] class ConfigNumberEdit: """A set of controls for editing a numeric config value. It will automatically save and apply the config when its value changes. """ nametext: bui.Widget """The text widget displaying the name.""" valuetext: bui.Widget """The text widget displaying the current value.""" minusbutton: bui.Widget """The button widget used to reduce the value.""" plusbutton: bui.Widget """The button widget used to increase the value.""" def __init__( self, parent: bui.Widget, configkey: str, position: tuple[float, float], minval: float = 0.0, maxval: float = 100.0, increment: float = 1.0, callback: Callable[[float], Any] | None = None, xoffset: float = 0.0, displayname: str | bui.Lstr | None = None, changesound: bool = True, textscale: float = 1.0, as_percent: bool = False, fallback_value: float = 0.0, f: int = 1, ): if displayname is None: displayname = configkey self._configkey = configkey self._minval = minval self._maxval = maxval self._increment = increment self._callback = callback try: self._value = bui.app.config.resolve(configkey) except ValueError: self._value = bui.app.config.get(configkey, fallback_value) self._as_percent = as_percent self._f = f self.nametext = bui.textwidget( parent=parent, position=position, size=(100, 30), text=displayname, maxwidth=160 + xoffset, color=(0.8, 0.8, 0.8, 1.0), h_align='left', v_align='center', scale=textscale, ) self.valuetext = bui.textwidget( parent=parent, position=(246 + xoffset, position[1]), size=(60, 28), editable=False, color=(0.3, 1.0, 0.3, 1.0), h_align='right', v_align='center', text=str(self._value), padding=2, ) self.minusbutton = bui.buttonwidget( parent=parent, position=(330 + xoffset, position[1]), size=(28, 28), label='-', autoselect=True, on_activate_call=bui.Call(self._down), repeat=True, enable_sound=changesound, ) self.plusbutton = bui.buttonwidget( parent=parent, position=(380 + xoffset, position[1]), size=(28, 28), label='+', autoselect=True, on_activate_call=bui.Call(self._up), repeat=True, enable_sound=changesound, ) # Complain if we outlive our widgets. bui.uicleanupcheck(self, self.nametext) self._update_display() def _up(self) -> None: self._value = min(self._maxval, self._value + self._increment) self._changed() def _down(self) -> None: self._value = max(self._minval, self._value - self._increment) self._changed() def _changed(self) -> None: self._update_display() if self._callback: self._callback(self._value) bui.app.config[self._configkey] = self._value bui.app.config.apply_and_commit() def _update_display(self) -> None: if self._as_percent: val = f'{round(self._value*100.0)}%' else: val = f'{self._value:.{self._f}f}' bui.textwidget(edit=self.valuetext, text=val)