Source code for babase._language

# Released under the MIT License. See LICENSE for details.
#
"""Language related functionality."""

from __future__ import annotations  # Docs-generation hack.

import json
import asyncio
from functools import partial
from typing import TYPE_CHECKING, overload, override

import _babase
from babase._appsubsystem import AppSubsystem
from babase._logging import applog, assetmanagerlog

if TYPE_CHECKING:
    from typing import Any, Callable, Sequence

    import babase
    import bacommon.langstr
    from bacommon.locale import Locale


#: Process-lifetime cache for :func:`get_legacy_langdata` (the constant
#: ``legacylangdata`` blob is flavor-invariant, so it is stable for
#: the life of the process once read).
_g_legacy_langdata: dict[str, Any] | None = None


def _native_from_spec(spec: bacommon.langstr.LangStrSpec) -> babase.LangStr:
    """Parse an authoring-spec into the native verified-local form.

    Private on purpose (D28): there is no *public* spec -> verified
    conversion — verification comes from context. The callers here are
    the wrapper runtime below, whose asset-package pins are
    construct-mode-resolved before any wrapper is usable.
    """
    from efro.dataclassio import dataclass_to_json

    return _babase.LangStr(dataclass_to_json(spec))


[docs] async def resolve_langstrs( specs: Sequence[bacommon.langstr.LangStrSpec], *, locale: Locale | None = None, background: bool = False, timeout: float | None = None, allow_apverid: Callable[[str], bool] | None = None, ) -> bacommon.langstr.LanguageStringNameDecodeContext | None: """Resolve the asset-packages a set of language-string specs reference. Gathers every asset-package-version the ``specs`` reference, resolves them via ``app.assets.resolve`` (downloading through the connected node if needed), reads their per-locale string values, and returns a ``LanguageStringNameDecodeContext`` covering them all -- the single audited path from authoring specs to displayable strings (decode each spec via ``ctx.decode(spec)``). ``background=True`` marks a decorative/prefetch resolve that queues behind interactive ones. ``timeout`` (seconds) bounds the whole resolve-and-gather; ``None`` means no limit. ``allow_apverid``, if given, is an allowlist predicate applied to every referenced apverid *before* any resolve -- if any apverid fails it, this resolves and downloads nothing and returns ``None`` (the load-bearing gate for untrusted-peer content). Returns ``None`` only when gated out by ``allow_apverid``. Raises on resolve/decode failure (including ``TimeoutError``); callers apply their own fail-soft-or-surface policy. Must be awaited on the logic thread; the blocking per-locale string reads hop to the loop's executor. """ from bacommon.langstr import ( collect_apverids, LanguageStringNameDecodeContext, ) assert _babase.in_logic_thread() if locale is None: locale = _babase.app.locale.current_locale apverids: set[str] = set() for spec in specs: collect_apverids(spec, apverids) if allow_apverid is not None: for apverid in apverids: if not allow_apverid(apverid): assetmanagerlog.warning( 'resolve_langstrs: rejecting disallowed apverid %r;' ' resolving nothing.', apverid, ) return None ordered = sorted(apverids) assetmanagerlog.debug( 'resolve_langstrs: resolving %d package(s) (background=%s): %s.', len(ordered), background, ordered, ) # timeout=None => no limit. async with asyncio.timeout(timeout): await _babase.app.assets.resolve( ordered, language=locale, background=background ) loop = asyncio.get_running_loop() language = { apverid: await loop.run_in_executor( None, partial( _babase.app.assets.get_package_strings, apverid, locale ), ) for apverid in ordered } assetmanagerlog.debug( 'resolve_langstrs: resolved + gathered strings for %d package(s).', len(ordered), ) return LanguageStringNameDecodeContext(language, locale)
class _NativeLstrMaker: """Callable leaf: builds a native LangStr from keyword subs.""" __slots__ = ('_apverid', '_name') def __init__(self, apverid: str, name: str) -> None: self._apverid = apverid self._name = name def __call__(self, **subs: str | int | babase.LangStr) -> babase.LangStr: from bacommon.langstr import LangStrSpecResource return _native_from_spec( LangStrSpecResource( self._apverid, self._name, { key: (val.spec if isinstance(val, _babase.LangStr) else val) for key, val in subs.items() }, ) )
