Source code for bascenev1.stdassets

# Released under the MIT License. See LICENSE for details.
#
# Auto-generated; do not edit by hand.
"""Asset-package wrapper for ``a-0.bastdassets.260622`` (bascenev1).

All assets for classic bombsquad.
"""

from __future__ import annotations  # Docs-generation hack.

# ba_meta require api 9
# ba_meta require asset-package a-0.bastdassets.260622

# pylint: disable=useless-suppression
# pylint: disable=too-many-lines
# pylint: disable=too-few-public-methods, disallowed-name

__asset_package__ = 'a-0.bastdassets.260622'

from typing import TYPE_CHECKING

from bascenev1._assetwrap import AssetDir

TYPE_CHECKING = True  # Docs-generation hack
if TYPE_CHECKING:
    import bascenev1

[docs] class AudioGroup: """Asset-group type; see source for the full list.""" achievement: bascenev1.Sound action_hero1: bascenev1.Sound action_hero2: bascenev1.Sound action_hero3: bascenev1.Sound action_hero4: bascenev1.Sound action_hero_death: bascenev1.Sound action_hero_fall: bascenev1.Sound action_hero_hit1: bascenev1.Sound action_hero_hit2: bascenev1.Sound activate_beep: bascenev1.Sound agent1: bascenev1.Sound agent2: bascenev1.Sound agent3: bascenev1.Sound agent4: bascenev1.Sound agent_death: bascenev1.Sound agent_fall: bascenev1.Sound agent_hit1: bascenev1.Sound agent_hit2: bascenev1.Sound alarm: bascenev1.Sound ali1: bascenev1.Sound ali2: bascenev1.Sound ali3: bascenev1.Sound ali4: bascenev1.Sound ali_death: bascenev1.Sound ali_fall: bascenev1.Sound ali_hit1: bascenev1.Sound ali_hit2: bascenev1.Sound alien1: bascenev1.Sound alien2: bascenev1.Sound alien3: bascenev1.Sound alien4: bascenev1.Sound alien_death: bascenev1.Sound alien_fall: bascenev1.Sound alien_hit1: bascenev1.Sound alien_hit2: bascenev1.Sound announce_eight: bascenev1.Sound announce_five: bascenev1.Sound announce_four: bascenev1.Sound announce_nine: bascenev1.Sound announce_one: bascenev1.Sound announce_seven: bascenev1.Sound announce_six: bascenev1.Sound announce_ten: bascenev1.Sound announce_three: bascenev1.Sound announce_two: bascenev1.Sound assassin1: bascenev1.Sound assassin2: bascenev1.Sound assassin3: bascenev1.Sound assassin4: bascenev1.Sound assassin_death: bascenev1.Sound assassin_fall: bascenev1.Sound assassin_hit1: bascenev1.Sound assassin_hit2: bascenev1.Sound aww: bascenev1.Sound bear1: bascenev1.Sound bear2: bascenev1.Sound bear3: bascenev1.Sound bear4: bascenev1.Sound bear_death: bascenev1.Sound bear_fall: bascenev1.Sound bear_hit1: bascenev1.Sound bear_hit2: bascenev1.Sound bell_high: bascenev1.Sound bell_low: bascenev1.Sound bell_med: bascenev1.Sound big_impact: bascenev1.Sound big_impact2: bascenev1.Sound block: bascenev1.Sound bomb_drop01: bascenev1.Sound bomb_drop02: bascenev1.Sound bomb_roll01: bascenev1.Sound bones1: bascenev1.Sound bones2: bascenev1.Sound bones3: bascenev1.Sound bones_death: bascenev1.Sound bones_fall: bascenev1.Sound boo: bascenev1.Sound box_drop: bascenev1.Sound boxing_bell: bascenev1.Sound bunny1: bascenev1.Sound bunny2: bascenev1.Sound bunny3: bascenev1.Sound bunny4: bascenev1.Sound bunny_death: bascenev1.Sound bunny_fall: bascenev1.Sound bunny_hit1: bascenev1.Sound bunny_hit2: bascenev1.Sound bunny_jump: bascenev1.Sound cash_register2: bascenev1.Sound char_select_music: bascenev1.Sound cheer: bascenev1.Sound cork_pop2: bascenev1.Sound cowboy1: bascenev1.Sound cowboy2: bascenev1.Sound cowboy3: bascenev1.Sound cowboy4: bascenev1.Sound cowboy_death: bascenev1.Sound cowboy_fall: bascenev1.Sound cowboy_hit1: bascenev1.Sound cowboy_hit2: bascenev1.Sound crowd_chant: bascenev1.Sound cyborg1: bascenev1.Sound cyborg2: bascenev1.Sound cyborg3: bascenev1.Sound cyborg4: bascenev1.Sound cyborg_death: bascenev1.Sound cyborg_fall: bascenev1.Sound cyborg_hit1: bascenev1.Sound cyborg_hit2: bascenev1.Sound cymbal: bascenev1.Sound debris_fall: bascenev1.Sound deek2: bascenev1.Sound ding_small: bascenev1.Sound ding_small_high: bascenev1.Sound dripity: bascenev1.Sound drum_roll: bascenev1.Sound drum_roll_short: bascenev1.Sound explosion01: bascenev1.Sound explosion02: bascenev1.Sound explosion03: bascenev1.Sound explosion04: bascenev1.Sound explosion05: bascenev1.Sound fanfare: bascenev1.Sound flag_catcher_music: bascenev1.Sound flying_music: bascenev1.Sound foghorn: bascenev1.Sound foot_impact01: bascenev1.Sound foot_impact02: bascenev1.Sound foot_impact03: bascenev1.Sound forward_march_music: bascenev1.Sound freeze: bascenev1.Sound frosty01: bascenev1.Sound frosty02: bascenev1.Sound frosty03: bascenev1.Sound frosty04: bascenev1.Sound frosty05: bascenev1.Sound frosty_death: bascenev1.Sound frosty_fall: bascenev1.Sound frosty_hit01: bascenev1.Sound frosty_hit02: bascenev1.Sound frosty_hit03: bascenev1.Sound fuse01: bascenev1.Sound gasp: bascenev1.Sound gladiator1: bascenev1.Sound gladiator2: bascenev1.Sound gladiator3: bascenev1.Sound gladiator4: bascenev1.Sound gladiator_death: bascenev1.Sound gladiator_fall: bascenev1.Sound gladiator_hit1: bascenev1.Sound gladiator_hit2: bascenev1.Sound gong: bascenev1.Sound grand_romp_music: bascenev1.Sound gravel_skid: bascenev1.Sound health_powerup: bascenev1.Sound hiss: bascenev1.Sound impact_hard: bascenev1.Sound impact_hard2: bascenev1.Sound impact_hard3: bascenev1.Sound impact_medium: bascenev1.Sound impact_medium2: bascenev1.Sound jack01: bascenev1.Sound jack02: bascenev1.Sound jack03: bascenev1.Sound jack04: bascenev1.Sound jack05: bascenev1.Sound jack06: bascenev1.Sound jack_death01: bascenev1.Sound jack_fall01: bascenev1.Sound jack_hit01: bascenev1.Sound jack_hit02: bascenev1.Sound jack_hit03: bascenev1.Sound jack_hit04: bascenev1.Sound jack_hit05: bascenev1.Sound jack_hit06: bascenev1.Sound jack_hit07: bascenev1.Sound jumpsuit1: bascenev1.Sound jumpsuit2: bascenev1.Sound jumpsuit3: bascenev1.Sound jumpsuit4: bascenev1.Sound jumpsuit_death: bascenev1.Sound jumpsuit_fall: bascenev1.Sound jumpsuit_hit1: bascenev1.Sound jumpsuit_hit2: bascenev1.Sound kronk1: bascenev1.Sound kronk10: bascenev1.Sound kronk2: bascenev1.Sound kronk3: bascenev1.Sound