Source code for babase._app

# Released under the MIT License. See LICENSE for details.
#
# pylint: disable=too-many-lines
"""Functionality related to the high level state of the app."""
from __future__ import annotations

import os
import logging
from enum import Enum
from functools import partial
from typing import TYPE_CHECKING, TypeVar, override
from threading import RLock

from efro.threadpool import ThreadPoolExecutorPlus

import _babase
from babase._language import LanguageSubsystem
from babase._plugin import PluginSubsystem
from babase._meta import MetadataSubsystem
from babase._net import NetworkSubsystem
from babase._workspace import WorkspaceSubsystem
from babase._appcomponent import AppComponentSubsystem
from babase._appmodeselector import AppModeSelector
from babase._appintent import AppIntentDefault, AppIntentExec
from babase._stringedit import StringEditSubsystem
from babase._devconsole import DevConsoleSubsystem
from babase._appconfig import AppConfig
from babase._logging import lifecyclelog

if TYPE_CHECKING:
    import asyncio
    from typing import Any, Callable, Coroutine, Generator, Awaitable
    from concurrent.futures import Future

    import babase
    from babase import AppIntent, AppMode, AppSubsystem
    from babase._apputils import AppHealthMonitor

    # __FEATURESET_APP_SUBSYSTEM_IMPORTS_BEGIN__
    # This section generated by batools.appmodule; do not edit.

    from baclassic import ClassicAppSubsystem
    from baplus import PlusAppSubsystem
    from bauiv1 import UIV1AppSubsystem

    # __FEATURESET_APP_SUBSYSTEM_IMPORTS_END__

T = TypeVar('T')


class App:
    """A class for high level app functionality and state.

    Category: **App Classes**

    Use babase.app to access the single shared instance of this class.

    Note that properties not documented here should be considered internal
    and subject to change without warning.
    """

    # pylint: disable=too-many-public-methods

    # A few things defined as non-optional values but not actually
    # available until the app starts.
    plugins: PluginSubsystem
    lang: LanguageSubsystem
    health_monitor: AppHealthMonitor

    # How long we allow shutdown tasks to run before killing them.
    # Currently the entire app hard-exits if shutdown takes 10 seconds,
    # so we need to keep it under that.
    SHUTDOWN_TASK_TIMEOUT_SECONDS = 5

