Source code for batools.staging

# Released under the MIT License. See LICENSE for details.
#
"""Stage files for builds."""

from __future__ import annotations

import hashlib
import os
import sys
import subprocess
from functools import partial
from typing import TYPE_CHECKING

from efro.terminal import Clr
from efro.util import extract_arg, extract_flag
from efrotools.util import is_wsl_windows_build_path
from efrotools.pyver import PYVER

if TYPE_CHECKING:
    from concurrent.futures import Future

# Suffix for the pyc files we include in stagings. We're using
# deterministic opt pyc files; see PEP 552.
#
# Note: this means anyone wanting to modify .py files in a build will
# need to wipe out the existing .pyc files first or the changes will be
# ignored.
OPT_PYC_SUFFIX = 'cpython-' + PYVER.replace('.', '') + '.opt-1.pyc'


[docs] def stage_build(projroot: str, args: list[str] | None = None) -> None: """Stage assets for a build.""" if args is None: args = sys.argv AssetStager(projroot).run(args)
[docs] class AssetStager: """Context for a run of the tool.""" def __init__(self, projroot: str) -> None: self.projroot = projroot self.desc = 'unknown' # We always calc src relative to this script. self.src = f'{self.projroot}/build/assets' self.dst: str | None = None self.serverdst: str | None = None self.asset_package_flavor: str | None = None self.win_extras_src: str | None = None self.win_platform: str | None = None self.win_type: str | None = None self.include_python_dylib = False self.include_shell_executable = False self.include_audio = True self.include_meshes = True self.include_collision_meshes = True self.include_scripts = True self.include_python = True self.include_textures = True self.include_fonts = True self.include_json = True self.include_pylib = False self.include_binary_executable = False self.executable_name: str | None = None self.pylib_src_name: str | None = None self.include_payload_file = False self.tex_suffix: str | None = None self.is_payload_full = False self.debug: bool | None = None self.builddir: str | None = None self.dist_mode: bool = False self.wsl_chmod_workaround = False
[docs] def run(self, args: list[str]) -> None: """Do the thing.""" self._parse_args(args) print( f'{Clr.BLU}Staging for {Clr.MAG}{Clr.BLD}{self.desc}{Clr.RST}' f'{Clr.BLU} at {Clr.MAG}{Clr.BLD}{self.dst}' f'{Clr.RST}{Clr.BLU}...{Clr.RST}', flush=True, ) # Do our janky wsl permissions workaround if need be. if self.wsl_chmod_workaround and self.dst is not None: cmd = ['chmod', '-R', 'u+w', self.dst] print( f'{Clr.CYN}' f'Running WSL permissions workaround: {cmd}' f'{Clr.RST}...' ) subprocess.run(cmd, check=True) # Ok, now for every top level dir in src, come up with a nice single # command to sync the needed subset of it to dst. # We can now use simple speedy timestamp based updates since we no # longer have to try to preserve timestamps to get .pyc files to # behave (hooray!). # Do our stripped down pylib dir for platforms that use that. if self.include_pylib: self._sync_pylib() else: if self.dst is not None and os.path.isdir(f'{self.dst}/pylib'): subprocess.run(['rm', '-rf', f'{self.dst}/pylib'], check=True) # Sync our server files if we're doing that. if self.serverdst is not None: self._sync_server_files() # On windows we need to pull in some dlls and this and that (we also # include a non-stripped-down set of Python libs). if self.win_extras_src is not None: self._sync_windows_extras() # Legacy assets going into ba_data. self._sync_ba_data_legacy() # New asset-package stuff going into ba_data. if self.asset_package_flavor is not None: self._sync_ba_data_new() if self.include_binary_executable: self._sync_binary_executable() if self.include_python_dylib: self._sync_python_dylib() if self.include_shell_executable: self._sync_shell_executable() # On Android we need to build a payload file so it knows what to # pull out of the apk. if self.include_payload_file: assert self.dst is not None _write_payload_file(self.dst, self.is_payload_full)