kronk4: bascenev1.Sound kronk5: bascenev1.Sound kronk6: bascenev1.Sound kronk7: bascenev1.Sound kronk8: bascenev1.Sound kronk9: bascenev1.Sound kronk_death: bascenev1.Sound kronk_fall: bascenev1.Sound laser: bascenev1.Sound laser_reverse: bascenev1.Sound mel01: bascenev1.Sound mel02: bascenev1.Sound mel03: bascenev1.Sound mel04: bascenev1.Sound mel05: bascenev1.Sound mel06: bascenev1.Sound mel07: bascenev1.Sound mel08: bascenev1.Sound mel09: bascenev1.Sound mel10: bascenev1.Sound mel_death01: bascenev1.Sound mel_fall01: bascenev1.Sound menu_music: bascenev1.Sound metal_hit: bascenev1.Sound metal_skid: bascenev1.Sound nice: bascenev1.Sound ninja_attack1: bascenev1.Sound ninja_attack2: bascenev1.Sound ninja_attack3: bascenev1.Sound ninja_attack4: bascenev1.Sound ninja_attack5: bascenev1.Sound ninja_attack6: bascenev1.Sound ninja_attack7: bascenev1.Sound ninja_death1: bascenev1.Sound ninja_fall1: bascenev1.Sound ninja_hit1: bascenev1.Sound ninja_hit2: bascenev1.Sound ninja_hit3: bascenev1.Sound ninja_hit4: bascenev1.Sound ninja_hit5: bascenev1.Sound ninja_hit6: bascenev1.Sound ninja_hit7: bascenev1.Sound ninja_hit8: bascenev1.Sound old_lady1: bascenev1.Sound old_lady2: bascenev1.Sound old_lady3: bascenev1.Sound old_lady4: bascenev1.Sound old_lady_death: bascenev1.Sound old_lady_fall: bascenev1.Sound old_lady_hit1: bascenev1.Sound old_lady_hit2: bascenev1.Sound ooh: bascenev1.Sound opera_singer1: bascenev1.Sound opera_singer2: bascenev1.Sound opera_singer3: bascenev1.Sound opera_singer4: bascenev1.Sound opera_singer_death: bascenev1.Sound opera_singer_fall: bascenev1.Sound opera_singer_hit1: bascenev1.Sound opera_singer_hit2: bascenev1.Sound orchestra_hit: bascenev1.Sound orchestra_hit2: bascenev1.Sound orchestra_hit3: bascenev1.Sound orchestra_hit4: bascenev1.Sound orchestra_hit_big1: bascenev1.Sound orchestra_hit_big2: bascenev1.Sound penguin1: bascenev1.Sound penguin2: bascenev1.Sound penguin3: bascenev1.Sound penguin4: bascenev1.Sound penguin_death: bascenev1.Sound penguin_fall: bascenev1.Sound penguin_hit1: bascenev1.Sound penguin_hit2: bascenev1.Sound pixie1: bascenev1.Sound pixie2: bascenev1.Sound pixie3: bascenev1.Sound pixie4: bascenev1.Sound pixie_death: bascenev1.Sound pixie_fall: bascenev1.Sound pixie_hit1: bascenev1.Sound pixie_hit2: bascenev1.Sound player_death: bascenev1.Sound player_left: bascenev1.Sound pop01: bascenev1.Sound powerup01: bascenev1.Sound punch_strong01: bascenev1.Sound punch_strong02: bascenev1.Sound punch_swish: bascenev1.Sound punch_weak01: bascenev1.Sound race_beep1: bascenev1.Sound race_beep2: bascenev1.Sound ref_whistle: bascenev1.Sound rev_up: bascenev1.Sound robot1: bascenev1.Sound robot2: bascenev1.Sound robot3: bascenev1.Sound robot4: bascenev1.Sound robot_death: bascenev1.Sound robot_fall: bascenev1.Sound robot_hit1: bascenev1.Sound robot_hit2: bascenev1.Sound run_away_music: bascenev1.Sound santa01: bascenev1.Sound santa02: bascenev1.Sound santa03: bascenev1.Sound santa04: bascenev1.Sound santa05: bascenev1.Sound santa_death: bascenev1.Sound santa_fall: bascenev1.Sound santa_hit01: bascenev1.Sound santa_hit02: bascenev1.Sound santa_hit03: bascenev1.Sound santa_hit04: bascenev1.Sound scamper01: bascenev1.Sound scary_music: bascenev1.Sound score: bascenev1.Sound score_hit01: bascenev1.Sound score_hit02: bascenev1.Sound scores_epic_music: bascenev1.Sound shatter: bascenev1.Sound shield_down: bascenev1.Sound shield_hit: bascenev1.Sound shield_up: bascenev1.Sound skid01: bascenev1.Sound slow_epic_music: bascenev1.Sound spawn: bascenev1.Sound spaz_attack01: bascenev1.Sound spaz_attack02: bascenev1.Sound spaz_attack03: bascenev1.Sound spaz_attack04: bascenev1.Sound spaz_death01: bascenev1.Sound spaz_eff: bascenev1.Sound spaz_fall01: bascenev1.Sound spaz_impact01: bascenev1.Sound spaz_impact02: bascenev1.Sound spaz_impact03: bascenev1.Sound spaz_impact04: bascenev1.Sound spaz_jump01: bascenev1.Sound spaz_jump02: bascenev1.Sound spaz_jump03: bascenev1.Sound spaz_jump04: bascenev1.Sound spaz_ow: bascenev1.Sound spaz_pickup01: bascenev1.Sound spaz_scream01: bascenev1.Sound splatter: bascenev1.Sound sports_music: bascenev1.Sound sticky_impact: bascenev1.Sound super_punch: bascenev1.Sound superhero1: bascenev1.Sound superhero2: bascenev1.Sound superhero3: bascenev1.Sound superhero4: bascenev1.Sound superhero_death: bascenev1.Sound superhero_fall: bascenev1.Sound superhero_hit1: bascenev1.Sound superhero_hit2: bascenev1.Sound survival_music: bascenev1.Sound swip: bascenev1.Sound swip2: bascenev1.Sound techno_hit01: bascenev1.Sound tick: bascenev1.Sound ticking: bascenev1.Sound to_the_death_music: bascenev1.Sound trash_rummage: bascenev1.Sound victory_music: bascenev1.Sound warn_beep: bascenev1.Sound warn_beeps: bascenev1.Sound warrior1: bascenev1.Sound warrior2: bascenev1.Sound warrior3: bascenev1.Sound warrior4: bascenev1.Sound warrior_death: bascenev1.Sound warrior_fall: bascenev1.Sound warrior_hit1: bascenev1.Sound warrior_hit2: bascenev1.Sound when_johnny_comes_marching_home_music: bascenev1.Sound witch1: bascenev1.Sound witch2: bascenev1.Sound witch3: bascenev1.Sound witch4: bascenev1.Sound witch_death: bascenev1.Sound witch_fall: bascenev1.Sound witch_hit1: bascenev1.Sound witch_hit2: bascenev1.Sound wizard1: bascenev1.Sound wizard2: bascenev1.Sound wizard3: bascenev1.Sound wizard4: bascenev1.Sound wizard_death: bascenev1.Sound wizard_fall: bascenev1.Sound wizard_hit1: bascenev1.Sound wizard_hit2: bascenev1.Sound woo: bascenev1.Sound woo2: bascenev1.Sound woo3: bascenev1.Sound wood_debris_fall: bascenev1.Sound wow: bascenev1.Sound wrestler1: bascenev1.Sound wrestler2: bascenev1.Sound wrestler3: bascenev1.Sound wrestler4: bascenev1.Sound wrestler_death: bascenev1.Sound wrestler_fall: bascenev1.Sound wrestler_hit1: bascenev1.Sound wrestler_hit2: bascenev1.Sound yeah: bascenev1.Sound zoe_attack01: bascenev1.Sound zoe_attack02: bascenev1.Sound zoe_attack03: bascenev1.Sound zoe_attack04: bascenev1.Sound zoe_death01: bascenev1.Sound zoe_eff: bascenev1.Sound zoe_fall01: bascenev1.Sound zoe_impact01: bascenev1.Sound zoe_impact02: bascenev1.Sound zoe_impact03: bascenev1.Sound zoe_impact04: bascenev1.Sound zoe_jump01: bascenev1.Sound zoe_jump02: bascenev1.Sound zoe_jump03: bascenev1.Sound zoe_ow: bascenev1.Sound zoe_pickup01: bascenev1.Sound zoe_scream01: bascenev1.Sound