[docs] class State(Enum): """High level state the app can be in.""" # The app has not yet begun starting and should not be used in # any way. NOT_STARTED = 0 # The native layer is spinning up its machinery (screens, # renderers, etc.). Nothing should happen in the Python layer # until this completes. NATIVE_BOOTSTRAPPING = 1 # Python app subsystems are being inited but should not yet # interact or do any work. INITING = 2 # Python app subsystems are inited and interacting, but the app # has not yet embarked on a high level course of action. It is # doing initial account logins, workspace & asset downloads, # etc. LOADING = 3 # All pieces are in place and the app is now doing its thing. RUNNING = 4 # Used on platforms such as mobile where the app basically needs # to shut down while backgrounded. In this state, all event # loops are suspended and all graphics and audio must cease # completely. Be aware that the suspended state can be entered # from any other state including NATIVE_BOOTSTRAPPING and # SHUTTING_DOWN. SUSPENDED = 5 # The app is shutting down. This process may involve sending # network messages or other things that can take up to a few # seconds, so ideally graphics and audio should remain # functional (with fades or spinners or whatever to show # something is happening). SHUTTING_DOWN = 6 # The app has completed shutdown. Any code running here should # be basically immediate. SHUTDOWN_COMPLETE = 7
[docs] class DefaultAppModeSelector(AppModeSelector): """Decides which AppModes to use to handle AppIntents. This default version is generated by the project updater based on the 'default_app_modes' value in the projectconfig. It is also possible to modify app mode selection behavior by setting app.mode_selector to an instance of a custom AppModeSelector subclass. This is a good way to go if you are modifying app behavior dynamically via a plugin instead of statically in a spinoff project. """
[docs] @override def app_mode_for_intent( self, intent: AppIntent ) -> type[AppMode] | None: # pylint: disable=cyclic-import # __DEFAULT_APP_MODE_SELECTION_BEGIN__ # This section generated by batools.appmodule; do not edit. # Ask our default app modes to handle it. # (generated from 'default_app_modes' in projectconfig). import baclassic import babase for appmode in [ baclassic.ClassicAppMode, babase.EmptyAppMode, ]: if appmode.can_handle_intent(intent): return appmode return None
# __DEFAULT_APP_MODE_SELECTION_END__ def __init__(self) -> None: """(internal) Do not instantiate this class. You can access the single shared instance of it through various high level packages: 'babase.app', 'bascenev1.app', 'bauiv1.app', etc. """ # Hack for docs-generation: we can be imported with dummy modules # instead of our actual binary ones, but we don't function. if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1': return # Wrap our raw app config in our special wrapper and pass it to # the native layer. self.config = AppConfig(_babase.get_initial_app_config()) _babase.set_app_config(self.config) self.env: babase.Env = _babase.Env() self.state = self.State.NOT_STARTED # Default executor which can be used for misc background # processing. It should also be passed to any additional asyncio # loops we create so that everything shares the same single set # of worker threads. self.threadpool = ThreadPoolExecutorPlus( thread_name_prefix='baworker', initializer=self._thread_pool_thread_init, ) self.meta = MetadataSubsystem() self.net = NetworkSubsystem() self.workspaces = WorkspaceSubsystem() self.components = AppComponentSubsystem() self.stringedit = StringEditSubsystem() self.devconsole = DevConsoleSubsystem() # This is incremented any time the app is backgrounded or # foregrounded; can be a simple way to determine if network data # should be refreshed/etc. self.fg_state = 0 self._subsystems: list[AppSubsystem] = [] self._native_bootstrapping_completed = False self._init_completed = False self._meta_scan_completed = False self._native_start_called = False self._native_suspended = False self._native_shutdown_called = False self._native_shutdown_complete_called = False self._initial_sign_in_completed = False self._called_on_initing = False self._called_on_loading = False self._called_on_running = False self._subsystem_registration_ended = False self._pending_apply_app_config = False self._asyncio_loop: asyncio.AbstractEventLoop | None = None self._asyncio_tasks: set[asyncio.Task] = set() self._asyncio_timer: babase.AppTimer | None = None self._pending_intent: AppIntent | None = None self._intent: AppIntent | None = None self._mode_selector: babase.AppModeSelector | None = None self._mode_instances: dict[type[AppMode], AppMode] = {} self._mode: AppMode | None = None self._shutdown_task: asyncio.Task[None] | None = None self._shutdown_tasks: list[Coroutine[None, None, None]] = [ self._wait_for_shutdown_suppressions(), self._fade_and_shutdown_graphics(), self._fade_and_shutdown_audio(), ] self._pool_thread_count = 0 # We hold a lock while lazy-loading our subsystem properties so # we don't spin up any subsystem more than once, but the lock is # recursive so that the subsystems can instantiate other # subsystems. self._subsystem_property_lock = RLock() self._subsystem_property_data: dict[str, AppSubsystem | bool] = {}
[docs] def postinit(self) -> None: """Called after we've been inited and assigned to babase.app. Anything that accesses babase.app as part of its init process must go here instead of __init__. """ # Hack for docs-generation: We can be imported with dummy # modules instead of our actual binary ones, but we don't # function. if os.environ.get('BA_RUNNING_WITH_DUMMY_MODULES') == '1': return self.lang = LanguageSubsystem() self.plugins = PluginSubsystem()
@property def active(self) -> bool: """Whether the app is currently front and center. This will be False when the app is hidden, other activities are covering it, etc. (depending on the platform). """ return _babase.app_is_active() @property def asyncio_loop(self) -> asyncio.AbstractEventLoop: """The logic thread's asyncio event loop. This allow async tasks to be run in the logic thread. Generally you should call App.create_async_task() to schedule async code to run instead of using this directly. That will handle retaining the task and logging errors automatically. Only schedule tasks onto asyncio_loop yourself when you intend to hold on to the returned task and await its results. Releasing the task reference can lead to subtle bugs such as unreported errors and garbage-collected tasks disappearing before their work is done. Note that, at this time, the asyncio loop is encapsulated and explicitly stepped by the engine's logic thread loop and thus things like asyncio.get_running_loop() will unintuitively *not* return this loop from most places in the logic thread; only from within a task explicitly created in this loop. Hopefully this situation will be improved in the future with a unified event loop. """ assert _babase.in_logic_thread() assert self._asyncio_loop is not None return self._asyncio_loop
[docs] def create_async_task( self, coro: Coroutine[Any, Any, T], *, name: str | None = None ) -> None: """Create a fully managed async task. This will automatically retain and release a reference to the task and log any exceptions that occur in it. If you need to await a task or otherwise need more control, schedule a task directly using App.asyncio_loop. """ assert _babase.in_logic_thread() # We hold a strong reference to the task until it is done. # Otherwise it is possible for it to be garbage collected and # disappear midway if the caller does not hold on to the # returned task, which seems like a great way to introduce # hard-to-track bugs. task = self.asyncio_loop.create_task(coro, name=name) self._asyncio_tasks.add(task) task.add_done_callback(self._on_task_done)
def _on_task_done(self, task: asyncio.Task) -> None: # Report any errors that occurred. try: exc = task.exception() if exc is not None: logging.error( "Error in async task '%s'.", task.get_name(), exc_info=exc ) except Exception: logging.exception('Error reporting async task error.') self._asyncio_tasks.remove(task) @property def mode_selector(self) -> babase.AppModeSelector: """Controls which app-modes are used for handling given intents. Plugins can override this to change high level app behavior and spinoff projects can change the default implementation for the same effect. """ if self._mode_selector is None: raise RuntimeError( 'mode_selector cannot be used until the app reaches' ' the running state.' ) return self._mode_selector @mode_selector.setter def mode_selector(self, selector: babase.AppModeSelector) -> None: self._mode_selector = selector def _get_subsystem_property( self, ssname: str, create_call: Callable[[], AppSubsystem | None] ) -> AppSubsystem | None: # Quick-out: if