Source code for bauiv1lib.confirm

# Released under the MIT License. See LICENSE for details.
#
"""Provides ConfirmWindow base class and commonly used derivatives."""

from __future__ import annotations

from typing import TYPE_CHECKING
import logging

import bauiv1 as bui

if TYPE_CHECKING:
    from typing import Any, Callable


[docs] class ConfirmWindow: """Window for answering simple yes/no questions.""" def __init__( self, text: str | bui.Lstr | None = None, action: Callable[[], Any] | None = None, width: float = 360.0, height: float = 100.0, *, cancel_button: bool = True, cancel_is_selected: bool = False, color: tuple[float, float, float] = (1, 1, 1), text_scale: float = 1.0, ok_text: str | bui.Lstr | None = None, cancel_text: str | bui.Lstr | None = None, origin_widget: bui.Widget | None = None, ): # pylint: disable=too-many-locals if text is None: text = bui.Lstr(resource='areYouSureText') if ok_text is None: ok_text = bui.Lstr(resource='okText') if cancel_text is None: cancel_text = bui.Lstr(resource='cancelText') height += 40 width = max(width, 360) self._action = action # if they provided an origin-widget, scale up from that self._transition_out: str | None scale_origin: tuple[float, float] | None if origin_widget is not None: self._transition_out = 'out_scale' scale_origin = origin_widget.get_screen_space_center() transition = 'in_scale' else: self._transition_out = None scale_origin = None transition = 'in_right' assert bui.app.classic is not None uiscale = bui.app.ui_v1.uiscale self.root_widget = bui.containerwidget( size=(width, height), transition=transition, toolbar_visibility='menu_minimal_no_back', parent=bui.get_special_widget('overlay_stack'), scale=( 1.9 if uiscale is bui.UIScale.SMALL else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0 ), scale_origin_stack_offset=scale_origin, ) bui.textwidget( parent=self.root_widget, position=(width * 0.5, height - 5 - (height - 75) * 0.5), size=(0, 0), h_align='center', v_align='center', text=text, scale=text_scale, color=color, maxwidth=width * 0.9, max_height=height - 75, ) cbtn: bui.Widget | None if cancel_button: cbtn = btn = bui.buttonwidget( parent=self.root_widget, autoselect=True, position=(20, 20), size=(150, 50), label=cancel_text, on_activate_call=self._cancel, ) bui.containerwidget(edit=self.root_widget, cancel_button=btn) ok_button_h = width - 175 else: # if they don't want a cancel button, we still want back presses to # be able to dismiss the window; just wire it up to do the ok # button ok_button_h = width * 0.5 - 75 cbtn = None btn = bui.buttonwidget( parent=self.root_widget, autoselect=True, position=(ok_button_h, 20), size=(150, 50), label=ok_text, on_activate_call=self._ok, ) # if they didn't want a cancel button, we still want to be able to hit # cancel/back/etc to dismiss the window if not cancel_button: bui.containerwidget( edit=self.root_widget, on_cancel_call=btn.activate ) bui.containerwidget( edit=self.root_widget, selected_child=( cbtn if cbtn is not None and cancel_is_selected else btn ), start_button=btn, ) def _cancel(self) -> None: bui.containerwidget( edit=self.root_widget, transition=( 'out_right' if self._transition_out is None else self._transition_out ), ) def _ok(self) -> None: if not self.root_widget: return bui.containerwidget( edit=self.root_widget, transition=( 'out_left' if self._transition_out is None else self._transition_out ), ) if self._action is not None: self._action()
[docs] class QuitWindow: """Popup window to confirm quitting.""" def __init__( self, quit_type: bui.QuitType | None = None, swish: bool = False, origin_widget: bui.Widget | None = None, ): classic = bui.app.classic assert classic is not None ui = bui.app.ui_v1 app = bui.app self._quit_type = quit_type # If there's already one of us up somewhere, kill it. if ui.quit_window is not None: ui.quit_window.delete() ui.quit_window = None if swish: bui.getsound('swish').play() if app.classic is None: if bui.do_once(): logging.warning( 'QuitWindow needs to be updated to work without classic.' ) quit_resource = 'exitGameText' else: quit_resource = ( 'quitGameText' if app.classic.platform == 'mac' else 'exitGameText' ) self._root_widget = ui.quit_window = ConfirmWindow( bui.Lstr( resource=quit_resource, subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))], ), lambda: ( bui.quit(confirm=False, quit_type=self._quit_type) if self._quit_type is not None else bui.quit(confirm=False) ), origin_widget=origin_widget, ).root_widget
# Docs-generation hack; import some stuff that we likely only forward-declared # in our actual source code so that docs tools can find it. from typing import (Coroutine, Any, Literal, Callable, Generator, Awaitable, Sequence, Self) import asyncio from concurrent.futures import Future from pathlib import Path from enum import Enum