[docs] class LangStrDir: """Runtime accessor tree for client-destined asset-package wrappers. The verified-local counterpart of :class:`bacommon.langstr.LangStrDir`: generated client wrapper modules instantiate this over the same tree data, and string leaves yield native :class:`babase.LangStr` values (per the D28 semantic split — the construct-mode resolve that gates wrapper use guarantees these strings are locally displayable). """ __slots__ = ('_apverid', '_tree', '_prefix') def __init__( self, apverid: str, tree: bacommon.langstr.WrapperTree, prefix: str = '', ) -> None: self._apverid = apverid self._tree = tree self._prefix = prefix def __getattr__( self, name: str ) -> babase.LangStr | _NativeLstrMaker | LangStrDir: try: child = self._tree[name] except KeyError: raise AttributeError(name) from None full = f'{self._prefix}/{name}' if self._prefix else name if isinstance(child, dict): return LangStrDir(self._apverid, child, full) # A leaf access is the point a string actually gets read out of a # package, so gate it the same way loadable assets are. Strings # need their own check: they resolve through the native language # table (see Assets::ReloadLanguage) rather than FindAssetFile, # so the native asset-load gate never sees them. # pylint: disable-next=cyclic-import from babase._asset_packages import check_asset_package_load check_asset_package_load(self._apverid, full) # A leaf: its param-keyword tuple. Empty -> a no-arg string, # read as a property yielding the native LangStr directly; # otherwise a maker. if not child: from bacommon.langstr import LangStrSpecResource return _native_from_spec(LangStrSpecResource(self._apverid, full)) return _NativeLstrMaker(self._apverid, full)
[docs] def get_legacy_langdata() -> dict[str, Any]: """Return the parsed legacy language-data blob (cached process-wide). This is the legacy ``langdata.json`` payload (translated language names + translation contributors), now sourced from the builtin asset-package's flavor-invariant ``constant`` bucket (logical path ``legacylangdata``) rather than a bundled data file. Returns ``{}`` when the blob is unavailable (headless / no bundled asset-package manifest / not yet resolved) or on any read error, so callers can ``.get(...)`` safely. """ global _g_legacy_langdata # pylint: disable=global-statement if _g_legacy_langdata is not None: return _g_legacy_langdata # Imported lazily to avoid a module-load cycle (asset-packages pulls # in babase bits that aren't ready at _language import time). from babase._asset_packages import loaded_asset_package_apverids # The langdata rides whichever builtin package introduced it # (babuiltinassets today); probe each bundled package and take the # first that carries it rather than hard-coding the package name. result: dict[str, Any] = {} for apverid in loaded_asset_package_apverids(): path = _babase.get_asset_package_constant_blob_path( apverid, 'legacylangdata' ) if path is None: continue try: with open(path, encoding='utf-8') as infile: result = json.loads(infile.read()) except Exception: # Don't cache a transient read failure; a later call (after a # successful resolve) can still succeed. applog.exception('Error reading legacy langdata from %s.', path) return {} break _g_legacy_langdata = result return result
[docs] class LanguageSubsystem(AppSubsystem): """Legacy language functionality for the app. Access the single shared instance of this class via the :attr:`~babase.App.lang` attr on the :class:`~babase.App` class. .. deprecated:: 1.7.40 Use :class:`~babase.LocaleSubsystem` for language/locale functionality when possible. This old class remains for compatibility and will be removed eventually. """ def __init__(self) -> None: super().__init__() self._language: str | None = None self._test_timer: babase.AppTimer | None = None @property def locale(self) -> str: """Raw country/language code detected by the game (such as "en_US"). Generally for language-specific code you should look at :attr:`language`, which is the language the game is using (which may differ from locale if the user sets a language, etc.) """ env = _babase.env() locale = env.get('locale') if not isinstance(locale, str): applog.warning( 'Seem to be running in a dummy env; returning en_US locale.' ) locale = 'en_US' return locale @property def language(self) -> str: """The current active language for the app. This can be selected explicitly by the user or may be set automatically based on locale or other factors. """ if self._language is None: raise RuntimeError('App language is not yet set.') return self._language
[docs] def testlanguage(self, langid: str) -> None: """Set the app to test an in-progress language. Pass a language id from the translation editor website as 'langid'; something like 'Gibberish_3263'. Once set to testing, the engine will repeatedly download and apply that same test language, so changes can be made to it and observed live. """ print( f'Language test mode enabled.' f' Will fetch and apply \'{langid}\' every 5 seconds,' f' so you can see your changes live.' ) self._test_timer = _babase.AppTimer( 5.0, partial(self._update_test_language, langid), repeat=True ) self._update_test_language(langid)