a subsystem is present, just return it; no # locking necessary. val = self._subsystem_property_data.get(ssname) if val is not None: if val is False: # False means subsystem is confirmed as unavailable. return None if val is not True: # A subsystem has been set. Return it. return val # Anything else (no val present or val True) requires locking. with self._subsystem_property_lock: val = self._subsystem_property_data.get(ssname) if val is not None: if val is False: # False means confirmed as not present. return None if val is True: # True means this property is already being loaded, # and the fact that we're holding the lock means # we're doing the loading, so this is a dependency # loop. Not good. raise RuntimeError( f'Subsystem dependency loop detected for {ssname}' ) # Must be an instantiated subsystem. Noice. return val # Ok, there's nothing here for it. Instantiate and set it # while we hold the lock. Set a placeholder value of True # while we load so we can error if something we're loading # tries to recursively load us. self._subsystem_property_data[ssname] = True # Do our one attempt to create the singleton. val = create_call() self._subsystem_property_data[ssname] = ( False if val is None else val ) return val # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_BEGIN__ # This section generated by batools.appmodule; do not edit. @property def classic(self) -> ClassicAppSubsystem | None: """Our classic subsystem (if available).""" return self._get_subsystem_property( 'classic', self._create_classic_subsystem ) # type: ignore @staticmethod def _create_classic_subsystem() -> ClassicAppSubsystem | None: # pylint: disable=cyclic-import try: from baclassic import ClassicAppSubsystem return ClassicAppSubsystem() except ImportError: return None except Exception: logging.exception('Error importing baclassic.') return None @property def plus(self) -> PlusAppSubsystem | None: """Our plus subsystem (if available).""" return self._get_subsystem_property( 'plus', self._create_plus_subsystem ) # type: ignore @staticmethod def _create_plus_subsystem() -> PlusAppSubsystem | None: # pylint: disable=cyclic-import try: from baplus import PlusAppSubsystem return PlusAppSubsystem() except ImportError: return None except Exception: logging.exception('Error importing baplus.') return None @property def ui_v1(self) -> UIV1AppSubsystem: """Our ui_v1 subsystem (always available).""" return self._get_subsystem_property( 'ui_v1', self._create_ui_v1_subsystem ) # type: ignore @staticmethod def _create_ui_v1_subsystem() -> UIV1AppSubsystem: # pylint: disable=cyclic-import from bauiv1 import UIV1AppSubsystem return UIV1AppSubsystem() # __FEATURESET_APP_SUBSYSTEM_PROPERTIES_END__
[docs] def register_subsystem(self, subsystem: AppSubsystem) -> None: """Called by the AppSubsystem class. Do not use directly.""" # We only allow registering new subsystems if we've not yet # reached the 'running' state. This ensures that all subsystems # receive a consistent set of callbacks starting with # on_app_running(). if self._subsystem_registration_ended: raise RuntimeError( 'Subsystems can no longer be registered at this point.' ) self._subsystems.append(subsystem)
[docs] def add_shutdown_task(self, coro: Coroutine[None, None, None]) -> None: """Add a task to be run on app shutdown. Note that shutdown tasks will be canceled after App.SHUTDOWN_TASK_TIMEOUT_SECONDS if they are still running. """ if ( self.state is self.State.SHUTTING_DOWN or self.state is self.State.SHUTDOWN_COMPLETE ): stname = self.state.name raise RuntimeError( f'Cannot add shutdown tasks with current state {stname}.' ) self._shutdown_tasks.append(coro)
[docs] def run(self) -> None: """Run the app to completion. Note that this only works on builds where Ballistica manages its own event loop. """ _babase.run_app()
[docs] def set_intent(self, intent: AppIntent) -> None: """Set the intent for the app. Intent defines what the app is trying to do at a given time. This call is asynchronous; the intent switch will happen in the logic thread in the near future. If set_intent is called repeatedly before the change takes place, the final intent to be set will be used. """ # Mark this one as pending. We do this synchronously so that the # last one marked actually takes effect if there is overlap # (doing this in the bg thread could result in race conditions). self._pending_intent = intent # Do the actual work of calcing our app-mode/etc. in a bg thread # since it may block for a moment to load modules/etc. self.threadpool.submit_no_wait(self._set_intent, intent)