[docs] class MeshesGroup: """Asset-group type; see source for the full list.""" achievement_outline: bascenev1.Mesh action_hero_fore_arm: bascenev1.Mesh action_hero_hand: bascenev1.Mesh action_hero_head: bascenev1.Mesh action_hero_lower_leg: bascenev1.Mesh action_hero_pelvis: bascenev1.Mesh action_hero_toes: bascenev1.Mesh action_hero_torso: bascenev1.Mesh action_hero_upper_arm: bascenev1.Mesh action_hero_upper_leg: bascenev1.Mesh agent_fore_arm: bascenev1.Mesh agent_hand: bascenev1.Mesh agent_head: bascenev1.Mesh agent_lower_leg: bascenev1.Mesh agent_pelvis: bascenev1.Mesh agent_toes: bascenev1.Mesh agent_torso: bascenev1.Mesh agent_upper_arm: bascenev1.Mesh agent_upper_leg: bascenev1.Mesh ali_fore_arm: bascenev1.Mesh ali_hand: bascenev1.Mesh ali_head: bascenev1.Mesh ali_lower_leg: bascenev1.Mesh ali_pelvis: bascenev1.Mesh ali_toes: bascenev1.Mesh ali_torso: bascenev1.Mesh ali_upper_arm: bascenev1.Mesh ali_upper_leg: bascenev1.Mesh alien_fore_arm: bascenev1.Mesh alien_hand: bascenev1.Mesh alien_head: bascenev1.Mesh alien_lower_leg: bascenev1.Mesh alien_pelvis: bascenev1.Mesh alien_toes: bascenev1.Mesh alien_torso: bascenev1.Mesh alien_upper_arm: bascenev1.Mesh alien_upper_leg: bascenev1.Mesh always_land_bg: bascenev1.Mesh always_land_level: bascenev1.Mesh always_land_level_bottom: bascenev1.Mesh always_land_level_collide: bascenev1.CollisionMesh always_land_vrfill_mound: bascenev1.Mesh angry_computer_transparent: bascenev1.Mesh assassin_fore_arm: bascenev1.Mesh assassin_hand: bascenev1.Mesh assassin_head: bascenev1.Mesh assassin_lower_leg: bascenev1.Mesh assassin_pelvis: bascenev1.Mesh assassin_toes: bascenev1.Mesh assassin_torso: bascenev1.Mesh assassin_upper_arm: bascenev1.Mesh assassin_upper_leg: bascenev1.Mesh bear_fore_arm: bascenev1.Mesh bear_hand: bascenev1.Mesh bear_head: bascenev1.Mesh bear_lower_leg: bascenev1.Mesh bear_pelvis: bascenev1.Mesh bear_toes: bascenev1.Mesh bear_torso: bascenev1.Mesh bear_upper_arm: bascenev1.Mesh bear_upper_leg: bascenev1.Mesh big_g: bascenev1.Mesh big_gbottom: bascenev1.Mesh big_gbumper: bascenev1.CollisionMesh big_gcollide: bascenev1.CollisionMesh bomb: bascenev1.Mesh bomb_sticky: bascenev1.Mesh bones_fore_arm: bascenev1.Mesh bones_hand: bascenev1.Mesh bones_head: bascenev1.Mesh bones_lower_leg: bascenev1.Mesh bones_pelvis: bascenev1.Mesh bones_toes: bascenev1.Mesh bones_torso: bascenev1.Mesh bones_upper_arm: bascenev1.Mesh bones_upper_leg: bascenev1.Mesh bridgit_level_bottom: bascenev1.Mesh bridgit_level_collide: bascenev1.CollisionMesh bridgit_level_railing_collide: bascenev1.CollisionMesh bridgit_level_top: bascenev1.Mesh bunny_fore_arm: bascenev1.Mesh bunny_hand: bascenev1.Mesh bunny_head: bascenev1.Mesh bunny_lower_leg: bascenev1.Mesh bunny_pelvis: bascenev1.Mesh bunny_toes: bascenev1.Mesh bunny_torso: bascenev1.Mesh bunny_upper_arm: bascenev1.Mesh bunny_upper_leg: bascenev1.Mesh button_null: bascenev1.Mesh courtyard_level: bascenev1.Mesh courtyard_level_bottom: bascenev1.Mesh courtyard_level_collide: bascenev1.CollisionMesh courtyard_player_wall: bascenev1.CollisionMesh cowboy_fore_arm: bascenev1.Mesh cowboy_hand: bascenev1.Mesh cowboy_head: bascenev1.Mesh cowboy_lower_leg: bascenev1.Mesh cowboy_pelvis: bascenev1.Mesh cowboy_toes: bascenev1.Mesh cowboy_torso: bascenev1.Mesh cowboy_upper_arm: bascenev1.Mesh cowboy_upper_leg: bascenev1.Mesh crag_castle_level: bascenev1.Mesh crag_castle_level_bottom: bascenev1.Mesh crag_castle_level_bumper: bascenev1.CollisionMesh crag_castle_level_collide: bascenev1.CollisionMesh crag_castle_vrfill_mound: bascenev1.Mesh currency_meter: bascenev1.Mesh currency_plus_button: bascenev1.Mesh cyborg_fore_arm: bascenev1.Mesh cyborg_hand: bascenev1.Mesh cyborg_head: bascenev1.Mesh cyborg_lower_leg: bascenev1.Mesh cyborg_pelvis: bascenev1.Mesh cyborg_toes: bascenev1.Mesh cyborg_torso: bascenev1.Mesh cyborg_upper_arm: bascenev1.Mesh cyborg_upper_leg: bascenev1.Mesh doom_shroom_bg: bascenev1.Mesh doom_shroom_level: bascenev1.Mesh doom_shroom_level_collide: bascenev1.CollisionMesh doom_shroom_stem: bascenev1.Mesh doom_shroom_stem_collide: bascenev1.CollisionMesh doom_shroom_vrfill: bascenev1.Mesh egg: bascenev1.Mesh football_stadium: bascenev1.Mesh football_stadium_collide: bascenev1.CollisionMesh football_stadium_vrfill: bascenev1.Mesh frame_inset: bascenev1.Mesh frosty_fore_arm: bascenev1.Mesh frosty_hand: bascenev1.Mesh frosty_head: bascenev1.Mesh frosty_lower_leg: bascenev1.Mesh frosty_pelvis: bascenev1.Mesh frosty_toes: bascenev1.Mesh frosty_torso: bascenev1.Mesh frosty_upper_arm: bascenev1.Mesh frosty_upper_leg: bascenev1.Mesh gladiator_fore_arm: bascenev1.Mesh gladiator_hand: bascenev1.Mesh gladiator_head: bascenev1.Mesh gladiator_lower_leg: bascenev1.Mesh gladiator_pelvis: bascenev1.Mesh gladiator_toes: bascenev1.Mesh gladiator_torso: bascenev1.Mesh gladiator_upper_arm: bascenev1.Mesh gladiator_upper_leg: bascenev1.Mesh heart_opaque: bascenev1.Mesh heart_transparent: bascenev1.Mesh hockey_stadium_collide: bascenev1.CollisionMesh hockey_stadium_inner: bascenev1.Mesh hockey_stadium_outer: bascenev1.Mesh hockey_stadium_stands: bascenev1.Mesh image2x1_vertical: bascenev1.Mesh impact_bomb: bascenev1.Mesh jack_fore_arm: bascenev1.Mesh jack_hand: bascenev1.Mesh jack_head: bascenev1.Mesh jack_lower_leg: bascenev1.Mesh jack_toes: bascenev1.Mesh jack_torso: bascenev1.Mesh jack_upper_arm: bascenev1.Mesh jack_upper_leg: bascenev1.Mesh jumpsuit_fore_arm: bascenev1.Mesh jumpsuit_hand: bascenev1.Mesh jumpsuit_head: bascenev1.Mesh jumpsuit_lower_leg: bascenev1.Mesh jumpsuit_pelvis: bascenev1.Mesh jumpsuit_toes: bascenev1.Mesh jumpsuit_torso: bascenev1.Mesh jumpsuit_upper_arm: bascenev1.Mesh jumpsuit_upper_leg: bascenev1.Mesh