Source code for bascenev1lib.actor.popuptext

# Released under the MIT License. See LICENSE for details.
#
"""Defines Actor(s)."""

from __future__ import annotations

import random
from typing import TYPE_CHECKING, override

import bascenev1 as bs

if TYPE_CHECKING:
    from typing import Any, Sequence


[docs] class PopupText(bs.Actor): """Text that pops up above a position to denote something special. category: Gameplay Classes """ def __init__( self, text: str | bs.Lstr, *, position: Sequence[float] = (0.0, 0.0, 0.0), color: Sequence[float] = (1.0, 1.0, 1.0, 1.0), random_offset: float = 0.5, offset: Sequence[float] = (0.0, 0.0, 0.0), scale: float = 1.0, ): """Instantiate with given values. random_offset is the amount of random offset from the provided position that will be applied. This can help multiple achievements from overlapping too much. """ super().__init__() if len(color) == 3: color = (color[0], color[1], color[2], 1.0) pos = ( position[0] + offset[0] + random_offset * (0.5 - random.random()), position[1] + offset[1] + random_offset * (0.5 - random.random()), position[2] + offset[2] + random_offset * (0.5 - random.random()), ) self.node = bs.newnode( 'text', attrs={ 'text': text, 'in_world': True, 'shadow': 1.0, 'flatness': 1.0, 'h_align': 'center', }, delegate=self, ) lifespan = 1.5 # scale up bs.animate( self.node, 'scale', { 0: 0.0, lifespan * 0.11: 0.020 * 0.7 * scale, lifespan * 0.16: 0.013 * 0.7 * scale, lifespan * 0.25: 0.014 * 0.7 * scale, }, ) # translate upward self._tcombine = bs.newnode( 'combine', owner=self.node, attrs={'input0': pos[0], 'input2': pos[2], 'size': 3}, ) bs.animate( self._tcombine, 'input1', {0: pos[1] + 1.5, lifespan: pos[1] + 2.0} ) self._tcombine.connectattr('output', self.node, 'position') # fade our opacity in/out self._combine = bs.newnode( 'combine', owner=self.node, attrs={ 'input0': color[0], 'input1': color[1], 'input2': color[2], 'size': 4, }, ) for i in range(4): bs.animate( self._combine, 'input' + str(i), { 0.13 * lifespan: color[i], 0.18 * lifespan: 4.0 * color[i], 0.22 * lifespan: color[i], }, ) bs.animate( self._combine, 'input3', { 0: 0, 0.1 * lifespan: color[3], 0.7 * lifespan: color[3], lifespan: 0, }, ) self._combine.connectattr('output', self.node, 'color') # kill ourself self._die_timer = bs.Timer( lifespan, bs.WeakCall(self.handlemessage, bs.DieMessage()) )
[docs] @override def handlemessage(self, msg: Any) -> Any: assert not self.expired if isinstance(msg, bs.DieMessage): if self.node: self.node.delete() else: super().handlemessage(msg)
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum