# Released under the MIT License. See LICENSE for details.
#
"""Provides a popup window to view achievements."""
from __future__ import annotations
from typing import override
import bauiv1 as bui
[docs]
class AchievementsWindow(bui.MainWindow):
"""Popup window to view achievements."""
def __init__(
self,
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
# pylint: disable=cyclic-import
from baclassic import (
CHEST_APPEARANCE_DISPLAY_INFOS,
CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
)
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
self._width = 700 if uiscale is bui.UIScale.SMALL else 550
self._height = (
450
if uiscale is bui.UIScale.SMALL
else 370 if uiscale is bui.UIScale.MEDIUM else 450
)
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
2.7
if uiscale is bui.UIScale.SMALL
else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.2
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(self._width - 60, screensize[0] / scale)
target_height = min(self._height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
scroll_width = target_width
scroll_height = target_height - 25
scroll_bottom = yoffs - 54 - scroll_height
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height),
toolbar_visibility=(
'menu_minimal'
if uiscale is bui.UIScale.SMALL
else 'menu_full'
),
scale=scale,
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
if uiscale is bui.UIScale.SMALL:
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self.main_window_back
)
self._back_button = None
else:
self._back_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(50, yoffs - 48),
size=(60, 60),
scale=0.6,
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self.main_window_back,
)
bui.containerwidget(
edit=self._root_widget, cancel_button=self._back_button
)
achievements = bui.app.classic.ach.achievements
num_complete = len([a for a in achievements if a.complete])
txt_final = bui.Lstr(
resource='accountSettingsWindow.achievementProgressText',
subs=[
('${COUNT}', str(num_complete)),
('${TOTAL}', str(len(achievements))),
],
)
self._title_text = bui.textwidget(
parent=self._root_widget,
position=(
self._width * 0.5,
yoffs - (42 if uiscale is bui.UIScale.SMALL else 30),
),
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
text=txt_final,
maxwidth=200,
color=bui.app.ui_v1.title_color,
)
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
size=(scroll_width, scroll_height),
position=(self._width * 0.5 - scroll_width * 0.5, scroll_bottom),
capture_arrows=True,
simple_culling_v=10,
border_opacity=0.4,
)
bui.widget(edit=self._scrollwidget, autoselect=True)
if uiscale is bui.UIScale.SMALL:
bui.widget(
edit=self._scrollwidget,
left_widget=bui.get_special_widget('back_button'),
)
bui.containerwidget(
edit=self._root_widget, cancel_button=self._back_button
)
incr = 36
sub_width = scroll_width - 25
sub_height = 40 + len(achievements) * incr
eq_rsrc = 'coopSelectWindow.powerRankingPointsEqualsText'
pts_rsrc = 'coopSelectWindow.powerRankingPointsText'
self._subcontainer = bui.containerwidget(
parent=self._scrollwidget,
size=(sub_width, sub_height),
background=False,
)
total_pts = 0
for i, ach in enumerate(achievements):
complete = ach.complete
bui.textwidget(
parent=self._subcontainer,
position=(sub_width * 0.08 - 5, sub_height - 20 - incr * i),
maxwidth=20,
scale=0.5,
color=(0.6, 0.6, 0.7) if complete else (0.6, 0.6, 0.7, 0.2),
flatness=1.0,
shadow=0.0,
text=str(i + 1),
size=(0, 0),
h_align='right',
v_align='center',
)
bui.imagewidget(
parent=self._subcontainer,
position=(
(sub_width * 0.10 + 1, sub_height - 20 - incr * i - 9)
if complete
else (sub_width * 0.10 - 4, sub_height - 20 - incr * i - 14)
),
size=(18, 18) if complete else (27, 27),
opacity=1.0 if complete else 0.3,
color=ach.get_icon_color(complete)[:3],
texture=ach.get_icon_ui_texture(complete),
)
if complete:
bui.imagewidget(
parent=self._subcontainer,
position=(
sub_width * 0.10 - 4,
sub_height - 25 - incr * i - 9,
),
size=(28, 28),
color=(2, 1.4, 0),
texture=bui.gettexture('achievementOutline'),
)
bui.textwidget(
parent=self._subcontainer,
position=(sub_width * 0.19, sub_height - 19 - incr * i + 3),
maxwidth=sub_width * 0.62,
scale=0.6,
flatness=1.0,
shadow=0.0,
color=(1, 1, 1) if complete else (1, 1, 1, 0.2),
text=ach.display_name,
size=(0, 0),
h_align='left',
v_align='center',
)
bui.textwidget(
parent=self._subcontainer,
position=(sub_width * 0.19, sub_height - 19 - incr * i - 10),
maxwidth=sub_width * 0.62,
scale=0.4,
flatness=1.0,
shadow=0.0,
color=(0.83, 0.8, 0.85) if complete else (0.8, 0.8, 0.8, 0.2),
text=(
ach.description_full_complete
if complete
else ach.description_full
),
size=(0, 0),
h_align='left',
v_align='center',
)
chest_type = ach.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chest_type, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
chestsize = 24.0
bui.imagewidget(
parent=self._subcontainer,
opacity=0.0 if complete else 1.0,
position=(
sub_width * 0.92 - 40.0 - chestsize * 0.5,
sub_height - 20 - incr * i - chestsize * 0.5,
),
size=(chestsize, chestsize),
color=chestdisplayinfo.color,
texture=bui.gettexture(chestdisplayinfo.texclosed),
tint_texture=bui.gettexture(chestdisplayinfo.texclosedtint),
tint_color=chestdisplayinfo.tint,
tint2_color=chestdisplayinfo.tint2,
)
pts = ach.power_ranking_value
bui.textwidget(
parent=self._subcontainer,
position=(sub_width * 0.92, sub_height - 20 - incr * i),
maxwidth=sub_width * 0.15,
color=(0.7, 0.8, 1.0) if complete else (0.9, 0.9, 1.0, 0.3),
flatness=1.0,
shadow=0.0,
scale=0.6,
text=bui.Lstr(
resource=pts_rsrc, subs=[('${NUMBER}', str(pts))]
),
size=(0, 0),
h_align='center',
v_align='center',
)
if complete:
total_pts += pts
bui.textwidget(
parent=self._subcontainer,
position=(
sub_width * 1.0,
sub_height - 20 - incr * len(achievements),
),
maxwidth=sub_width * 0.5,
scale=0.7,
color=(0.7, 0.8, 1.0),
flatness=1.0,
shadow=0.0,
text=bui.Lstr(
value='${A} ${B}',
subs=[
('${A}', bui.Lstr(resource='coopSelectWindow.totalText')),
(
'${B}',
bui.Lstr(
resource=eq_rsrc,
subs=[('${NUMBER}', str(total_pts))],
),
),
],
),
size=(0, 0),
h_align='right',
v_align='center',
)
[docs]
@override
def get_main_window_state(self) -> bui.MainWindowState:
# Support recreating our window for back/refresh purposes.
cls = type(self)
return bui.BasicMainWindowState(
create_call=lambda transition, origin_widget: cls(
transition=transition, origin_widget=origin_widget
)
)
# Docs-generation hack; import some stuff that we likely only forward-declared
# in our actual source code so that docs tools can find it.
from typing import (Coroutine, Any, Literal, Callable,
Generator, Awaitable, Sequence, Self)
import asyncio
from concurrent.futures import Future
from pathlib import Path
from enum import Enum