Source code for _bauiv1
# Released under the MIT License. See LICENSE for details.
#
"""A dummy stub module for the real _bauiv1.
The real _bauiv1 is a compiled extension module and only available
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
function reasonably well outside of that environment.
Make sure this file is never included in dirs seen by the engine!
In the future perhaps this can be a stub (.pyi) file, but we will need
to make sure that it works with all our tools (mypy, pylint, pycharm).
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
"""
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression
# pylint: disable=unnecessary-pass
# pylint: disable=use-dict-literal
# pylint: disable=use-list-literal
# pylint: disable=unused-argument
# pylint: disable=missing-docstring
# pylint: disable=too-many-locals
# pylint: disable=redefined-builtin
# pylint: disable=too-many-lines
# pylint: disable=redefined-outer-name
# pylint: disable=invalid-name
# pylint: disable=no-value-for-parameter
# pylint: disable=unused-import
# pylint: disable=too-many-positional-arguments
from __future__ import annotations
from typing import TYPE_CHECKING, override, TypeVar
if TYPE_CHECKING:
from typing import Any, Callable, Literal, Sequence
import babase
import bauiv1
_T = TypeVar('_T')
[docs]
def _uninferrable() -> Any:
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
# pylint: disable=undefined-variable
return _not_a_real_variable # type: ignore
[docs]
class Widget:
"""Internal type for low level UI elements; buttons, windows, etc.
Category: **User Interface Classes**
This class represents a weak reference to a widget object
in the internal C++ layer. Currently, functions such as
bauiv1.buttonwidget() must be used to instantiate or edit these.
"""
transitioning_out: bool
"""Whether this widget is in the process of dying (read only).
It can be useful to check this on a window's root widget to
prevent multiple window actions from firing simultaneously,
potentially leaving the UI in a broken state."""
def __bool__(self) -> bool:
"""Support for bool evaluation."""
return bool(True) # Slight obfuscation.
[docs]
def activate(self) -> None:
"""Activates a widget; the same as if it had been clicked."""
return None
[docs]
def add_delete_callback(self, call: Callable) -> None:
"""Add a call to be run immediately after this widget is destroyed."""
return None
[docs]
def delete(self, ignore_missing: bool = True) -> None:
"""Delete the Widget. Ignores already-deleted Widgets if ignore_missing
is True; otherwise an Exception is thrown.
"""
return None
[docs]
def exists(self) -> bool:
"""Returns whether the Widget still exists.
Most functionality will fail on a nonexistent widget.
Note that you can also use the boolean operator for this same
functionality, so a statement such as "if mywidget" will do
the right thing both for Widget objects and values of None.
"""
return bool()
[docs]
def get_children(self) -> list[bauiv1.Widget]:
"""Returns any child Widgets of this Widget."""
import bauiv1
return [bauiv1.Widget()]
[docs]
def get_screen_space_center(self) -> tuple[float, float]:
"""Returns the coords of the bauiv1.Widget center relative to the center
of the screen. This can be useful for placing pop-up windows and other
special cases.
"""
return (0.0, 0.0)
[docs]
def get_selected_child(self) -> bauiv1.Widget | None:
"""Returns the selected child Widget or None if nothing is selected."""
import bauiv1
return bauiv1.Widget()
[docs]
def get_widget_type(self) -> str:
"""Return the internal type of the Widget as a string. Note that this
is different from the Python bauiv1.Widget type, which is the same for
all widgets.