def _parse_args(self, args: list[str]) -> None: """Parse args and apply to ourself.""" # pylint: disable=too-many-branches # pylint: disable=too-many-statements if len(args) < 1: raise RuntimeError('Expected at least one argument.') platform_arg = args[0] # First, look for a few optional args: # Some build types require a build dir to pull stuff from beyond # the normal assets dir. self.builddir = extract_arg(args, '-builddir') # In some cases we behave differently when building a 'dist' # version compared to a regular version; copying files in instead # of symlinking them/etc. self.dist_mode = extract_flag(args, '-dist') # Require either -debug or -release in args. # (or a few common variants from cmake, etc.) if '-debug' in args: self.debug = True assert '-release' not in args elif any( val in args for val in ['-release', '-minsizerel', '-relwithdebinfo'] ): self.debug = False else: raise RuntimeError( "Expected some form of '-debug' or '-release' in args" f' ({args=}).' ) if platform_arg == '-android': self.desc = 'android' self._parse_android_args(args) elif platform_arg.startswith('-win'): self.desc = 'windows' self.asset_package_flavor = 'gui_desktop_v2dev1' self._parse_win_args(platform_arg, args) elif platform_arg == '-cmake': self.desc = 'cmake' self.dst = args[-1] self.tex_suffix = '.dds' self.asset_package_flavor = 'gui_desktop_v2dev1' # Link/copy in a binary *if* builddir is provided. self.include_binary_executable = self.builddir is not None self.executable_name = 'ballisticakit' elif platform_arg == '-cmakemodular': self.desc = 'cmake modular' self.dst = args[-1] self.tex_suffix = '.dds' self.asset_package_flavor = 'gui_desktop_v2dev1' self.include_python_dylib = True self.include_shell_executable = True self.executable_name = 'ballisticakit' elif platform_arg == '-cmakeserver': self.desc = 'cmake server' self.dst = os.path.join(args[-1], 'dist') self.serverdst = args[-1] self.include_textures = False self.include_audio = False self.include_meshes = False # Link/copy in a binary *if* builddir is provided. self.include_binary_executable = self.builddir is not None self.executable_name = 'ballisticakit_headless' elif platform_arg == '-cmakemodularserver': self.desc = 'cmake modular server' self.dst = os.path.join(args[-1], 'dist') self.serverdst = args[-1] self.include_textures = False self.include_audio = False self.include_meshes = False self.include_python_dylib = True self.include_shell_executable = True self.executable_name = 'ballisticakit_headless' elif platform_arg == '-xcode-mac': self.desc = 'xcode mac' self.src = os.environ['SOURCE_ROOT'] + '/../build/assets' self.dst = ( os.environ['TARGET_BUILD_DIR'] + '/' + os.environ['UNLOCALIZED_RESOURCES_FOLDER_PATH'] ) self.include_pylib = True self.pylib_src_name = 'pylib-apple' self.tex_suffix = '.dds' elif platform_arg == '-xcode-ios': self.desc = 'xcode ios' self.src = os.environ['SOURCE_ROOT'] + '/build/assets' self.dst = ( os.environ['TARGET_BUILD_DIR'] + '/' + os.environ['UNLOCALIZED_RESOURCES_FOLDER_PATH'] ) self.include_pylib = True self.pylib_src_name = 'pylib-apple' self.tex_suffix = '.pvr' else: raise RuntimeError('No valid platform arg provided.') # Special case: running rsync to a windows drive via WSL fails # to overwrite non-writable files. # # See: https://github.com/microsoft/WSL/issues/5087 # # As a janky workaround, make everything in our dst dir writable # by us before we do our work. if is_wsl_windows_build_path(self.projroot): self.wsl_chmod_workaround = True def _parse_android_args(self, args: list[str]) -> None: # On Android we get nitpicky with exactly what we want to copy # in since we can speed up iterations by installing stripped # down apks. self.dst = 'assets/ballistica_files' self.pylib_src_name = 'pylib-android' self.include_payload_file = True self.tex_suffix = '.ktx' self.include_audio = False self.include_meshes = False self.include_collision_meshes = False self.include_scripts = False self.include_python = False self.include_textures = False self.include_fonts = False