kronk_fore_arm: bascenev1.Mesh kronk_hand: bascenev1.Mesh kronk_head: bascenev1.Mesh kronk_lower_leg: bascenev1.Mesh kronk_pelvis: bascenev1.Mesh kronk_toes: bascenev1.Mesh kronk_torso: bascenev1.Mesh kronk_upper_arm: bascenev1.Mesh kronk_upper_leg: bascenev1.Mesh lake_frigid: bascenev1.Mesh lake_frigid_collide: bascenev1.CollisionMesh lake_frigid_reflections: bascenev1.Mesh lake_frigid_top: bascenev1.Mesh lake_frigid_vrfill: bascenev1.Mesh land_mine: bascenev1.Mesh level_select_button_opaque: bascenev1.Mesh level_select_button_transparent: bascenev1.Mesh logo: bascenev1.Mesh logo_transparent: bascenev1.Mesh mel_fore_arm: bascenev1.Mesh mel_hand: bascenev1.Mesh mel_head: bascenev1.Mesh mel_lower_leg: bascenev1.Mesh mel_toes: bascenev1.Mesh mel_torso: bascenev1.Mesh mel_upper_arm: bascenev1.Mesh mel_upper_leg: bascenev1.Mesh meter_transparent: bascenev1.Mesh monkey_face_level: bascenev1.Mesh monkey_face_level_bottom: bascenev1.Mesh monkey_face_level_bumper: bascenev1.CollisionMesh monkey_face_level_collide: bascenev1.CollisionMesh nature_background: bascenev1.Mesh nature_background_collide: bascenev1.CollisionMesh nature_background_vrfill: bascenev1.Mesh neo_spaz_fore_arm: bascenev1.Mesh neo_spaz_hand: bascenev1.Mesh neo_spaz_head: bascenev1.Mesh neo_spaz_lower_leg: bascenev1.Mesh neo_spaz_pelvis: bascenev1.Mesh neo_spaz_toes: bascenev1.Mesh neo_spaz_torso: bascenev1.Mesh neo_spaz_upper_arm: bascenev1.Mesh neo_spaz_upper_leg: bascenev1.Mesh ninja_fore_arm: bascenev1.Mesh ninja_hand: bascenev1.Mesh ninja_head: bascenev1.Mesh ninja_lower_leg: bascenev1.Mesh ninja_pelvis: bascenev1.Mesh ninja_toes: bascenev1.Mesh ninja_torso: bascenev1.Mesh ninja_upper_arm: bascenev1.Mesh ninja_upper_leg: bascenev1.Mesh old_lady_fore_arm: bascenev1.Mesh old_lady_hand: bascenev1.Mesh old_lady_head: bascenev1.Mesh old_lady_lower_leg: bascenev1.Mesh old_lady_pelvis: bascenev1.Mesh old_lady_toes: bascenev1.Mesh old_lady_torso: bascenev1.Mesh old_lady_upper_arm: bascenev1.Mesh old_lady_upper_leg: bascenev1.Mesh opera_singer_fore_arm: bascenev1.Mesh opera_singer_hand: bascenev1.Mesh opera_singer_head: bascenev1.Mesh opera_singer_lower_leg: bascenev1.Mesh opera_singer_pelvis: bascenev1.Mesh opera_singer_toes: bascenev1.Mesh opera_singer_torso: bascenev1.Mesh opera_singer_upper_arm: bascenev1.Mesh opera_singer_upper_leg: bascenev1.Mesh penguin_fore_arm: bascenev1.Mesh penguin_hand: bascenev1.Mesh penguin_head: bascenev1.Mesh penguin_lower_leg: bascenev1.Mesh penguin_pelvis: bascenev1.Mesh penguin_toes: bascenev1.Mesh penguin_torso: bascenev1.Mesh penguin_upper_arm: bascenev1.Mesh penguin_upper_leg: bascenev1.Mesh pixie_fore_arm: bascenev1.Mesh pixie_hand: bascenev1.Mesh pixie_head: bascenev1.Mesh pixie_lower_leg: bascenev1.Mesh pixie_pelvis: bascenev1.Mesh pixie_toes: bascenev1.Mesh pixie_torso: bascenev1.Mesh pixie_upper_arm: bascenev1.Mesh pixie_upper_leg: bascenev1.Mesh plastic_eyes_transparent: bascenev1.Mesh player_lineup1_transparent: bascenev1.Mesh player_lineup2_transparent: bascenev1.Mesh player_lineup3_transparent: bascenev1.Mesh player_lineup4_transparent: bascenev1.Mesh powerup: bascenev1.Mesh powerup_simple: bascenev1.Mesh puck: bascenev1.Mesh rampage_bg: bascenev1.Mesh rampage_bg2: bascenev1.Mesh rampage_bumper: bascenev1.CollisionMesh rampage_level: bascenev1.Mesh rampage_level_bottom: bascenev1.Mesh rampage_level_collide: bascenev1.CollisionMesh rampage_vrfill: bascenev1.Mesh robot_fore_arm: bascenev1.Mesh robot_hand: bascenev1.Mesh robot_head: bascenev1.Mesh robot_lower_leg: bascenev1.Mesh robot_pelvis: bascenev1.Mesh robot_toes: bascenev1.Mesh robot_torso: bascenev1.Mesh robot_upper_arm: bascenev1.Mesh robot_upper_leg: bascenev1.Mesh roundabout_level: bascenev1.Mesh roundabout_level_bottom: bascenev1.Mesh roundabout_level_bumper: bascenev1.CollisionMesh roundabout_level_collide: bascenev1.CollisionMesh running_shoes: bascenev1.Mesh santa_fore_arm: bascenev1.Mesh santa_hand: bascenev1.Mesh santa_head: bascenev1.Mesh santa_lower_leg: bascenev1.Mesh santa_toes: bascenev1.Mesh santa_torso: bascenev1.Mesh santa_upper_arm: bascenev1.Mesh santa_upper_leg: bascenev1.Mesh scroll_widget_short: bascenev1.Mesh step_right_up_level: bascenev1.Mesh step_right_up_level_bottom: bascenev1.Mesh step_right_up_level_collide: bascenev1.CollisionMesh step_right_up_vrfill_mound: bascenev1.Mesh superhero_fore_arm: bascenev1.Mesh superhero_hand: bascenev1.Mesh superhero_head: bascenev1.Mesh superhero_lower_leg: bascenev1.Mesh superhero_pelvis: bascenev1.Mesh superhero_toes: bascenev1.Mesh superhero_torso: bascenev1.Mesh superhero_upper_arm: bascenev1.Mesh superhero_upper_leg: bascenev1.Mesh the_pad_bg: bascenev1.Mesh the_pad_bgsmall: bascenev1.Mesh the_pad_level: bascenev1.Mesh the_pad_level_bottom: bascenev1.Mesh the_pad_level_bumper: bascenev1.CollisionMesh the_pad_level_collide: bascenev1.CollisionMesh the_pad_vrfill_bottom: bascenev1.Mesh the_pad_vrfill_mound: bascenev1.Mesh the_pad_vrfill_top: bascenev1.Mesh tip_top_bg: bascenev1.Mesh tip_top_level: bascenev1.Mesh tip_top_level_bottom: bascenev1.Mesh tip_top_level_bumper: bascenev1.CollisionMesh tip_top_level_collide: bascenev1.CollisionMesh tnt: bascenev1.Mesh toolbar_backing: bascenev1.Mesh toolbar_backing_bottom: bascenev1.Mesh toolbar_backing_bottom2: bascenev1.Mesh toolbar_backing_opaque: bascenev1.Mesh toolbar_backing_top: bascenev1.Mesh toolbar_backing_top2: bascenev1.Mesh toolbar_backing_transparent: bascenev1.Mesh tower_dlevel: bascenev1.Mesh tower_dlevel_bottom: bascenev1.Mesh tower_dlevel_collide: bascenev1.CollisionMesh tower_dplayer_wall: bascenev1.CollisionMesh trees: bascenev1.Mesh warrior_fore_arm: bascenev1.Mesh warrior_hand: bascenev1.Mesh warrior_head: bascenev1.Mesh warrior_lower_leg: bascenev1.Mesh warrior_pelvis: bascenev1.Mesh warrior_toes: bascenev1.Mesh warrior_torso: bascenev1.Mesh warrior_upper_arm: bascenev1.Mesh warrior_upper_leg: bascenev1.Mesh window_bgblotch: bascenev1.Mesh witch_fore_arm: bascenev1.Mesh witch_hand: bascenev1.Mesh