def _on_test_lang_response( self, langid: str, response: None | dict[str, Any] ) -> None: if response is None: return self.setlanguage(response) print(f'Fetched and applied {langid}.') def _update_test_language(self, langid: str) -> None: if _babase.app.classic is None: raise RuntimeError('This requires classic.') # Only do this during normal running operation. appstate = _babase.app.state if appstate is not type(appstate).RUNNING: return _babase.app.classic.master_server_v1_get( 'bsLangGet', {'lang': langid, 'format': 'json'}, partial(self._on_test_lang_response, langid), )
[docs] def setlanguage( self, language: str | dict, *, print_change: bool = True, store_to_config: bool = True, ignore_redundant: bool = False, ) -> None: """Set the active app language. Note that this only applies to the legacy language system and should not be used directly these days. """ assert _babase.in_logic_thread() # Custom-dict injection (the old live translation-preview path) is # not supported by the native string table; testlanguage() is # deferred to the strings-asset-migration authoring work. if isinstance(language, dict): raise NotImplementedError( 'setlanguage() with a custom dict is not supported by the' ' native string system (testlanguage is deferred).' ) cfg = _babase.app.config cur_language = cfg.get('Lang', None) if ignore_redundant and language == self._language: return # Store this in the config if its changing. switched = False if language != cur_language and store_to_config: cfg['Lang'] = language cfg.commit() switched = True self._language = language # (Re)build the native string table from the bundled/resolved # language asset-package buckets. English is the bundled fallback # flavor, so this currently always yields English (strings # migration Step A); switching to other locales lands in Step B. from babase._asset_packages import loaded_asset_package_apverids plural_locale = _babase.app.locale.current_locale.resolved.locale.value _babase.reload_language(loaded_asset_package_apverids(), plural_locale) if switched and print_change: _babase.screenmessage( Lstr( resource='languageSetText', subs=[ ('${LANGUAGE}', Lstr(translate=('languages', language))) ], ), color=(0, 1, 0), )
[docs] def get_resource( self, resource: str, fallback_resource: str | None = None, fallback_value: Any = None, ) -> Any: """Return a translation resource by name. .. warning:: Use :class:`~babase.Lstr` instead of this function whenever possible, as it will gracefully handle displaying correctly across multiple clients in multiple languages simultaneously. """ # If we have no language set yet, set it to english (and make a # fuss, since we should avoid this). if self._language is None: if _babase.do_once(): applog.warning( 'get_resource() called before language set;' ' falling back to english.' ) self.setlanguage( 'English', print_change=False, store_to_config=False ) # Resolve natively against the string table (trying # fallback_resource on a miss). val = _babase.get_resource(resource, fallback_resource) if val is not None: return val if fallback_value is not None: return fallback_value from babase import _error raise _error.NotFoundError(f"Resource not found: '{resource}'")
[docs] def translate( self, category: str, strval: str, raise_exceptions: bool = False, print_errors: bool = False, ) -> str: """Translate a value (or return the value if no translation available). .. warning:: Use :class:`~babase.Lstr` instead of this function whenever possible, as it will gracefully handle displaying correctly across multiple clients in multiple languages simultaneously. """ # The native path never errors -- a missing translation simply # returns the passed value (the legacy null-means-use-value rule), # so the old raise_exceptions/print_errors knobs are moot. del raise_exceptions, print_errors return _babase.translate(category, strval)
[docs] def has_resource(self, resource: str) -> bool: """Return whether a resource exists (by full dot-path key).""" return _babase.get_resource(resource) is not None
[docs] def is_custom_unicode_char(self, char: str) -> bool: """Return whether a char is in the custom unicode range we use.""" assert isinstance(char, str) if len(char) != 1: raise ValueError('Invalid Input; must be length 1') return 0xE000 <= ord(char) <= 0xF8FF