self.include_json = False self.include_pylib = False for arg in args: if arg == '-full': self.include_audio = True self.include_meshes = True self.include_collision_meshes = True self.include_scripts = True self.include_python = True self.include_textures = True self.include_fonts = True self.include_json = True self.is_payload_full = True self.include_pylib = True elif arg == '-none': pass elif arg == '-meshes': self.include_meshes = True self.include_collision_meshes = True elif arg == '-python': self.include_python = True self.include_pylib = True elif arg == '-textures': self.include_textures = True elif arg == '-fonts': self.include_fonts = True elif arg == '-scripts': self.include_scripts = True elif arg == '-audio': self.include_audio = True def _parse_win_args(self, platform: str, args: list[str]) -> None: """Parse sub-args in the windows platform string.""" winempty, wintype, winplt = platform.split('-') self.win_platform = winplt self.win_type = wintype assert winempty == '' self.tex_suffix = '.dds' if wintype == 'win': self.dst = args[-1] elif wintype == 'winserver': self.dst = os.path.join(args[-1], 'dist') self.serverdst = args[-1] self.include_textures = False self.include_audio = False self.include_meshes = False else: raise RuntimeError(f"Invalid wintype: '{wintype}'.") if winplt == 'Win32': self.win_extras_src = f'{self.projroot}/build/assets/windows/Win32' elif winplt == 'x64': self.win_extras_src = f'{self.projroot}/build/assets/windows/x64' else: raise RuntimeError(f"Invalid winplt: '{winplt}'.") def _sync_windows_extras(self) -> None: # pylint: disable=too-many-branches assert self.win_extras_src is not None assert self.win_platform is not None assert self.win_type is not None if not os.path.isdir(self.win_extras_src): raise RuntimeError( f"Win extras src dir not found: '{self.win_extras_src}'." ) # Ok, lets do full syncs on each subdir we find so we properly # delete anything in dst that disappeared from src. Lastly we'll # sync over the remaining top level files. Note: technically it'll # be possible to leave orphaned top level files in dst, so when # building packages/etc. we should always start from scratch. assert self.dst is not None assert self.debug is not None pyd_rules: list[str] if self.debug: pyd_rules = ['--include', '*_d.pyd'] else: pyd_rules = ['--exclude', '*_d.pyd', '--include', '*.pyd'] for dirname in ('DLLs', 'Lib'): # EWW: seems Windows Python currently sets its path to ./lib but # it comes with Lib. Windows is normally case-insensitive but # this messes it up when running under WSL. Let's install it as # lib for now. dstdirname = 'lib' if dirname == 'Lib' else dirname os.makedirs(f'{self.dst}/{dstdirname}', exist_ok=True) cmd: list[str] = ( [ 'rsync', '--recursive', '--times', '--delete', '--delete-excluded', '--prune-empty-dirs', '--include', '*.ico', '--include', '*.cat', '--include', '*.dll', ] + pyd_rules + [ '--include', '*.py', '--include', f'*.{OPT_PYC_SUFFIX}', '--include', '*/', '--exclude', '*', f'{os.path.join(self.win_extras_src, dirname)}/', f'{self.dst}/{dstdirname}/', ] ) subprocess.run(cmd, check=True) # Now sync the top level individual files that we want. We could # technically copy everything over but this keeps staging dirs a bit # tidier. dbgsfx = '_d' if self.debug else '' # Note: Needs updating when Python version changes (currently 3.12). toplevelfiles: list[str] = [f'python312{dbgsfx}.dll'] if self.win_type == 'win': toplevelfiles += [ 'libvorbis.dll', 'libvorbisfile.dll', 'ogg.dll', 'OpenAL32.dll', 'SDL2.dll', ] elif self.win_type == 'winserver': toplevelfiles += [f'python{dbgsfx}.exe'] # Include debug dlls so folks without msvc can run them. if self.debug: if self.win_platform == 'x64': toplevelfiles += [ 'msvcp140d.dll', 'vcruntime140d.dll', 'vcruntime140_1d.dll', 'ucrtbased.dll', ] else: toplevelfiles += [ 'msvcp140d.dll', 'vcruntime140d.dll', 'ucrtbased.dll', ] # Include the runtime redistributables in release builds. if not self.debug: if self.win_platform == 'x64': toplevelfiles.append('vc_redist.x64.exe') elif