witch_head: bascenev1.Mesh witch_lower_leg: bascenev1.Mesh witch_pelvis: bascenev1.Mesh witch_toes: bascenev1.Mesh witch_torso: bascenev1.Mesh witch_upper_arm: bascenev1.Mesh witch_upper_leg: bascenev1.Mesh wizard_fore_arm: bascenev1.Mesh wizard_hand: bascenev1.Mesh wizard_head: bascenev1.Mesh wizard_lower_leg: bascenev1.Mesh wizard_pelvis: bascenev1.Mesh wizard_toes: bascenev1.Mesh wizard_torso: bascenev1.Mesh wizard_upper_arm: bascenev1.Mesh wizard_upper_leg: bascenev1.Mesh wrestler_fore_arm: bascenev1.Mesh wrestler_hand: bascenev1.Mesh wrestler_head: bascenev1.Mesh wrestler_lower_leg: bascenev1.Mesh wrestler_pelvis: bascenev1.Mesh wrestler_toes: bascenev1.Mesh wrestler_torso: bascenev1.Mesh wrestler_upper_arm: bascenev1.Mesh wrestler_upper_leg: bascenev1.Mesh zig_zag_level: bascenev1.Mesh zig_zag_level_bottom: bascenev1.Mesh zig_zag_level_bumper: bascenev1.CollisionMesh zig_zag_level_collide: bascenev1.CollisionMesh zoe_fore_arm: bascenev1.Mesh zoe_hand: bascenev1.Mesh zoe_head: bascenev1.Mesh zoe_lower_leg: bascenev1.Mesh zoe_pelvis: bascenev1.Mesh zoe_toes: bascenev1.Mesh zoe_torso: bascenev1.Mesh zoe_upper_arm: bascenev1.Mesh zoe_upper_leg: bascenev1.Mesh
[docs] class TexturesGroup: """Asset-group type; see source for the full list.""" achievement_boxer: bascenev1.Texture achievement_cross_hair: bascenev1.Texture achievement_dual_wielding: bascenev1.Texture achievement_empty: bascenev1.Texture achievement_flawless_victory: bascenev1.Texture achievement_football_shutout: bascenev1.Texture achievement_football_victory: bascenev1.Texture achievement_free_loader: bascenev1.Texture achievement_got_the_moves: bascenev1.Texture achievement_in_control: bascenev1.Texture achievement_medal_large: bascenev1.Texture achievement_medal_medium: bascenev1.Texture achievement_medal_small: bascenev1.Texture achievement_mine: bascenev1.Texture achievement_off_you_go: bascenev1.Texture achievement_onslaught: bascenev1.Texture achievement_outline: bascenev1.Texture achievement_runaround: bascenev1.Texture achievement_sharing_is_caring: bascenev1.Texture achievement_stayin_alive: bascenev1.Texture achievement_super_punch: bascenev1.Texture achievement_team_player: bascenev1.Texture achievement_tnt: bascenev1.Texture achievement_wall: bascenev1.Texture achievements_icon: bascenev1.Texture action_hero_color: bascenev1.Texture action_hero_color_mask: bascenev1.Texture action_hero_icon: bascenev1.Texture action_hero_icon_color_mask: bascenev1.Texture advanced_icon: bascenev1.Texture agent_color: bascenev1.Texture agent_color_mask: bascenev1.Texture agent_icon: bascenev1.Texture agent_icon_color_mask: bascenev1.Texture ali_color: bascenev1.Texture ali_color_mask: bascenev1.Texture ali_icon: bascenev1.Texture ali_icon_color_mask: bascenev1.Texture ali_splash: bascenev1.Texture alien_color: bascenev1.Texture alien_color_mask: bascenev1.Texture alien_icon: bascenev1.Texture alien_icon_color_mask: bascenev1.Texture always_land_bgcolor: bascenev1.Texture always_land_level_color: bascenev1.Texture always_land_preview: bascenev1.Texture analog_stick: bascenev1.Texture assassin_color: bascenev1.Texture assassin_color_mask: bascenev1.Texture assassin_icon: bascenev1.Texture assassin_icon_color_mask: bascenev1.Texture audio_icon: bascenev1.Texture bar: bascenev1.Texture bear_color: bascenev1.Texture bear_color_mask: bascenev1.Texture bear_icon: bascenev1.Texture bear_icon_color_mask: bascenev1.Texture bg: bascenev1.Texture big_g: bascenev1.Texture big_gpreview: bascenev1.Texture bomb_color: bascenev1.Texture bomb_color_ice: bascenev1.Texture bomb_sticky_color: bascenev1.Texture bones_color: bascenev1.Texture bones_color_mask: bascenev1.Texture bones_icon: bascenev1.Texture bones_icon_color_mask: bascenev1.Texture bridgit_level_color: bascenev1.Texture bridgit_preview: bascenev1.Texture bunny_color: bascenev1.Texture bunny_color_mask: bascenev1.Texture bunny_icon: bascenev1.Texture bunny_icon_color_mask: bascenev1.Texture button_bomb: bascenev1.Texture button_jump: bascenev1.Texture button_pick_up: bascenev1.Texture button_punch: bascenev1.Texture ch_title_char1: bascenev1.Texture ch_title_char2: bascenev1.Texture ch_title_char3: bascenev1.Texture ch_title_char4: bascenev1.Texture ch_title_char5: bascenev1.Texture chest_icon: bascenev1.Texture chest_icon_empty: bascenev1.Texture chest_icon_multi: bascenev1.Texture chest_icon_tint: bascenev1.Texture chest_open_icon: bascenev1.Texture chest_open_icon_tint: bascenev1.Texture circle_zig_zag: bascenev1.Texture clay_stroke: bascenev1.Texture coin: bascenev1.Texture controller_icon: bascenev1.Texture courtyard_level_color: bascenev1.Texture courtyard_preview: bascenev1.Texture cowboy_color: bascenev1.Texture cowboy_color_mask: bascenev1.Texture cowboy_icon: bascenev1.Texture cowboy_icon_color_mask: bascenev1.Texture crag_castle_level_color: bascenev1.Texture crag_castle_preview: bascenev1.Texture cross_out: bascenev1.Texture cross_out_mask: bascenev1.Texture cute_spaz: bascenev1.Texture cyborg_color: bascenev1.Texture cyborg_color_mask: bascenev1.Texture cyborg_icon: bascenev1.Texture cyborg_icon_color_mask: bascenev1.Texture discord_icon: bascenev1.Texture discord_logo: bascenev1.Texture discord_server: bascenev1.Texture doom_shroom_bgcolor: bascenev1.Texture doom_shroom_level_color: bascenev1.Texture doom_shroom_preview: bascenev1.Texture down_button: bascenev1.Texture egg1: bascenev1.Texture egg2: bascenev1.Texture egg3: bascenev1.Texture egg4: bascenev1.Texture egg_tex1: bascenev1.Texture egg_tex2: bascenev1.Texture egg_tex3: bascenev1.Texture empty: bascenev1.Texture file: bascenev1.Texture flag_color: bascenev1.Texture folder: bascenev1.Texture football_stadium: bascenev1.Texture football_stadium_preview: bascenev1.Texture frame_inset: bascenev1.Texture frosty_color: bascenev1.Texture frosty_color_mask: bascenev1.Texture frosty_icon: bascenev1.Texture frosty_icon_color_mask: bascenev1.Texture game_center_icon: bascenev1.Texture github_logo: bascenev1.Texture gladiator_color: bascenev1.Texture gladiator_color_mask: bascenev1.Texture gladiator_icon: bascenev1.Texture gladiator_icon_color_mask: bascenev1.Texture gold_pass: bascenev1.Texture google_play_achievements_icon: bascenev1.Texture google_play_games_icon: bascenev1.Texture google_play_leaderboards_icon: bascenev1.Texture google_plus_icon: bascenev1.Texture google_plus_sign_in_button: bascenev1.Texture graphics_icon: bascenev1.Texture heart: bascenev1.Texture hockey_stadium: bascenev1.Texture hockey_stadium_preview: bascenev1.Texture icon_onslaught: bascenev1.Texture icon_runaround: bascenev1.Texture impact_bomb_color: bascenev1.Texture impact_bomb_color_lit: bascenev1.Texture inventory_icon: bascenev1.Texture jack_color: bascenev1.Texture jack_color_mask: bascenev1.Texture jack_icon: bascenev1.Texture jack_icon_color_mask: bascenev1.Texture jumpsuit_color: bascenev1.Texture jumpsuit_color_mask: bascenev1.Texture jumpsuit_icon: bascenev1.Texture jumpsuit_icon_color_mask: bascenev1.Texture kronk: bascenev1.Texture kronk_color_mask: bascenev1.Texture kronk_icon: bascenev1.Texture kronk_icon_color_mask: bascenev1.Texture lake_frigid: bascenev1.Texture lake_frigid_preview: bascenev1.Texture lake_frigid_reflections: bascenev1.Texture land_mine: bascenev1.Texture land_mine_lit: bascenev1.Texture leaderboards_icon: bascenev1.Texture left_button: bascenev1.Texture level_icon: bascenev1.Texture lock: bascenev1.Texture log_icon: bascenev1.Texture logo: bascenev1.Texture logo_easter: bascenev1.Texture map_preview_mask: bascenev1.Texture medal_bronze: bascenev1.Texture medal_complete: bascenev1.Texture medal_gold: bascenev1.Texture medal_silver: bascenev1.Texture mel_color: bascenev1.Texture mel_color_mask: bascenev1.Texture mel_icon: bascenev1.Texture mel_icon_color_mask: bascenev1.Texture menu_bg: bascenev1.Texture menu_icon: bascenev1.Texture merch: bascenev1.Texture meter: bascenev1.Texture monkey_face_level_color: bascenev1.Texture monkey_face_preview: bascenev1.Texture multiplayer_examples: bascenev1.Texture nature_background_color: bascenev1.Texture neo_spaz_color: bascenev1.Texture neo_spaz_color_mask: bascenev1.Texture neo_spaz_icon: bascenev1.Texture neo_spaz_icon_color_mask: bascenev1.Texture next_level_icon: bascenev1.Texture ninja_color: bascenev1.Texture ninja_color_mask: bascenev1.Texture ninja_icon: bascenev1.Texture ninja_icon_color_mask: bascenev1.Texture null: bascenev1.Texture old_lady_color: bascenev1.Texture old_lady_color_mask: bascenev1.Texture old_lady_icon: bascenev1.Texture old_lady_icon_color_mask: bascenev1.Texture opera_singer_color: bascenev1.Texture opera_singer_color_mask: bascenev1.Texture opera_singer_icon: bascenev1.Texture opera_singer_icon_color_mask: bascenev1.Texture ouya_icon: bascenev1.Texture ouya_obutton: bascenev1.Texture ouya_ubutton: bascenev1.Texture ouya_ybutton: bascenev1.Texture penguin_color: bascenev1.Texture penguin_color_mask: bascenev1.Texture penguin_icon: bascenev1.Texture penguin_icon_color_mask: bascenev1.Texture pixie_color: bascenev1.Texture pixie_color_mask: bascenev1.Texture pixie_icon: bascenev1.Texture pixie_icon_color_mask: bascenev1.Texture player_lineup: bascenev1.Texture plus_button: bascenev1.Texture powerup_bomb: bascenev1.Texture powerup_curse: bascenev1.Texture powerup_health: bascenev1.Texture powerup_ice_bombs: bascenev1.Texture powerup_impact_bombs: bascenev1.Texture powerup_land_mines: bascenev1.Texture powerup_punch: bascenev1.Texture powerup_shield: bascenev1.Texture powerup_speed: bascenev1.Texture powerup_sticky_bombs: bascenev1.Texture puck_color: bascenev1.Texture quote_bubble: bascenev1.Texture rampage_bgcolor: bascenev1.Texture rampage_bgcolor2: bascenev1.Texture rampage_level_color: bascenev1.Texture rampage_preview: bascenev1.Texture replay_icon: bascenev1.Texture right_button: bascenev1.Texture robot_color: bascenev1.Texture robot_color_mask: bascenev1.Texture robot_icon: bascenev1.Texture robot_icon_color_mask: bascenev1.Texture roundabout_level_color: bascenev1.Texture roundabout_preview: bascenev1.Texture santa_color: bascenev1.Texture santa_color_mask: bascenev1.Texture santa_icon: bascenev1.Texture santa_icon_color_mask: bascenev1.Texture settings_icon: bascenev1.Texture slash: bascenev1.Texture star: bascenev1.Texture step_right_up_level_color: bascenev1.Texture step_right_up_preview: bascenev1.Texture store_character: bascenev1.Texture store_character_easter: bascenev1.Texture store_character_xmas: bascenev1.Texture store_icon: bascenev1.Texture superhero_color: bascenev1.Texture superhero_color_mask: bascenev1.Texture superhero_icon: bascenev1.Texture superhero_icon_color_mask: bascenev1.Texture the_pad_level_color: bascenev1.Texture the_pad_preview: bascenev1.Texture ticket_roll: bascenev1.Texture ticket_roll_big: bascenev1.Texture ticket_rolls: bascenev1.Texture tickets: bascenev1.Texture tickets_more: bascenev1.Texture tickets_purple: bascenev1.Texture tip_top_bgcolor: bascenev1.Texture tip_top_level_color: bascenev1.Texture tip_top_preview: bascenev1.Texture tnt: bascenev1.Texture tokens1: bascenev1.Texture tokens2: bascenev1.Texture tokens3: bascenev1.Texture tokens4: bascenev1.Texture tower_dlevel_color: bascenev1.Texture tower_dpreview: bascenev1.Texture trees_color: bascenev1.Texture trophy: bascenev1.Texture tv: bascenev1.Texture up_button: bascenev1.Texture vr_fill_mound: bascenev1.Texture warrior_color: bascenev1.Texture warrior_color_mask: bascenev1.Texture warrior_icon: bascenev1.Texture warrior_icon_color_mask: bascenev1.Texture window_bottom_cap: bascenev1.Texture witch_color: bascenev1.Texture witch_color_mask: bascenev1.Texture witch_icon: bascenev1.Texture witch_icon_color_mask: bascenev1.Texture wizard_color: bascenev1.Texture wizard_color_mask: bascenev1.Texture wizard_icon: bascenev1.Texture wizard_icon_color_mask: bascenev1.Texture wrestler_color: bascenev1.Texture wrestler_color_mask: bascenev1.Texture wrestler_icon: bascenev1.Texture wrestler_icon_color_mask: bascenev1.Texture zig_zag_level_color: bascenev1.Texture zigzag_preview: bascenev1.Texture zoe_color: bascenev1.Texture zoe_color_mask: bascenev1.Texture zoe_icon: bascenev1.Texture zoe_icon_color_mask: bascenev1.Texture
#: The ``audio`` group - 412 assets (``achievement``, ``action_hero1``, #: ``action_hero2``, ``action_hero3``, ``action_hero4``, and 407 more). Full #: list in source. audio: AudioGroup #: The ``meshes`` group - 390 assets (``achievement_outline``, #: ``action_hero_fore_arm``, ``action_hero_hand``, ``action_hero_head``, #: ``action_hero_lower_leg``, and 385 more). Full list in source. meshes: MeshesGroup #: The ``textures`` group - 313 assets (``achievement_boxer``, #: ``achievement_cross_hair``, ``achievement_dual_wielding``, #: ``achievement_empty``, ``achievement_flawless_victory``, and 308 more). #: Full list in source. textures: TexturesGroup _TREE = { 'audio': { 'achievement': 's', 'action_hero1': 's', 'action_hero2': 's', 'action_hero3': 's', 'action_hero4': 's', 'action_hero_death': 's', 'action_hero_fall': 's', 'action_hero_hit1': 's', 'action_hero_hit2': 's', 'activate_beep': 's', 'agent1': 's', 'agent2': 's', 'agent3': 's', 'agent4': 's', 'agent_death': 's', 'agent_fall': 's', 'agent_hit1': 's', 'agent_hit2': 's', 'alarm': 's', 'ali1': 's', 'ali2': 's', 'ali3': 's', 'ali4': 's', 'ali_death': 's', 'ali_fall': 's', 'ali_hit1': 's', 'ali_hit2': 's', 'alien1': 's', 'alien2': 's', 'alien3': 's', 'alien4': 's', 'alien_death': 's', 'alien_fall': 's', 'alien_hit1': 's', 'alien_hit2': 's', 'announce_eight': 's', 'announce_five': 's', 'announce_four': 's', 'announce_nine': 's', 'announce_one': 's', 'announce_seven': 's', 'announce_six': 's', 'announce_ten': 's', 'announce_three': 's', 'announce_two': 's', 'assassin1': 's', 'assassin2': 's', 'assassin3': 's', 'assassin4': 's', 'assassin_death': 's', 'assassin_fall': 's', 'assassin_hit1': 's', 'assassin_hit2': 's', 'aww': 's', 'bear1': 's', 'bear2': 's', 'bear3': 's', 'bear4': 's', 'bear_death': 's', 'bear_fall': 's', 'bear_hit1': 's', 'bear_hit2': 's', 'bell_high': 's', 'bell_low': 's', 'bell_med': 's', 'big_impact': 's', 'big_impact2': 's', 'block': 's', 'bomb_drop01': 's', 'bomb_drop02': 's', 'bomb_roll01': 's', 'bones1': 's', 'bones2': 's', 'bones3': 's', 'bones_death': 's', 'bones_fall': 's', 'boo': 's', 'box_drop': 's', 'boxing_bell': 's', 'bunny1': 's', 'bunny2': 's', 'bunny3': 's', 'bunny4': 's', 'bunny_death': 's', 'bunny_fall': 's', 'bunny_hit1': 's', 'bunny_hit2': 's', 'bunny_jump': 's', 'cash_register2': 's', 'char_select_music': 's', 'cheer': 's', 'cork_pop2': 's', 'cowboy1': 's', 'cowboy2': 's', 'cowboy3': 's', 'cowboy4': 's', 'cowboy_death': 's', 'cowboy_fall': 's', 'cowboy_hit1': 's', 'cowboy_hit2': 's', 'crowd_chant': 's', 'cyborg1': 's', 'cyborg2': 's', 'cyborg3': 's', 'cyborg4': 's', 'cyborg_death': 's', 'cyborg_fall': 's', 'cyborg_hit1': 's', 'cyborg_hit2': 's', 'cymbal': 's', 'debris_fall': 's', 'deek2': 's', 'ding_small': 's', 'ding_small_high': 's', 'dripity': 's', 'drum_roll': 's', 'drum_roll_short': 's', 'explosion01': 's', 'explosion02': 's', 'explosion03': 's', 'explosion04': 's', 'explosion05': 's', 'fanfare': 's', 'flag_catcher_music': 's', 'flying_music': 's', 'foghorn': 's', 'foot_impact01': 's', 'foot_impact02': 's', 'foot_impact03': 's', 'forward_march_music': 's', 'freeze': 's', 'frosty01': 's', 'frosty02': 's', 'frosty03': 's', 'frosty04': 's', 'frosty05': 's', 'frosty_death': 's', 'frosty_fall': 's', 'frosty_hit01': 's', 'frosty_hit02': 's', 'frosty_hit03': 's', 'fuse01': 's', 'gasp': 's', 'gladiator1': 's', 'gladiator2': 's', 'gladiator3': 's', 'gladiator4': 's', 'gladiator_death': 's', 'gladiator_fall': 's', 'gladiator_hit1': 's', 'gladiator_hit2': 's', 'gong': 's', 'grand_romp_music': 's', 'gravel_skid': 's', 'health_powerup': 's', 'hiss': 's', 'impact_hard': 's', 'impact_hard2': 's', 'impact_hard3': 's', 'impact_medium': 's', 'impact_medium2': 's', 'jack01': 's', 'jack02': 's', 'jack03': 's', 'jack04': 's', 'jack05': 's', 'jack06': 's', 'jack_death01': 's', 'jack_fall01': 's', 'jack_hit01': 's', 'jack_hit02': 's', 'jack_hit03': 's', 'jack_hit04': 's', 'jack_hit05': 's', 'jack_hit06': 's', 'jack_hit07': 's', 'jumpsuit1': 's', 'jumpsuit2': 's', 'jumpsuit3': 's', 'jumpsuit4': 's', 'jumpsuit_death': 's', 'jumpsuit_fall': 's', 'jumpsuit_hit1': 's', 'jumpsuit_hit2': 's', 'kronk1': 's', 'kronk10': 's', 'kronk2': 's', 'kronk3': 's', 'kronk4': 's', 'kronk5': 's', 'kronk6': 's', 'kronk7': 's', 'kronk8': 's', 'kronk9': 's', 'kronk_death': 's', 'kronk_fall': 's', 'laser': 's', 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't', 'achievement_medal_large': 't', 'achievement_medal_medium': 't', 'achievement_medal_small': 't', 'achievement_mine': 't', 'achievement_off_you_go': 't', 'achievement_onslaught': 't', 'achievement_outline': 't', 'achievement_runaround': 't', 'achievement_sharing_is_caring': 't', 'achievement_stayin_alive': 't', 'achievement_super_punch': 't', 'achievement_team_player': 't', 'achievement_tnt': 't', 'achievement_wall': 't', 'achievements_icon': 't', 'action_hero_color': 't', 'action_hero_color_mask': 't', 'action_hero_icon': 't', 'action_hero_icon_color_mask': 't', 'advanced_icon': 't', 'agent_color': 't', 'agent_color_mask': 't', 'agent_icon': 't', 'agent_icon_color_mask': 't', 'ali_color': 't', 'ali_color_mask': 't', 'ali_icon': 't', 'ali_icon_color_mask': 't', 'ali_splash': 't', 'alien_color': 't', 'alien_color_mask': 't', 'alien_icon': 't', 'alien_icon_color_mask': 't', 'always_land_bgcolor': 't', 'always_land_level_color': 't', 'always_land_preview': 't', 'analog_stick': 't', 'assassin_color': 't', 'assassin_color_mask': 't', 'assassin_icon': 't', 'assassin_icon_color_mask': 't', 'audio_icon': 't', 'bar': 't', 'bear_color': 't', 'bear_color_mask': 't', 'bear_icon': 't', 'bear_icon_color_mask': 't', 'bg': 't', 'big_g': 't', 'big_gpreview': 't', 'bomb_color': 't', 'bomb_color_ice': 't', 'bomb_sticky_color': 't', 'bones_color': 't', 'bones_color_mask': 't', 'bones_icon': 't', 'bones_icon_color_mask': 't', 