[docs] def push_apply_app_config(self) -> None: """Internal. Use app.config.apply() to apply app config changes.""" # To be safe, let's run this by itself in the event loop. # This avoids potential trouble if this gets called mid-draw or # something like that. self._pending_apply_app_config = True _babase.pushcall(self._apply_app_config, raw=True)
[docs] def on_native_start(self) -> None: """Called by the native layer when the app is being started.""" assert _babase.in_logic_thread() assert not self._native_start_called self._native_start_called = True self._update_state()
[docs] def on_native_bootstrapping_complete(self) -> None: """Called by the native layer once its ready to rock.""" assert _babase.in_logic_thread() assert not self._native_bootstrapping_completed self._native_bootstrapping_completed = True self._update_state()
[docs] def on_native_suspend(self) -> None: """Called by the native layer when the app is suspended.""" assert _babase.in_logic_thread() assert not self._native_suspended # Should avoid redundant calls. self._native_suspended = True self._update_state()
[docs] def on_native_unsuspend(self) -> None: """Called by the native layer when the app suspension ends.""" assert _babase.in_logic_thread() assert self._native_suspended # Should avoid redundant calls. self._native_suspended = False self._update_state()
[docs] def on_native_shutdown(self) -> None: """Called by the native layer when the app starts shutting down.""" assert _babase.in_logic_thread() self._native_shutdown_called = True self._update_state()
[docs] def on_native_shutdown_complete(self) -> None: """Called by the native layer when the app is done shutting down.""" assert _babase.in_logic_thread() self._native_shutdown_complete_called = True self._update_state()
[docs] def on_native_active_changed(self) -> None: """Called by the native layer when the app active state changes.""" assert _babase.in_logic_thread() if self._mode is not None: self._mode.on_app_active_changed()
[docs] def on_initial_sign_in_complete(self) -> None: """Called when initial sign-in (or lack thereof) completes. This normally gets called by the plus subsystem. The initial-sign-in process may include tasks such as syncing account workspaces or other data so it may take a substantial amount of time. """ assert _babase.in_logic_thread() assert not self._initial_sign_in_completed # Tell meta it can start scanning extra stuff that just showed # up (namely account workspaces). self.meta.start_extra_scan() self._initial_sign_in_completed = True self._update_state()
[docs] def set_ui_scale(self, scale: babase.UIScale) -> None: """Change ui-scale on the fly. Currently this is mainly for debugging and will not be called as part of normal app operation. """ assert _babase.in_logic_thread() # Apply to the native layer. _babase.set_ui_scale(scale.name.lower()) # Inform all subsystems that something screen-related has # changed. We assume subsystems won't be added at this point so # we can use the list directly. assert self._subsystem_registration_ended for subsystem in self._subsystems: try: subsystem.on_screen_change() except Exception: logging.exception( 'Error in on_screen_change() for subsystem %s.', subsystem )
def _set_intent(self, intent: AppIntent) -> None: from babase._appmode import AppMode # This should be happening in a bg thread. assert not _babase.in_logic_thread() try: # Ask the selector what app-mode to use for this intent. if self.mode_selector is None: raise RuntimeError('No AppModeSelector set.') modetype: type[AppMode] | None # Special case - for testing we may force a specific # app-mode to handle this intent instead of going through our # usual selector. forced_mode_type = getattr(intent, '_force_app_mode_handler', None) if isinstance(forced_mode_type, type) and issubclass( forced_mode_type, AppMode ): modetype = forced_mode_type else: modetype = self.mode_selector.app_mode_for_intent(intent) # NOTE: Since intents are somewhat high level things, # perhaps we should do some universal thing like a # screenmessage saying 'The app cannot handle the request' # on failure. if modetype is None: raise RuntimeError( f'No app-mode found to handle app-intent' f' type {type(intent)}.' ) # Make sure the app-mode the selector gave us *actually* # supports