self.win_platform == 'Win32': toplevelfiles.append('vc_redist.x86.exe') else: raise RuntimeError(f'Invalid win_platform {self.win_platform}') cmd2 = ( ['rsync', '--times'] + [os.path.join(self.win_extras_src, f) for f in toplevelfiles] + [f'{self.dst}/'] ) subprocess.run(cmd2, check=True) # If we're running under WSL we won't be able to launch these .exe # files unless they're marked executable, so do that here. Update: # gonna try simply setting this flag on the source side. # _run(f'chmod +x {self.dst}/*.exe') def _sync_pylib(self) -> None: assert self.pylib_src_name is not None assert self.dst is not None os.makedirs(f'{self.dst}/pylib', exist_ok=True) cmd: list[str] = [ 'rsync', '--recursive', '--times', '--delete', '--delete-excluded', '--prune-empty-dirs', '--include', '*.py', '--include', f'*.{OPT_PYC_SUFFIX}', '--include', '*/', '--exclude', '*', f'{self.src}/{self.pylib_src_name}/', f'{self.dst}/pylib/', ] subprocess.run(cmd, check=True) def _sync_ba_data_legacy(self) -> None: assert self.dst is not None os.makedirs(f'{self.dst}/ba_data', exist_ok=True) cmd: list[str] = [ 'rsync', '--recursive', '--times', '--delete', '--prune-empty-dirs', ] # Traditionally we used --delete-excluded so that we could do # sparse syncs for quick iteration on android apks/etc. However # for our modular builds (and now for asset-package assets) we # need to avoid that flag because we do further passes after to # sync in python-dylib stuff or asset-package stuff and with that # flag it all gets blown away on the first pass. if not self.include_python_dylib and self.asset_package_flavor is None: cmd.append('--delete-excluded') else: # Shouldn't be trying to do sparse stuff in server builds. if self.serverdst is not None: assert self.include_json and self.include_collision_meshes else: assert ( self.include_textures and self.include_audio and self.include_fonts and self.include_json and self.include_meshes and self.include_collision_meshes ) # Keep rsync from deleting the other stuff we're overlaying. cmd += ['--exclude', '/python-dylib'] cmd += ['--exclude', '/textures2'] if self.include_scripts: cmd += [ '--include', '*.py', '--include', '*.pem', '--include', f'*.{OPT_PYC_SUFFIX}', ] if self.include_textures: assert self.tex_suffix is not None cmd += ['--include', f'*{self.tex_suffix}'] if self.include_audio: cmd += ['--include', '*.ogg'] if self.include_fonts: cmd += ['--include', '*.fdata'] if self.include_json: cmd += ['--include', '*.json'] if self.include_meshes: cmd += ['--include', '*.bob'] if self.include_collision_meshes: cmd += ['--include', '*.cob'] # By default we want to include all dirs and exclude all files. cmd += [ '--include', '*/', '--exclude', '*', f'{self.src}/ba_data/', f'{self.dst}/ba_data/', ] subprocess.run(cmd, check=True) def _sync_ba_data_new(self) -> None: # pylint: disable=too-many-locals import json import stat import shutil from threading import Lock from concurrent.futures import ThreadPoolExecutor from bacommon.bacloud import asset_file_cache_path assert self.asset_package_flavor is not None assert self.dst is not None # Just going with raw json here instead of dataclassio to # maximize speed; we'll be going over lots of files here. with open( f'{self.projroot}/.cache/assetmanifests/' f'{self.asset_package_flavor}', encoding='utf-8', ) as infile: manifest = json.loads(infile.read()) filehashes: dict[str, str] = manifest['h'] mkdirlock = Lock() def _prep_syncdir(syncdir: str) -> None: # First, take a pass through and delete all files not found in # our manifest. assert self.dst is not None dstdir = os.path.join(self.dst, syncdir) os.makedirs(dstdir, exist_ok=True) for entry in os.scandir(dstdir): if entry.is_file(): path = os.path.join(syncdir, entry.name) if path not in filehashes: os.unlink(os.path.join(self.dst, path)) def _sync_path(src: str, dst: str) -> None: # Quick-out: if there's a file already at dst and its # modtime and size *exactly* match src, we're done. Note # that this is a bit different than