'bridgit_level_color': 't', 'bridgit_preview': 't', 'bunny_color': 't', 'bunny_color_mask': 't', 'bunny_icon': 't', 'bunny_icon_color_mask': 't', 'button_bomb': 't', 'button_jump': 't', 'button_pick_up': 't', 'button_punch': 't', 'ch_title_char1': 't', 'ch_title_char2': 't', 'ch_title_char3': 't', 'ch_title_char4': 't', 'ch_title_char5': 't', 'chest_icon': 't', 'chest_icon_empty': 't', 'chest_icon_multi': 't', 'chest_icon_tint': 't', 'chest_open_icon': 't', 'chest_open_icon_tint': 't', 'circle_zig_zag': 't', 'clay_stroke': 't', 'coin': 't', 'controller_icon': 't', 'courtyard_level_color': 't', 'courtyard_preview': 't', 'cowboy_color': 't', 'cowboy_color_mask': 't', 'cowboy_icon': 't', 'cowboy_icon_color_mask': 't', 'crag_castle_level_color': 't', 'crag_castle_preview': 't', 'cross_out': 't', 'cross_out_mask': 't', 'cute_spaz': 't', 'cyborg_color': 't', 'cyborg_color_mask': 't', 'cyborg_icon': 't', 'cyborg_icon_color_mask': 't', 'discord_icon': 't', 'discord_logo': 't', 'discord_server': 't', 'doom_shroom_bgcolor': 't', 'doom_shroom_level_color': 't', 'doom_shroom_preview': 't', 'down_button': 't', 'egg1': 't', 'egg2': 't', 'egg3': 't', 'egg4': 't', 'egg_tex1': 't', 'egg_tex2': 't', 'egg_tex3': 't', 'empty': 't', 'file': 't', 'flag_color': 't', 'folder': 't', 'football_stadium': 't', 'football_stadium_preview': 't', 'frame_inset': 't', 'frosty_color': 't', 'frosty_color_mask': 't', 'frosty_icon': 't', 'frosty_icon_color_mask': 't', 'game_center_icon': 't', 'github_logo': 't', 'gladiator_color': 't', 'gladiator_color_mask': 't', 'gladiator_icon': 't', 'gladiator_icon_color_mask': 't', 'gold_pass': 't', 'google_play_achievements_icon': 't', 'google_play_games_icon': 't', 'google_play_leaderboards_icon': 't', 'google_plus_icon': 't', 'google_plus_sign_in_button': 't', 'graphics_icon': 't', 'heart': 't', 'hockey_stadium': 't', 'hockey_stadium_preview': 't', 'icon_onslaught': 't', 'icon_runaround': 't', 'impact_bomb_color': 't', 'impact_bomb_color_lit': 't', 'inventory_icon': 't', 'jack_color': 't', 'jack_color_mask': 't', 'jack_icon': 't', 'jack_icon_color_mask': 't', 'jumpsuit_color': 't', 'jumpsuit_color_mask': 't', 'jumpsuit_icon': 't', 'jumpsuit_icon_color_mask': 't', 'kronk': 't', 'kronk_color_mask': 't', 'kronk_icon': 't', 'kronk_icon_color_mask': 't', 'lake_frigid': 't', 'lake_frigid_preview': 't', 'lake_frigid_reflections': 't', 'land_mine': 't', 'land_mine_lit': 't', 'leaderboards_icon': 't', 'left_button': 't', 'level_icon': 't', 'lock': 't', 'log_icon': 't', 'logo': 't', 'logo_easter': 't', 'map_preview_mask': 't', 'medal_bronze': 't', 'medal_complete': 't', 'medal_gold': 't', 'medal_silver': 't', 'mel_color': 't', 'mel_color_mask': 't', 'mel_icon': 't', 'mel_icon_color_mask': 't', 'menu_bg': 't', 'menu_icon': 't', 'merch': 't', 'meter': 't', 'monkey_face_level_color': 't', 'monkey_face_preview': 't', 'multiplayer_examples': 't', 'nature_background_color': 't', 'neo_spaz_color': 't', 'neo_spaz_color_mask': 't', 'neo_spaz_icon': 't', 'neo_spaz_icon_color_mask': 't', 'next_level_icon': 't', 'ninja_color': 't', 'ninja_color_mask': 't', 'ninja_icon': 't', 'ninja_icon_color_mask': 't', 'null': 't', 'old_lady_color': 't', 'old_lady_color_mask': 't', 'old_lady_icon': 't', 'old_lady_icon_color_mask': 't', 'opera_singer_color': 't', 'opera_singer_color_mask': 't', 'opera_singer_icon': 't', 'opera_singer_icon_color_mask': 't', 'ouya_icon': 't', 'ouya_obutton': 't', 'ouya_ubutton': 't', 'ouya_ybutton': 't', 'penguin_color': 't', 'penguin_color_mask': 't', 'penguin_icon': 't', 'penguin_icon_color_mask': 't', 'pixie_color': 't', 'pixie_color_mask': 't', 'pixie_icon': 't', 'pixie_icon_color_mask': 't', 'player_lineup': 't', 'plus_button': 't', 'powerup_bomb': 't', 'powerup_curse': 't', 'powerup_health': 't', 'powerup_ice_bombs': 't', 'powerup_impact_bombs': 't', 'powerup_land_mines': 't', 'powerup_punch': 't', 'powerup_shield': 't', 'powerup_speed': 't', 'powerup_sticky_bombs': 't', 'puck_color': 't', 'quote_bubble': 't', 'rampage_bgcolor': 't', 'rampage_bgcolor2': 't', 'rampage_level_color': 't', 'rampage_preview': 't', 'replay_icon': 't', 'right_button': 't', 'robot_color': 't', 'robot_color_mask': 't', 'robot_icon': 't', 'robot_icon_color_mask': 't', 'roundabout_level_color': 't', 'roundabout_preview': 't', 'santa_color': 't', 'santa_color_mask': 't', 'santa_icon': 't', 'santa_icon_color_mask': 't', 'settings_icon': 't', 'slash': 't', 'star': 't', 'step_right_up_level_color': 't', 'step_right_up_preview': 't', 'store_character': 't', 'store_character_easter': 't', 'store_character_xmas': 't', 'store_icon': 't', 'superhero_color': 't', 'superhero_color_mask': 't', 'superhero_icon': 't', 'superhero_icon_color_mask': 't', 'the_pad_level_color': 't', 'the_pad_preview': 't', 'ticket_roll': 't', 'ticket_roll_big': 't', 'ticket_rolls': 't', 'tickets': 't', 'tickets_more': 't', 'tickets_purple': 't', 'tip_top_bgcolor': 't', 'tip_top_level_color': 't', 'tip_top_preview': 't', 'tnt': 't', 'tokens1': 't', 'tokens2': 't', 'tokens3': 't', 'tokens4': 't', 'tower_dlevel_color': 't', 'tower_dpreview': 't', 'trees_color': 't', 'trophy': 't', 'tv': 't', 'up_button': 't', 'vr_fill_mound': 't', 'warrior_color': 't', 'warrior_color_mask': 't', 'warrior_icon': 't', 'warrior_icon_color_mask': 't', 'window_bottom_cap': 't', 'witch_color': 't', 'witch_color_mask': 't', 'witch_icon': 't', 'witch_icon_color_mask': 't', 'wizard_color': 't', 'wizard_color_mask': 't', 'wizard_icon': 't', 'wizard_icon_color_mask': 't', 'wrestler_color': 't', 'wrestler_color_mask': 't', 'wrestler_icon': 't', 'wrestler_icon_color_mask': 't', 'zig_zag_level_color': 't', 'zigzag_preview': 't', 'zoe_color': 't', 'zoe_color_mask': 't', 'zoe_icon': 't', 'zoe_icon_color_mask': 't', }, } if not TYPE_CHECKING: audio = AssetDir(__asset_package__, _TREE['audio'], 'audio') meshes = AssetDir(__asset_package__, _TREE['meshes'], 'meshes') textures = AssetDir(__asset_package__, _TREE['textures'], 'textures') # Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum