# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to team games."""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING, TypeVar, override
import babase
import _bascenev1
from bascenev1._freeforallsession import FreeForAllSession
from bascenev1._gameactivity import GameActivity
from bascenev1._gameresults import GameResults
from bascenev1._dualteamsession import DualTeamSession
if TYPE_CHECKING:
from typing import Any, Sequence
from bascenev1lib.actor.playerspaz import PlayerSpaz
import bascenev1
PlayerT = TypeVar('PlayerT', bound='bascenev1.Player')
TeamT = TypeVar('TeamT', bound='bascenev1.Team')
class TeamGameActivity(GameActivity[PlayerT, TeamT]):
"""Base class for teams and free-for-all mode games.
Category: **Gameplay Classes**
(Free-for-all is essentially just a special case where every
bascenev1.Player has their own bascenev1.Team)
"""
[docs]
@override
@classmethod
def supports_session_type(
cls, sessiontype: type[bascenev1.Session]
) -> bool:
"""
Class method override;
returns True for ba.DualTeamSessions and ba.FreeForAllSessions;
False otherwise.
"""
return issubclass(sessiontype, DualTeamSession) or issubclass(
sessiontype, FreeForAllSession
)
def __init__(self, settings: dict):
super().__init__(settings)
# By default we don't show kill-points in free-for-all sessions.
# (there's usually some activity-specific score and we don't
# wanna confuse things)
if isinstance(self.session, FreeForAllSession):
self.show_kill_points = False
[docs]
@override
def on_transition_in(self) -> None:
# pylint: disable=cyclic-import
from bascenev1._coopsession import CoopSession
from bascenev1lib.actor.controlsguide import ControlsGuide
super().on_transition_in()
# On the first game, show the controls UI momentarily.
# (unless we're being run in co-op mode, in which case we leave
# it up to them)
if not isinstance(self.session, CoopSession) and getattr(
self, 'show_controls_guide', True
):
attrname = '_have_shown_ctrl_help_overlay'
if not getattr(self.session, attrname, False):
delay = 4.0
lifespan = 10.0
if self.slow_motion:
lifespan *= 0.3
ControlsGuide(
delay=delay,
lifespan=lifespan,
scale=0.8,
position=(380, 200),
bright=True,
).autoretain()
setattr(self.session, attrname, True)
[docs]
@override
def on_begin(self) -> None:
super().on_begin()
try:
# Award a few (classic) achievements.
if isinstance(self.session, FreeForAllSession):
if len(self.players) >= 2:
if babase.app.classic is not None:
babase.app.classic.ach.award_local_achievement(
'Free Loader'
)
elif isinstance(self.session, DualTeamSession):
if len(self.players) >= 4:
if babase.app.classic is not None:
babase.app.classic.ach.award_local_achievement(
'Team Player'
)
except Exception:
logging.exception('Error in on_begin.')
[docs]
@override
def spawn_player_spaz(
self,
player: PlayerT,
position: Sequence[float] | None = None,
angle: float | None = None,
) -> PlayerSpaz:
"""
Method override; spawns and wires up a standard bascenev1.PlayerSpaz
for a bascenev1.Player.
If position or angle is not supplied, a default will be chosen based
on the bascenev1.Player and their bascenev1.Team.
"""
if position is None:
# In teams-mode get our team-start-location.
if isinstance(self.session, DualTeamSession):
position = self.map.get_start_position(player.team.id)
else:
# Otherwise do free-for-all spawn locations.
position = self.map.get_ffa_start_position(self.players)
return super().spawn_player_spaz(player, position, angle)
# FIXME: need to unify these arguments with GameActivity.end()
[docs]
def end( # type: ignore
self,
results: Any = None,
announce_winning_team: bool = True,
announce_delay: float = 0.1,
force: bool = False,
) -> None:
"""
End the game and announce the single winning team
unless 'announce_winning_team' is False.
(for results without a single most-important winner).
"""
# pylint: disable=arguments-renamed
from bascenev1._coopsession import CoopSession
from bascenev1._multiteamsession import MultiTeamSession
# Announce win (but only for the first finish() call)
# (also don't announce in co-op sessions; we leave that up to them).
session = self.session
if not isinstance(session, CoopSession):
do_announce = not self.has_ended()
super().end(results, delay=2.0 + announce_delay, force=force)
# Need to do this *after* end end call so that results is valid.
assert isinstance(results, GameResults)
if do_announce and isinstance(session, MultiTeamSession):
session.announce_game_results(
self,
results,
delay=announce_delay,
announce_winning_team=announce_winning_team,
)
# For co-op we just pass this up the chain with a delay added
# (in most cases). Team games expect a delay for the announce
# portion in teams/ffa mode so this keeps it consistent.
else:
# don't want delay on restarts..
if (
isinstance(results, dict)
and 'outcome' in results
and results['outcome'] == 'restart'
):
delay = 0.0
else:
delay = 2.0
_bascenev1.timer(0.1, _bascenev1.getsound('boxingBell').play)
super().end(results, delay=delay, force=force)