"""
return str()
[docs]
def buttonwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
id: str | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
on_activate_call: Callable | None = None,
label: str | bauiv1.Lstr | None = None,
color: Sequence[float] | None = None,
down_widget: bauiv1.Widget | None = None,
up_widget: bauiv1.Widget | None = None,
left_widget: bauiv1.Widget | None = None,
right_widget: bauiv1.Widget | None = None,
texture: bauiv1.Texture | None = None,
text_scale: float | None = None,
textcolor: Sequence[float] | None = None,
enable_sound: bool | None = None,
mesh_transparent: bauiv1.Mesh | None = None,
mesh_opaque: bauiv1.Mesh | None = None,
repeat: bool | None = None,
scale: float | None = None,
transition_delay: float | None = None,
on_select_call: Callable | None = None,
button_type: str | None = None,
extra_touch_border_scale: float | None = None,
selectable: bool | None = None,
show_buffer_top: float | None = None,
icon: bauiv1.Texture | None = None,
iconscale: float | None = None,
icon_tint: float | None = None,
icon_color: Sequence[float] | None = None,
autoselect: bool | None = None,
mask_texture: bauiv1.Texture | None = None,
tint_texture: bauiv1.Texture | None = None,
tint_color: Sequence[float] | None = None,
tint2_color: Sequence[float] | None = None,
text_flatness: float | None = None,
text_res_scale: float | None = None,
enabled: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a button widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def checkboxwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
text: str | bauiv1.Lstr | None = None,
value: bool | None = None,
on_value_change_call: Callable[[bool], None] | None = None,
on_select_call: Callable[[], None] | None = None,
text_scale: float | None = None,
textcolor: Sequence[float] | None = None,
scale: float | None = None,
is_radio_button: bool | None = None,
maxwidth: float | None = None,
autoselect: bool | None = None,
color: Sequence[float] | None = None,
) -> bauiv1.Widget:
"""Create or edit a check-box widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def columnwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
visible_child: bauiv1.Widget | None = None,
single_depth: bool | None = None,
print_list_exit_instructions: bool | None = None,
left_border: float | None = None,
top_border: float | None = None,
bottom_border: float | None = None,
selection_loops_to_parent: bool | None = None,
border: float | None = None,
margin: float | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a column widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def containerwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
id: str | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
transition: str | None = None,
cancel_button: bauiv1.Widget | None = None,
start_button: bauiv1.Widget | None = None,
root_selectable: bool | None = None,
on_activate_call: Callable[[], None] | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
selection_loops: bool | None = None,
selection_loops_to_parent: bool | None = None,
scale: float | None = None,
on_outside_click_call: Callable[[], None] | None = None,
single_depth: bool | None = None,
visible_child: bauiv1.Widget | None = None,
stack_offset: Sequence[float] | None = None,
color: Sequence[float] | None = None,
on_cancel_call: Callable[[], None] | None = None,
print_list_exit_instructions: bool | None = None,
click_activate: bool | None = None,
always_highlight: bool | None = None,
selectable: bool | None = None,
scale_origin_stack_offset: Sequence[float] | None = None,
toolbar_visibility: (
Literal[
'menu_minimal',
'menu_minimal_no_back',
'menu_full',
'menu_full_no_back',
'menu_store',
'menu_store_no_back',
'menu_in_game',
'menu_tokens',
'get_tokens',
'inherit',
]
| None
) = None,
on_select_call: Callable[[], None] | None = None,
claim_outside_clicks: bool | None = None,
claims_up_down: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a container widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def get_qrcode_texture(url: str) -> bauiv1.Texture:
"""Return a QR code texture.