the intent. if not modetype.can_handle_intent(intent): raise RuntimeError( f'Intent {intent} cannot be handled by AppMode type' f' {modetype} (selector {self.mode_selector}' f' incorrectly thinks that it can be).' ) # Ok; seems legit. Now instantiate the mode if necessary and # kick back to the logic thread to apply. mode = self._mode_instances.get(modetype) if mode is None: self._mode_instances[modetype] = mode = modetype() _babase.pushcall( partial(self._apply_intent, intent, mode), from_other_thread=True, ) except Exception: logging.exception('Error setting app intent to %s.', intent) _babase.pushcall( partial(self._display_set_intent_error, intent), from_other_thread=True, ) def _apply_intent(self, intent: AppIntent, mode: AppMode) -> None: assert _babase.in_logic_thread() # ONLY apply this intent if it is still the most recent one # submitted. if intent is not self._pending_intent: return # If the app-mode for this intent is different than the active # one, switch modes. if type(mode) is not type(self._mode): if self._mode is None: is_initial_mode = True else: is_initial_mode = False try: self._mode.on_deactivate() except Exception: logging.exception( 'Error deactivating app-mode %s.', self._mode ) # Reset all subsystems. We assume subsystems won't be added # at this point so we can use the list directly. assert self._subsystem_registration_ended for subsystem in self._subsystems: try: subsystem.reset() except Exception: logging.exception( 'Error in reset() for subsystem %s.', subsystem ) self._mode = mode try: mode.on_activate() except Exception: # Hmm; what should we do in this case?... logging.exception('Error activating app-mode %s.', mode) # Let the world know when we first have an app-mode; certain # app stuff such as input processing can proceed at that # point. if is_initial_mode: _babase.on_initial_app_mode_set() try: mode.handle_intent(intent) except Exception: logging.exception( 'Error handling intent %s in app-mode %s.', intent, mode ) def _display_set_intent_error(self, intent: AppIntent) -> None: """Show the *user* something went wrong setting an intent.""" from babase._language import Lstr del intent _babase.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0)) _babase.getsimplesound('error').play() def _on_initing(self) -> None: """Called when the app enters the initing state. Here we can put together subsystems and other pieces for the app, but most things should not be doing any work yet. """ # pylint: disable=cyclic-import from babase import _asyncio from babase import _appconfig from babase._apputils import AppHealthMonitor from babase import _env assert _babase.in_logic_thread() _env.on_app_state_initing() self._asyncio_loop = _asyncio.setup_asyncio() self.health_monitor = AppHealthMonitor() # __FEATURESET_APP_SUBSYSTEM_CREATE_BEGIN__ # This section generated by batools.appmodule; do not edit. # Poke these attrs to create all our subsystems. _ = self.plus _ = self.classic _ = self.ui_v1 # __FEATURESET_APP_SUBSYSTEM_CREATE_END__ # We're a pretty short-lived state. This should flip us to # 'loading'. self._init_completed = True self._update_state() def _on_loading(self) -> None: """Called when we enter the loading state. At this point, all built-in pieces of the app should be in place and can start talking to each other and doing work. Though at a high level, the goal of the app at this point is only to sign in to initial accounts, download workspaces, and otherwise prepare itself to really 'run'. """ assert _babase.in_logic_thread() # Get meta-system scanning built-in stuff in the bg. self.meta.start_scan(scan_complete_cb=self._on_meta_scan_complete) # Inform all app subsystems in the same order they were inited. # Operate on a copy of the list here because subsystems can # still be added at this point. for subsystem in self._subsystems.copy(): try: subsystem.on_app_loading() except Exception: logging.exception( 'Error in on_app_loading() for subsystem %s.', subsystem ) # Normally plus tells us when initial sign-in is done. If plus # is not present, however, we just do it ourself so we can # proceed on to the running state. if self.plus is None: _babase.pushcall(self.on_initial_sign_in_complete) def _on_meta_scan_complete(self) -> None: """Called when meta-scan is done doing its thing.""" assert _babase.in_logic_thread() # Now that we know what's out there, build our final plugin set. self.plugins.on_meta_scan_complete() assert