Makefile logic where # things update when src is newer than dst. In our case, # a manifest change could cause src to point to a cache # file with an *older* modtime than the previous one # (cache file modtimes are static and arbitrary) so such # logic doesn't work. However if we look for an *exact* # modtime match as well as size match we can be # reasonably sure that the file is still the same. We'll # see how this goes... srcstat = os.stat(src) try: dststat = os.stat(dst) except FileNotFoundError: dststat = None if ( dststat is not None and srcstat.st_size == dststat.st_size and srcstat.st_mtime == dststat.st_mtime ): return # If dst is a directory, blow it away (use the stat we # already fetched to save a bit of time). if dststat is not None and stat.S_ISDIR(dststat.st_mode): shutil.rmtree(dst) # Hold a lock while creating any parent directories just in # case multiple files are trying to create the same # directory simultaneously (not sure if that could cause # problems but might as well be extra safe). with mkdirlock: os.makedirs(os.path.dirname(dst), exist_ok=True) # Ok, dst doesn't exist or modtimes don't line up. Copy it # and try to copy its modtime. shutil.copyfile(src, dst) shutil.copystat(src, dst) def _cleanup_syncdir(syncdir: str) -> None: """Handle pruning empty directories.""" # Walk the tree bottom-up so we can properly kill recursive # empty dirs. assert self.dst is not None dstdir = os.path.join(self.dst, syncdir) for basename, dirnames, filenames in os.walk(dstdir, topdown=False): # It seems that child dirs we kill during the walk are still # listed when the parent dir is visited, so lets make sure # to only acknowledge still-existing ones. dirnames = [ d for d in dirnames if os.path.exists(os.path.join(basename, d)) ] if not dirnames and not filenames and basename != dstdir: os.rmdir(basename) syncdirs: list[str] = ['ba_data/textures2'] futures: list[Future] with ThreadPoolExecutor(max_workers=4) as executor: # First, prep each of our sync dirs (make sure they exist, # blow away files not in our manifest, etc.) futures = [] for syncdir in syncdirs: futures.append(executor.submit(_prep_syncdir, syncdir=syncdir)) # Await all results to get any exceptions. for future in futures: _result = future.result() # Now go through all our manifest paths, syncing any files # destined for any of our syncdirs. futures = [] for path, hashval in filehashes.items(): for syncdir in syncdirs: if path.startswith(syncdir): futures.append( executor.submit( _sync_path, src=( f'{self.projroot}/.cache/assetdata/' f'{asset_file_cache_path(hashval)}' ), dst=os.path.join(self.dst, path), ) ) # Await all results to get any exceptions. for future in futures: _result = future.result() # Lastly, run a cleanup pass on all our sync dirs (blow away # empty dirs, etc.) futures = [] for syncdir in syncdirs: futures.append( executor.submit(_cleanup_syncdir, syncdir=syncdir) ) # Await all results to get any exceptions. for future in futures: _result = future.result() def _sync_shell_executable(self) -> None: if self.executable_name is None: raise RuntimeError('Executable name must be set for this staging.') path = f'{self.dst}/{self.executable_name}' # For now this is so simple we just do an ad-hoc write each time; # not worth setting up files and syncs. if self.debug: optstuff = 'export PYTHONDEVMODE=1\nexport PYTHONOPTIMIZE=0\n' else: optstuff = 'export PYTHONDEVMODE=0\nexport PYTHONOPTIMIZE=1\n' optnm = 'DEBUG' if self.debug else 'RELEASE' with open(path, 'w', encoding='utf-8') as outfile: outfile.write( '#!/bin/sh\n' '\n' '# We should error if anything here errors.\n' 'set -e\n' '\n' '# We want Python to use UTF-8 everywhere for consistency.\n' '# (This will be the default in the future; see PEP 686).\n' f'export PYTHONUTF8=1\n' '\n' f'# This is a Ballistica {optnm} build; set Python to match.\n' f'{optstuff}' '\n' '# Run the app, forwarding along all arguments.\n' '# Basically this will do:\n' '# import baenv; baenv.configure();' ' import babase; babase.app.run().\n' 'exec python3.12 ba_data/python/baenv.py "$@"\n' ) subprocess.run(['chmod', '+x', path], check=True) def _copy_or_symlink_file(self, srcpath: str, dstpath: str) -> None: # Copy the file in for dist mode; otherwise set up a symlink for # faster iteration. if self.dist_mode: # Blow away any symlink. if os.path.islink(dstpath): os.unlink(dstpath) if not os.path.isfile(dstpath): subprocess.run(['cp', srcpath, dstpath], check=True) else: if not os.path.islink(dstpath): relpath = os.path.relpath(srcpath, os.path.dirname(dstpath)) subprocess.run(['ln', '-sf', relpath, dstpath], check=True) def _sync_binary_executable(self) -> None: if self.builddir is None: raise RuntimeError("This staging type requires '-builddir' arg.") if self.executable_name is None: raise RuntimeError('monolithic-binary-name is not set.') mbname = self.executable_name self._copy_or_symlink_file( f'{self.builddir}/{mbname}', f'{self.dst}/{mbname}' ) def _sync_python_dylib(self) -> None: # pylint: disable=too-many-locals from batools.featureset import FeatureSet # Note: we're technically not *syncing* quite so much as # *constructing* here. dylib_staging_dir = f'{self.dst}/ba_data/python-dylib' if self.executable_name is None: raise RuntimeError('executable_name is not set.') # Name of our single shared library containing all our stuff. soname = f'{self.executable_name}.so' # All featuresets in the project with binary modules. bmodfeaturesets = { f.name: f for f in FeatureSet.get_all_for_project(self.projroot) if f.has_python_binary_module } # Map of featureset names (foo) to module filenames (_foo.so). fsetmfilenames = { f.name: f'{f.name_python_binary_module}.so' for f in bmodfeaturesets.values() } # Set of all module filenames (_foo.so, etc.) we should have. fsetmfilenamevals = set(fsetmfilenames.values()) if not os.path.exists(dylib_staging_dir): os.makedirs(dylib_staging_dir, exist_ok=True) # Create a symlink to our original built so. (or copy the actual # file for dist mode) if self.builddir is None: raise RuntimeError("This staging type requires '-builddir' arg.") built_so_path = f'{self.builddir}/{soname}' staged_so_path = f'{dylib_staging_dir}/{soname}' self._copy_or_symlink_file(built_so_path, staged_so_path) # Ok, now we want to create symlinks for each of our featureset # Python modules. All of our stuff lives in the same .so and we # can use symlinks to help Python find them all there. See the # following: # https://peps.python.org/pep-0489/#multiple-modules-in-one-library for fsetname, featureset in bmodfeaturesets.items(): if featureset.has_python_binary_module: mfilename = fsetmfilenames[fsetname] instpath = f'{dylib_staging_dir}/{mfilename}' if not os.path.islink(instpath): subprocess.run(['ln', '-sf', soname, instpath], check=True) # Lastly, blow away anything in that dir that's not something we # just made (clears out featuresets that get renamed or # disabled, etc). fnames = os.listdir(dylib_staging_dir) for fname in fnames: if not fname in fsetmfilenamevals and fname != soname: fpath = f'{dylib_staging_dir}/{fname}' print(f"Pruning orphaned dylib path: '{fpath}'.") subprocess.run(['rm', '-rf', fpath], check=True) def _sync_server_files(self) -> None: assert self.serverdst is not None assert self.debug is not None modeval = 'debug' if self.debug else 'release' # NOTE: staging these directly from src; not build. _stage_server_file( projroot=self.projroot, mode=modeval, infilename=f'{self.projroot}/src/assets/server_package/' 'ballisticakit_server.py', outfilename=os.path.join( self.serverdst, ( 'ballisticakit_server.py' if self.win_type is not None else 'ballisticakit_server' ), ), ) _stage_server_file( projroot=self.projroot, mode=modeval, infilename=f'{self.projroot}/src/assets/server_package/README.txt', outfilename=os.path.join(self.serverdst, 'README.txt'), ) _stage_server_file( projroot=self.projroot, mode=modeval, infilename=f'{self.projroot}/src/assets/server_package/' 'config_template.toml', outfilename=os.path.join(self.serverdst, 'config_template.toml'), ) if self.win_type is not None: fname = 'launch_ballisticakit_server.bat' _stage_server_file( projroot=self.projroot, mode=modeval, infilename=f'{self.projroot}/src/assets/server_package/{fname}', outfilename=os.path.join(self.serverdst, fname), )
