Source code for bacommon.app

# Released under the MIT License. See LICENSE for details.
#
"""Common high level values/functionality related to apps."""

from __future__ import annotations

from enum import Enum
from dataclasses import dataclass
from typing import TYPE_CHECKING, Annotated

from efro.dataclassio import ioprepped, IOAttrs

if TYPE_CHECKING:
    pass


[docs] class AppInterfaceIdiom(Enum): """A general form-factor or method of experiencing a Ballistica app. Note that it is possible for a running app to switch idioms (for instance if a mobile device or computer is connected to a TV). """ PHONE = 'phone' TABLET = 'tablet' DESKTOP = 'desktop' TV = 'tv' XR = 'xr'
[docs] class AppExperience(Enum): """A particular experience that can be provided by a Ballistica app. This is one metric used to isolate different playerbases from each other where there might be no technical barriers doing so. For example, a casual one-hand-playable phone game and an augmented reality tabletop game may both use the same scene-versions and networking-protocols and whatnot, but it would make no sense to allow players of one to join servers of the other. AppExperience can be used to keep these player bases separate. Generally a single Ballistica app targets a single AppExperience. This is not a technical requirement, however. A single app may support multiple experiences, or there may be multiple apps targeting one experience. Cloud components such as leagues are generally associated with an AppExperience so that they are only visible to client apps designed for that play style. """ # An experience that is supported everywhere. Used for the default # empty AppMode when starting the app, etc. EMPTY = 'empty' # The traditional BombSquad experience: multiple players using # traditional game controllers (or touch screen equivalents) in a # single arena small enough for all action to be viewed on a single # screen. MELEE = 'melee' # The traditional BombSquad Remote experience; buttons on a # touch-screen allowing a mobile device to be used as a game # controller. REMOTE = 'remote'
[docs] class AppArchitecture(Enum): """Processor architecture the App is running on.""" ARM = 'arm' ARM64 = 'arm64' X86 = 'x86' X86_64 = 'x86_64'
[docs] class AppPlatform(Enum): """Overall platform a Ballistica build is targeting. Each distinct flavor of an app has a unique combination of AppPlatform and AppVariant. Generally platform describes a set of hardware, while variant describes a destination or purpose for the build. """ MAC = 'mac' WINDOWS = 'windows' LINUX = 'linux' ANDROID = 'android' IOS = 'ios' TVOS = 'tvos'
[docs] class AppVariant(Enum): """A unique Ballistica build type within a single platform. Each distinct flavor of an app has a unique combination of AppPlatform and AppVariant. Generally platform describes a set of hardware, while variant describes a destination or purpose for the build. """ # Default builds. GENERIC = 'generic' # Builds intended for public testing (may have some extra checks # or logging enabled). TEST = 'test' # Various stores. AMAZON_APPSTORE = 'amazon_appstore' GOOGLE_PLAY = 'google_play' APP_STORE = 'app_store' WINDOWS_STORE = 'windows_store' STEAM = 'steam' META = 'meta' EPIC_GAMES_STORE = 'epic_games_store' # Other. ARCADE = 'arcade' DEMO = 'demo'
[docs] @ioprepped @dataclass class AppInstanceInfo: """General info about an individual running app.""" name = Annotated[str, IOAttrs('n')] engine_version = Annotated[str, IOAttrs('ev')] engine_build = Annotated[int, IOAttrs('eb')] platform = Annotated[AppPlatform, IOAttrs('p')] variant = Annotated[AppVariant, IOAttrs('va')] architecture = Annotated[AppArchitecture, IOAttrs('a')] os_version = Annotated[str | None, IOAttrs('o')] interface_idiom: Annotated[AppInterfaceIdiom, IOAttrs('i')] locale: Annotated[str, IOAttrs('l')] device: Annotated[str | None, IOAttrs('d')]