The provided url must be 64 bytes or less.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Texture()
[docs]
def get_special_widget(
name: Literal[
'squad_button',
'back_button',
'account_button',
'achievements_button',
'settings_button',
'inbox_button',
'store_button',
'get_tokens_button',
'inventory_button',
'tickets_meter',
'tokens_meter',
'trophy_meter',
'level_meter',
'overlay_stack',
]
) -> bauiv1.Widget:
"""(internal)"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def getmesh(name: str) -> bauiv1.Mesh:
"""Load a mesh for use solely in the local user interface."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Mesh()
[docs]
def getsound(name: str) -> bauiv1.Sound:
"""Load a sound for use in the ui."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Sound()
[docs]
def gettexture(name: str) -> bauiv1.Texture:
"""Load a texture for use in the ui."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Texture()
[docs]
def hscrollwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
capture_arrows: bool | None = None,
on_select_call: Callable[[], None] | None = None,
center_small_content: bool | None = None,
color: Sequence[float] | None = None,
highlight: bool | None = None,
border_opacity: float | None = None,
simple_culling_h: float | None = None,
claims_left_right: bool | None = None,
claims_up_down: bool | None = None,
claims_tab: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a horizontal scroll widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def imagewidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
color: Sequence[float] | None = None,
texture: bauiv1.Texture | None = None,
opacity: float | None = None,
mesh_transparent: bauiv1.Mesh | None = None,
mesh_opaque: bauiv1.Mesh | None = None,
has_alpha_channel: bool = True,
tint_texture: bauiv1.Texture | None = None,
tint_color: Sequence[float] | None = None,
transition_delay: float | None = None,
draw_controller: bauiv1.Widget | None = None,
tint2_color: Sequence[float] | None = None,
tilt_scale: float | None = None,
mask_texture: bauiv1.Texture | None = None,
radial_amount: float | None = None,
draw_controller_mult: float | None = None,
) -> bauiv1.Widget:
"""Create or edit an image widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def rowwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
visible_child: bauiv1.Widget | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
selection_loops_to_parent: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a row widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def scrollwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
capture_arrows: bool = False,
on_select_call: Callable | None = None,
center_small_content: bool | None = None,
color: Sequence[float] | None = None,
highlight: bool | None = None,
border_opacity: float | None = None,
simple_culling_v: float | None = None,
selection_loops_to_parent: bool | None = None,
claims_left_right: bool | None = None,
claims_up_down: bool | None = None,
claims_tab: bool | None = None,
autoselect: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a scroll widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def textwidget(
*,
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
text: str | bauiv1.Lstr | None = None,
v_align: str | None = None,
h_align: str | None = None,
editable: bool | None = None,
padding: float | None = None,
on_return_press_call: Callable[[], None] | None = None,
on_activate_call: Callable[[], None] | None = None,
selectable: bool | None = None,
query: bauiv1.Widget | None = None,
max_chars: int | None = None,
color: Sequence[float] | None = None,
click_activate: bool | None = None,
on_select_call: Callable[[], None] | None = None,
always_highlight: bool | None = None,
draw_controller: bauiv1.Widget | None = None,
scale: float | None = None,
corner_scale: float | None = None,
description: str | bauiv1.Lstr | None = None,
transition_delay: float | None = None,
maxwidth: float | None = None,
max_height: float | None = None,
flatness: float | None = None,
shadow: float | None = None,
autoselect: bool | None = None,
rotate: float | None = None,
enabled: bool | None = None,
force_internal_editing: bool | None = None,
always_show_carat: bool | None = None,
big: bool | None = None,
extra_touch_border_scale: float | None = None,
res_scale: float | None = None,
query_max_chars: bauiv1.Widget | None = None,
query_description: bauiv1.Widget | None = None,
adapter_finished: bool | None = None,
glow_type: str | None = None,
allow_clear_button: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a text widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
[docs]
def uibounds() -> tuple[float, float, float, float]:
"""(internal)
Returns a tuple of 4 values: (x-min, x-max, y-min, y-max) representing
the range of values that can be plugged into a root level
bauiv1.ContainerWidget's stack_offset value while guaranteeing that its
center remains onscreen.
"""
return (0.0, 0.0, 0.0, 0.0)
[docs]
def widget(
*,
edit: bauiv1.Widget,
up_widget: bauiv1.Widget | None = None,
down_widget: bauiv1.Widget | None = None,
left_widget: bauiv1.Widget | None = None,
right_widget: bauiv1.Widget | None = None,
show_buffer_top: float | None = None,
show_buffer_bottom: float | None = None,
show_buffer_left: float | None = None,
show_buffer_right: float | None = None,
depth_range: tuple[float, float] | None = None,
autoselect: bool | None = None,
) -> None:
"""Edit common attributes of any widget.
Category: **User Interface Functions**
Unlike other UI calls, this can only be used to edit, not to create.
"""
return None