not self._meta_scan_completed self._meta_scan_completed = True self._update_state() def _on_running(self) -> None: """Called when we enter the running state. At this point, all workspaces, initial accounts, etc. are in place and we can actually get started doing whatever we're gonna do. """ assert _babase.in_logic_thread() # Let our native layer know. _babase.on_app_running() # Set a default app-mode-selector if none has been set yet # by a plugin or whatnot. if self._mode_selector is None: self._mode_selector = self.DefaultAppModeSelector() # Inform all app subsystems in the same order they were # registered. Operate on a copy here because subsystems can # still be added at this point. # # NOTE: Do we need to allow registering still at this point? If # something gets registered here, it won't have its # on_app_running callback called. Hmm; I suppose that's the only # way that plugins can register subsystems though. for subsystem in self._subsystems.copy(): try: subsystem.on_app_running() except Exception: logging.exception( 'Error in on_app_running() for subsystem %s.', subsystem ) # Cut off new subsystem additions at this point. self._subsystem_registration_ended = True # If 'exec' code was provided to the app, always kick that off # here as an intent. exec_cmd = _babase.exec_arg() if exec_cmd is not None: self.set_intent(AppIntentExec(exec_cmd)) elif self._pending_intent is None: # Otherwise tell the app to do its default thing *only* if a # plugin hasn't already told it to do something. self.set_intent(AppIntentDefault()) def _apply_app_config(self) -> None: assert _babase.in_logic_thread() lifecyclelog.info('apply-app-config') # If multiple apply calls have been made, only actually apply # once. if not self._pending_apply_app_config: return _pending_apply_app_config = False # Inform all app subsystems in the same order they were inited. # Operate on a copy here because subsystems may still be able to # be added at this point. for subsystem in self._subsystems.copy(): try: subsystem.do_apply_app_config() except Exception: logging.exception( 'Error in do_apply_app_config() for subsystem %s.', subsystem, ) # Let the native layer do its thing. _babase.do_apply_app_config() def _update_state(self) -> None: # pylint: disable=too-many-branches assert _babase.in_logic_thread() # Shutdown-complete trumps absolutely all. if self._native_shutdown_complete_called: if self.state is not self.State.SHUTDOWN_COMPLETE: self.state = self.State.SHUTDOWN_COMPLETE lifecyclelog.info('app-state is now %s', self.state.name) self._on_shutdown_complete() # Shutdown trumps all. Though we can't start shutting down until # init is completed since we need our asyncio stuff to exist for # the shutdown process. elif self._native_shutdown_called and self._init_completed: # Entering shutdown state: if self.state is not self.State.SHUTTING_DOWN: self.state = self.State.SHUTTING_DOWN lifecyclelog.info('app-state is now %s', self.state.name) self._on_shutting_down() elif self._native_suspended: # Entering suspended state: if self.state is not self.State.SUSPENDED: self.state = self.State.SUSPENDED self._on_suspend() else: # Leaving suspended state: if self.state is self.State.SUSPENDED: self._on_unsuspend() # Entering or returning to running state if self._initial_sign_in_completed and self._meta_scan_completed: if self.state != self.State.RUNNING: self.state = self.State.RUNNING lifecyclelog.info('app-state is now %s', self.state.name) if not self._called_on_running: self._called_on_running = True self._on_running() # Entering or returning to loading state: elif self._init_completed: if self.state is not self.State.LOADING: self.state = self.State.LOADING lifecyclelog.info('app-state is now %s', self.state.name) if not self._called_on_loading: self._called_on_loading = True self._on_loading() # Entering or returning to initing state: elif self._native_bootstrapping_completed: if self.state is not self.State.INITING: self.state = self.State.INITING lifecyclelog.info('app-state is now %s', self.state.name) if not self._called_on_initing: self._called_on_initing = True self._on_initing() # Entering or returning to native bootstrapping: elif self._native_start_called: if self.state is not self.State.NATIVE_BOOTSTRAPPING: self.state = self.State.NATIVE_BOOTSTRAPPING lifecyclelog.info('app-state is now %s', self.state.name) else: # Only logical possibility left is NOT_STARTED, in which # case we should not be getting called. logging.warning( 'App._update_state called while in %s state;' ' should not happen.', self.state.value, stack_info=True, ) async def _shutdown(self) -> None: import asyncio _babase.lock_all_input() try: async with asyncio.TaskGroup() as task_group: for task_coro in self._shutdown_tasks: # Note: Mypy currently complains if we don't take # this return value, but we don't actually need to. # https://github.com/python/mypy/issues/15036 _ = task_group.create_task( self._run_shutdown_task(task_coro) ) except* Exception: logging.exception('Unexpected error(s) in shutdown.') # Note: ideally we should run this directly here, but currently # it does some legacy stuff which blocks, so running it here # gives us asyncio task-took-too-long warnings. If we can # convert those to nice graceful async tasks we should revert # this to a direct call. _babase.pushcall(_babase.complete_shutdown) async def _run_shutdown_task( self, coro: Coroutine[None, None, None] ) -> None: """Run a shutdown task; report errors and abort if taking too long.""" import asyncio task = asyncio.create_task(coro) try: await asyncio.wait_for(task, self.SHUTDOWN_TASK_TIMEOUT_SECONDS) except Exception: logging.exception('Error in shutdown task (%s).', coro) def _on_suspend(self) -> None: """Called when the app goes to a suspended state.""" assert _babase.in_logic_thread() # Suspend all app subsystems in the opposite order they were inited. for subsystem in reversed(self._subsystems): try: subsystem.on_app_suspend() except Exception: logging.exception( 'Error in on_app_suspend() for subsystem %s.', subsystem ) def _on_unsuspend(self) -> None: """Called when unsuspending.""" assert _babase.in_logic_thread() self.fg_state += 1 # Unsuspend all app subsystems in the same order they were inited. for subsystem in self._subsystems: try: subsystem.on_app_unsuspend() except Exception: logging.exception( 'Error in on_app_unsuspend() for subsystem %s.', subsystem ) def _on_shutting_down(self) -> None: """(internal)""" assert _babase.in_logic_thread() # Inform app subsystems that we're shutting down in the opposite # order they were inited. for subsystem in reversed(self._subsystems): try: subsystem.on_app_shutdown() except Exception: logging.exception( 'Error in on_app_shutdown() for subsystem %s.', subsystem ) # Now kick off any async shutdown task(s). assert self._asyncio_loop is not None self._shutdown_task = self._asyncio_loop.create_task(self._shutdown()) def _on_shutdown_complete(self) -> None: """(internal)""" assert _babase.in_logic_thread() # Inform app subsystems that we're done shutting down in the opposite # order they were inited. for subsystem in reversed(self._subsystems): try: subsystem.on_app_shutdown_complete() except Exception: logging.exception( 'Error in on_app_shutdown_complete() for subsystem %s.', subsystem, ) async def _wait_for_shutdown_suppressions(self) -> None: import asyncio # Spin and wait for anything blocking shutdown to complete. starttime = _babase.apptime() lifecyclelog.info('shutdown-suppress-wait begin') while _babase.shutdown_suppress_count() > 0: await asyncio.sleep(0.001) lifecyclelog.info('shutdown-suppress-wait end') duration = _babase.apptime() - starttime if duration > 1.0: logging.warning( 'Shutdown-suppressions lasted longer than ideal ' '(%.2f seconds).', duration, ) async def _fade_and_shutdown_graphics(self) -> None: import asyncio # Kick off a short fade and give it time to complete. lifecyclelog.info('fade-and-shutdown-graphics begin') _babase.fade_screen(False, time=0.15) await asyncio.sleep(0.15) # Now tell the graphics system to go down and wait until # it has done so. _babase.graphics_shutdown_begin() while not _babase.graphics_shutdown_is_complete(): await asyncio.sleep(0.01) lifecyclelog.info('fade-and-shutdown-graphics end') async def _fade_and_shutdown_audio(self) -> None: import asyncio # Tell the audio system to go down and give it a bit of # time to do so gracefully. lifecyclelog.info('fade-and-shutdown-audio begin') _babase.audio_shutdown_begin() await asyncio.sleep(0.15) while not _babase.audio_shutdown_is_complete(): await asyncio.sleep(0.01) lifecyclelog.info('fade-and-shutdown-audio end') def _thread_pool_thread_init(self) -> None: # Help keep things clear in profiling tools/etc. self._pool_thread_count += 1 _babase.set_thread_name(f'ballistica worker-{self._pool_thread_count}')