Source code for bauiv1lib.settings.audio

# Released under the MIT License. See LICENSE for details.
#
"""Provides audio settings UI."""

from __future__ import annotations

from typing import TYPE_CHECKING, override
import logging

import bauiv1 as bui

if TYPE_CHECKING:
    pass


[docs] class AudioSettingsWindow(bui.MainWindow): """Window for editing audio settings.""" def __init__( self, transition: str | None = 'in_right', origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-locals # pylint: disable=cyclic-import from bauiv1lib.config import ConfigNumberEdit assert bui.app.classic is not None music = bui.app.classic.music self._r = 'audioSettingsWindow' spacing = 50.0 uiscale = bui.app.ui_v1.uiscale width = 1200.0 if uiscale is bui.UIScale.SMALL else 500.0 height = 800.0 if uiscale is bui.UIScale.SMALL else 350.0 show_soundtracks = False if music.have_music_player(): show_soundtracks = True # Do some fancy math to fill all available screen area up to the # size of our backing container. This lets us fit to the exact # screen shape at small ui scale. screensize = bui.get_virtual_screen_size() scale = ( 2.2 if uiscale is bui.UIScale.SMALL else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 ) # Calc screen size in our local container space and clamp to a # bit smaller than our container size. # target_width = min(width - 60, screensize[0] / scale) target_height = min(height - 70, screensize[1] / scale) # To get top/left coords, go to the center of our window and # offset by half the width/height of our target area. yoffs = 0.5 * height + 0.5 * target_height + 30.0 super().__init__( root_widget=bui.containerwidget( size=(width, height), scale=scale, toolbar_visibility=( 'menu_minimal' if uiscale is bui.UIScale.SMALL else 'menu_full' ), ), transition=transition, origin_widget=origin_widget, # We're affected by screen size only at small ui-scale. refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL, ) if uiscale is bui.UIScale.SMALL: bui.containerwidget( edit=self._root_widget, on_cancel_call=self.main_window_back ) self._back_button = None else: self._back_button = bui.buttonwidget( parent=self._root_widget, position=(35, yoffs - 55), size=(60, 60), scale=0.8, text_scale=1.2, label=bui.charstr(bui.SpecialChar.BACK), button_type='backSmall', on_activate_call=self.main_window_back, autoselect=True, ) bui.containerwidget( edit=self._root_widget, cancel_button=self._back_button ) bui.textwidget( parent=self._root_widget, position=( width * 0.5, yoffs - (48 if uiscale is bui.UIScale.SMALL else 32), ), size=(0, 0), text=bui.Lstr(resource=f'{self._r}.titleText'), color=bui.app.ui_v1.title_color, maxwidth=180, h_align='center', v_align='center', ) # Roughly center everything else in our window. x = width * 0.5 - 160 y = height * 0.5 + (100 if show_soundtracks else 70) y -= spacing * 1.0 self._sound_volume_numedit = svne = ConfigNumberEdit( parent=self._root_widget, position=(x, y), xoffset=10, configkey='Sound Volume', displayname=bui.Lstr(resource=f'{self._r}.soundVolumeText'), minval=0.0, maxval=1.0, increment=0.05, as_percent=True, ) bui.widget( edit=svne.plusbutton, right_widget=bui.get_special_widget('squad_button'), ) y -= spacing self._music_volume_numedit = ConfigNumberEdit( parent=self._root_widget, position=(x, y), xoffset=10, configkey='Music Volume', displayname=bui.Lstr(resource=f'{self._r}.musicVolumeText'), minval=0.0, maxval=1.0, increment=0.05, callback=music.music_volume_changed, changesound=False, as_percent=True, ) y -= 0.5 * spacing self._soundtrack_button: bui.Widget | None if show_soundtracks: y -= 1.2 * spacing self._soundtrack_button = bui.buttonwidget( parent=self._root_widget, position=(width * 0.5 - 155, y), size=(310, 50), autoselect=True, label=bui.Lstr(resource=f'{self._r}.soundtrackButtonText'), on_activate_call=self._do_soundtracks, ) y -= spacing * 0.3 bui.textwidget( parent=self._root_widget, position=(0.5 * width, y), size=(0.0, 0.0), text=bui.Lstr(resource=f'{self._r}.soundtrackDescriptionText'), flatness=1.0, h_align='center', v_align='center', maxwidth=400, scale=0.5, color=(0.7, 0.8, 0.7, 1.0), ) else: self._soundtrack_button = None # Tweak a few navigation bits. if self._back_button is not None: bui.widget(edit=self._back_button, down_widget=svne.minusbutton) else: spback = bui.get_special_widget('back_button') bui.widget( edit=svne.minusbutton, up_widget=spback, left_widget=spback ) self._restore_state()
[docs] @override def get_main_window_state(self) -> bui.MainWindowState: # Support recreating our window for back/refresh purposes. cls = type(self) return bui.BasicMainWindowState( create_call=lambda transition, origin_widget: cls( transition=transition, origin_widget=origin_widget ) )
[docs] @override def on_main_window_close(self) -> None: self._save_state()
def _do_soundtracks(self) -> None: # pylint: disable=cyclic-import from bauiv1lib.soundtrack.browser import SoundtrackBrowserWindow # no-op if we're not in control. if not self.main_window_has_control(): return # We require disk access for soundtracks; request it if we don't # have it. if not bui.have_permission(bui.Permission.STORAGE): bui.getsound('ding').play() bui.screenmessage( bui.Lstr(resource='storagePermissionAccessText'), color=(0.5, 1, 0.5), ) bui.apptimer( 1.0, bui.Call(bui.request_permission, bui.Permission.STORAGE) ) return self.main_window_replace( SoundtrackBrowserWindow(origin_widget=self._soundtrack_button) ) def _save_state(self) -> None: try: sel = self._root_widget.get_selected_child() if sel == self._sound_volume_numedit.minusbutton: sel_name = 'SoundMinus' elif sel == self._sound_volume_numedit.plusbutton: sel_name = 'SoundPlus' elif sel == self._music_volume_numedit.minusbutton: sel_name = 'MusicMinus' elif sel == self._music_volume_numedit.plusbutton: sel_name = 'MusicPlus' elif sel == self._soundtrack_button: sel_name = 'Soundtrack' elif sel == self._back_button: sel_name = 'Back' else: raise ValueError(f'unrecognized selection \'{sel}\'') assert bui.app.classic is not None bui.app.ui_v1.window_states[type(self)] = sel_name except Exception: logging.exception('Error saving state for %s.', self) def _restore_state(self) -> None: try: assert bui.app.classic is not None sel_name = bui.app.ui_v1.window_states.get(type(self)) sel: bui.Widget | None if sel_name == 'SoundMinus': sel = self._sound_volume_numedit.minusbutton elif sel_name == 'SoundPlus': sel = self._sound_volume_numedit.plusbutton elif sel_name == 'MusicMinus': sel = self._music_volume_numedit.minusbutton elif sel_name == 'MusicPlus': sel = self._music_volume_numedit.plusbutton elif sel_name == 'Soundtrack': sel = self._soundtrack_button elif sel_name == 'Back': sel = self._back_button else: sel = self._back_button if sel: bui.containerwidget(edit=self._root_widget, selected_child=sel) except Exception: logging.exception('Error restoring state for %s.', self)