[docs] class Lstr: """Used to define strings in a language-independent way. These should be used whenever possible in place of hard-coded strings so that in-game or UI elements show up correctly on all clients in their currently active language. To see available resource keys, see the translation pages at `legacy.ballistica.net/translate <https://legacy.ballistica.net/translate>`_. Args: resource: Pass a string to look up a translation by resource key. translate: Pass a tuple consisting of a translation category and untranslated value. Any matching translation found in that category will be used. Otherwise the untranslated value will be. value: Pass a regular string value to be used as-is. subs: A sequence of 2-member tuples consisting of values and replacements. Replacements can be regular strings or other ``Lstr`` values. fallback_resource: A resource key that will be used if the main one is not present for the current language instead of falling back to the english value ('resource' mode only). fallback_value: A regular string that will be used if neither the resource nor the fallback resource is found ('resource' mode only). **Example 1: Resource path** :: mynode.text = babase.Lstr(resource='audioSettingsWindow.titleText') **Example 2: Translation** If a translated value is available, it will be used; otherwise the English value will be. To see available translation categories, look under the ``translations`` resource section. :: mynode.text = babase.Lstr(translate=('gameDescriptions', 'Defeat all enemies')) **Example 3: Substitutions** Substitutions can be used with ``resource`` and ``translate`` modes as well as the ``value`` shown here. :: mynode.text = babase.Lstr(value='${A} / ${B}', subs=[('${A}', str(score)), ('${B}', str(total))]) **Example 4: Nesting** ``Lstr`` instances can be nested. This example would display the translated resource at ``'res_a'`` but replace any instances of ``'${NAME}'`` it contains with the translated resource at ``'res_b'``. :: mytextnode.text = babase.Lstr( resource='res_a', subs=[('${NAME}', babase.Lstr(resource='res_b'))]) """ # This class is used a lot in UI stuff and doesn't need to be # flexible, so let's optimize its performance a bit. __slots__ = ['args'] @overload def __init__( self, *, resource: str, fallback_resource: str = '', fallback_value: str = '', subs: Sequence[tuple[str, str | Lstr]] | None = None, ) -> None: """Create an Lstr from a string resource.""" @overload def __init__( self, *, translate: tuple[str, str], subs: Sequence[tuple[str, str | Lstr]] | None = None, ) -> None: """Create an Lstr by translating a string in a category.""" @overload def __init__( self, *, value: str, subs: Sequence[tuple[str, str | Lstr]] | None = None, ) -> None: """Create an Lstr from a raw string value.""" def __init__(self, *args: Any, **keywds: Any) -> None: if args: raise TypeError('Lstr accepts only keyword arguments') #: Basically just stores the exact args passed. However if Lstr #: values were passed for subs, they are replaced with that #: Lstr's dict. self.args = keywds our_type = type(self) if isinstance(self.args.get('value'), our_type): raise TypeError("'value' must be a regular string; not an Lstr") if 'subs' in keywds: subs = keywds.get('subs') subs_filtered = [] if subs is not None: for key, value in keywds['subs']: if isinstance(value, our_type): subs_filtered.append((key, value.args)) else: subs_filtered.append((key, value)) self.args['subs'] = subs_filtered # As of protocol 31 we support compact key names ('t' instead of # 'translate', etc). Convert as needed. if 'translate' in keywds: keywds['t'] = keywds['translate'] del keywds['translate'] if 'resource' in keywds: keywds['r'] = keywds['resource'] del keywds['resource'] if 'value' in keywds: keywds['v'] = keywds['value'] del keywds['value'] if 'fallback' in keywds: if _babase.do_once(): applog.error( 'Deprecated "fallback" arg passed to Lstr(); use ' 'either "fallback_resource" or "fallback_value".' ) keywds['f'] = keywds['fallback'] del keywds['fallback'] if 'fallback_resource' in keywds: keywds['f'] = keywds['fallback_resource'] del keywds['fallback_resource'] if 'subs' in keywds: keywds['s'] = keywds['subs'] del keywds['subs'] if 'fallback_value' in keywds: keywds['fv'] = keywds['fallback_value'] del keywds['fallback_value']
[docs] def evaluate(self) -> str: """Evaluate to a flat string in the current language. You should avoid doing this as much as possible and instead pass and store ``Lstr`` values. """ return _babase.evaluate_lstr(self.as_json())
[docs] def is_flat_value(self) -> bool: """Return whether this instance represents a 'flat' value. This is defined as a simple string value incorporating no translations, resources, or substitutions. In this case it may be reasonable to replace it with a raw string value, perform string manipulation on it, etc. """ return bool('v' in self.args and not self.args.get('s', []))
[docs] def as_json(self) -> str: """Return the json dict representation of the Lstr.""" return json.dumps(self.args, separators=(',', ':'))
@override def __repr__(self) -> str: return f'<babase.Lstr: {self.as_json()}>'
[docs] @staticmethod def from_json(json_string: str) -> babase.Lstr: """Given a json string, returns a ``Lstr``. Does no validation. """ lstr = Lstr(value='') lstr.args = json.loads(json_string) return lstr
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum