# Released under the MIT License. See LICENSE for details.
#
"""Provides a picker for characters."""
from __future__ import annotations
import math
from typing import TYPE_CHECKING, override
from bauiv1lib.popup import PopupWindow
import bauiv1 as bui
if TYPE_CHECKING:
from typing import Any, Sequence
[docs]
class CharacterPickerDelegate:
"""Delegate for character-picker."""
[docs]
def on_character_picker_pick(self, character: str) -> None:
"""Called when a character is selected."""
raise NotImplementedError()
[docs]
def on_character_picker_get_more_press(self) -> None:
"""Called when the 'get more characters' button is pressed."""
raise NotImplementedError()
[docs]
class CharacterPicker(PopupWindow):
"""Popup window for selecting characters."""
def __init__(
self,
parent: bui.Widget,
position: tuple[float, float] = (0.0, 0.0),
delegate: CharacterPickerDelegate | None = None,
scale: float | None = None,
offset: tuple[float, float] = (0.0, 0.0),
tint_color: Sequence[float] = (1.0, 1.0, 1.0),
tint2_color: Sequence[float] = (1.0, 1.0, 1.0),
selected_character: str | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=too-many-positional-arguments
from bascenev1lib.actor import spazappearance
assert bui.app.classic is not None
del parent # unused here
uiscale = bui.app.ui_v1.uiscale
if scale is None:
scale = (
1.85
if uiscale is bui.UIScale.SMALL
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23
)
self._delegate = delegate
self._transitioning_out = False
# make a list of spaz icons
self._spazzes = spazappearance.get_appearances()
self._spazzes.sort()
self._icon_textures = [
bui.gettexture(bui.app.classic.spaz_appearances[s].icon_texture)
for s in self._spazzes
]
self._icon_tint_textures = [
bui.gettexture(
bui.app.classic.spaz_appearances[s].icon_mask_texture
)
for s in self._spazzes
]
count = len(self._spazzes)
columns = 3
rows = int(math.ceil(float(count) / columns))
button_width = 100
button_height = 100
button_buffer_h = 10
button_buffer_v = 15
self._width = 10 + columns * (button_width + 2 * button_buffer_h) * (
1.0 / 0.95
) * (1.0 / 0.8)
self._height = self._width * (
0.8 if uiscale is bui.UIScale.SMALL else 1.06
)
self._scroll_width = self._width * 0.8
self._scroll_height = self._height * 0.8
self._scroll_position = (
(self._width - self._scroll_width) * 0.5,
(self._height - self._scroll_height) * 0.5,
)
# Creates our _root_widget.
super().__init__(
position=position,
size=(self._width, self._height),
scale=scale,
bg_color=(0.5, 0.5, 0.5),
offset=offset,
focus_position=self._scroll_position,
focus_size=(self._scroll_width, self._scroll_height),
)
self._scrollwidget = bui.scrollwidget(
parent=self.root_widget,
size=(self._scroll_width, self._scroll_height),
color=(0.55, 0.55, 0.55),
highlight=False,
position=self._scroll_position,
)
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
self._sub_width = self._scroll_width * 0.95
self._sub_height = (
5 + rows * (button_height + 2 * button_buffer_v) + 100
)
self._subcontainer = bui.containerwidget(
parent=self._scrollwidget,
size=(self._sub_width, self._sub_height),
background=False,
)
index = 0
mask_texture = bui.gettexture('characterIconMask')
for y in range(rows):
for x in range(columns):
pos = (
x * (button_width + 2 * button_buffer_h) + button_buffer_h,
self._sub_height
- (y + 1) * (button_height + 2 * button_buffer_v)
+ 12,
)
btn = bui.buttonwidget(
parent=self._subcontainer,
button_type='square',
size=(button_width, button_height),
autoselect=True,
texture=self._icon_textures[index],
tint_texture=self._icon_tint_textures[index],
mask_texture=mask_texture,
label='',
color=(1, 1, 1),
tint_color=tint_color,
tint2_color=tint2_color,
on_activate_call=bui.Call(
self._select_character, self._spazzes[index]
),
position=pos,
)
bui.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
if self._spazzes[index] == selected_character:
bui.containerwidget(
edit=self._subcontainer,
selected_child=btn,
visible_child=btn,
)
name = bui.Lstr(
translate=('characterNames', self._spazzes[index])
)
bui.textwidget(
parent=self._subcontainer,
text=name,
position=(pos[0] + button_width * 0.5, pos[1] - 12),
size=(0, 0),
scale=0.5,
maxwidth=button_width,
draw_controller=btn,
h_align='center',
v_align='center',
color=(0.8, 0.8, 0.8, 0.8),
)
index += 1
if index >= count:
break
if index >= count:
break
self._get_more_characters_button = btn = bui.buttonwidget(
parent=self._subcontainer,
size=(self._sub_width * 0.8, 60),
position=(self._sub_width * 0.1, 30),
label=bui.Lstr(resource='editProfileWindow.getMoreCharactersText'),
on_activate_call=self._on_store_press,
color=(0.6, 0.6, 0.6),
textcolor=(0.8, 0.8, 0.8),
autoselect=True,
)
bui.widget(edit=btn, show_buffer_top=30, show_buffer_bottom=30)
def _on_store_press(self) -> None:
from bauiv1lib.account import show_sign_in_prompt
plus = bui.app.plus
assert plus is not None
if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt()
return
if self._delegate is not None:
self._delegate.on_character_picker_get_more_press()
self._transition_out()
def _select_character(self, character: str) -> None:
if self._delegate is not None:
self._delegate.on_character_picker_pick(character)
self._transition_out()
def _transition_out(self) -> None:
if not self._transitioning_out:
self._transitioning_out = True
bui.containerwidget(edit=self.root_widget, transition='out_scale')