def _filehash(filename: str) -> str: """Generate a hash for a file.""" md5 = hashlib.md5() with open(filename, mode='rb') as infile: for buf in iter(partial(infile.read, 1024), b''): md5.update(buf) return md5.hexdigest() def _write_payload_file(assets_root: str, full: bool) -> None: if not assets_root.endswith('/'): assets_root = f'{assets_root}/' # Now construct a payload file if we have any files. file_list = [] payload_str = '' for root, _subdirs, fnames in os.walk(assets_root): for fname in fnames: if fname.startswith('.'): continue if fname == 'payload_info': continue fpath = os.path.join(root, fname) fpathshort = fpath.replace(assets_root, '') if ' ' in fpathshort: raise RuntimeError( f"Invalid filename (contains spaces): '{fpathshort}'" ) payload_str += f'{fpathshort} {_filehash(fpath)}\n' file_list.append(fpathshort) payload_path = f'{assets_root}/payload_info' if file_list: # Write the file count, whether this is a 'full' payload, and # finally the file list. fullstr = '1' if full else '0' payload_str = f'{len(file_list)}\n{fullstr}\n{payload_str}' with open(payload_path, 'w', encoding='utf-8') as outfile: outfile.write(payload_str) else: # Remove the payload file; this will cause the game to # completely skip the payload processing step. if os.path.exists(payload_path): os.unlink(payload_path) def _write_if_changed( path: str, contents: str, make_executable: bool = False ) -> None: changed: bool try: with open(path, encoding='utf-8') as infile: existing = infile.read() changed = contents != existing except FileNotFoundError: changed = True if changed: with open(path, 'w', encoding='utf-8') as outfile: outfile.write(contents) if make_executable: subprocess.run(['chmod', '+x', path], check=True) def _stage_server_file( projroot: str, mode: str, infilename: str, outfilename: str ) -> None: """Stage files for the server environment with some filtering.""" import batools.build from efrotools.util import replace_exact if mode not in ('debug', 'release'): raise RuntimeError( f"Invalid server-file-staging mode '{mode}';" f" expected 'debug' or 'release'." ) print(f'Building server file: {os.path.basename(outfilename)}') os.makedirs(os.path.dirname(outfilename), exist_ok=True) basename = os.path.basename(infilename) if basename == 'config_template.toml': # Inject all available config values into the config file. _write_if_changed( outfilename, batools.build.filter_server_config_toml(str(projroot), infilename), ) elif basename == 'ballisticakit_server.py': # Run Python in opt mode for release builds. with open(infilename, encoding='utf-8') as infile: lines = infile.read().splitlines() if mode == 'release': lines[0] = replace_exact( lines[0], f'#!/usr/bin/env python{PYVER}', f'#!/usr/bin/env -S python{PYVER} -O', ) _write_if_changed( outfilename, '\n'.join(lines) + '\n', make_executable=True ) elif basename == 'README.txt': with open(infilename, encoding='utf-8') as infile: readme = infile.read() _write_if_changed(outfilename, readme) elif basename == 'launch_ballisticakit_server.bat': # Run Python in opt mode for release builds. with open(infilename, encoding='utf-8') as infile: lines = infile.read().splitlines() if mode == 'release': lines[1] = replace_exact( lines[1], ':: Python interpreter.', ':: Python interpreter.' ' (in opt mode so we use bundled .opt-1.pyc files)', ) lines[2] = replace_exact( lines[2], 'dist\\\\python.exe ballisticakit_server.py', 'dist\\\\python.exe -O ballisticakit_server.py', ) else: # In debug mode we use the bundled debug interpreter. lines[2] = replace_exact( lines[2], 'dist\\\\python.exe ballisticakit_server.py', 'dist\\\\python_d.exe ballisticakit_server.py', ) _write_if_changed(outfilename, '\n'.join(lines) + '\n') else: raise RuntimeError(f"Unknown server file for staging: '{basename}'.")